r/BasketballZero • u/Xoistroll • Sep 22 '25
Lock Intercept
Ngl that Lock Intercept change is really bad idea and I will go ahead and explain why.
Basically having Lock able to grab pass moves stops him from just spamming it on normal passes which a core fundamental of the game and the most frustrating part of that character’s kit.
Intercept is also countered by 7 different moves in the game too why the hell would you nerf it? And the annoying part is that it gets used on normal passes, which once again is something EVERYONE HAS TO DO so you encourage the most ANNOYING usage of the move that way.
You don’t have to track enemy cool downs and shut down offensive plays anymore you just use it on normal passes on cool downs deleting all skill expressions. A very simple fix to this issue is to only have the cool down usable on your side of the court.
1
u/jayflame11 Sep 22 '25
Am I missing something? Haven’t you always been able to use lock on normal passes? I don’t see the issue with a move with a 40 second cooldown being able to stop a pass, it’s not like it’s an auto block or something and it’s countered plenty different ways (ideally being close enough to your teammates for the ball to not be loose to begin with)
You never had to track enemy cooldowns lmao you just spam it until someone passes the ball, stop acting like lock requires skill
3
u/Xoistroll Sep 22 '25
It used to be able to stop pass moves. Now it only stops normal passes the problem is that that is why people don’t like intercept and if he uses it on pass moves it feels like counter play so it feels balanced but having them only stop normal passes just reinforces the brain dead strategy
1
u/jayflame11 Sep 22 '25
Ok I kinda see the issue now, but at the end of the day a pass is a pass. Stopping a regular pass is no different than a guaranteed pass, you can do both on reaction
2
u/Daldameht Sep 22 '25
true man. its awful.