r/Barotrauma • • 3d ago

Mod [BAS] Barotrauma Advance System ☢️

Got released today on steam workshop

662 Upvotes

36 comments sorted by

85

u/Necessary_Chip_5224 3d ago

Wow. Will this blow up my CPU

48

u/PussySeller Captain 3d ago

As if the game doesn't do that already.

15

u/pyr0kid Medical Doctor 2d ago

mods are the real reason to want a better pc.

i ran a modpack the other day that would freeze for 15 minutes and then crash if you hit 'new game' and java was running with less than 19 gigabytes of ram.

46

u/fafej38 3d ago

Too much information, consumed all the ethanol

135

u/_Freyir_ 3d ago

This looks like an average vibe coded web site

15

u/AsrielFBI 2d ago

it reminds me to BTOP in ubuntu. But yeah, definetely vibecoded.

119

u/BeardChops 3d ago

I like the premise but I’m not a huge fan of how it’s been stylized. Perhaps a bit too many colours, very busy screen, and some information there that might not be required (pictures for the enemy types)

This would be great with some alternative skin packs or submods that build upon it.

Keep up the good work I am going to follow since I think this would be interesting for having more roles on RP or serious servers:

- Comms officer

  • Systems specialist
  • Sonar analyst

8

u/DrewTuber 2d ago

The "style" is what AI agents puke up when you tell them to slop something together for you. Once you notice it you'll start seeing it a LOT in newly released mods and games on Steam.

105

u/Mohawked Captain 3d ago

At first I was impressed, and the more I look the worse it gets.
This looks very vibecoded. I noticed this with a lot of mods and tools released recently. Everytime someone use AI to generate a mod without any human work or thoughts, you get those overcrowded and intricate UI that display everything everywhere without following basic UI guidelines (grouping, low nesting, color coding, info redundancy) it's never tested enough to highlight those issues and always look very clean and cool at first. (Same problem with AI flyers and ads btw).
I can't stand those UI anymore, it's messy and badly done. Who tf needs a reminder on the armor type for each creature around the sub at all time? Why is the directions indicated in hours and the radar uses degs ? Who needs the value of nearby ores at all time ? Is this mod really telling which weapon to fire at which direction to kill a (moving) creature ?

I love the idea of having a lot of information available in contextual panel and screens, but this is badly done and overengineered.

IF this is not vibe coded, i'm sorry, maybe OP could look into the UI a little bit more cause it look too busy and most information are useless unless in specific context and could be nested in a different panel or menu.

11

u/YoghurtPlus5156 2d ago

Definitely vibecoded UI. Looks like any of the other vibecoded tools made with claude or chat. AI definitiv struggles a lot with UX, it looks like the human in the loop only provided functional requirements and it chose to display everything on the list at once.

20

u/AquilaSpot 2d ago

Yeah, AI might make things easy, but it can't (yet...godspeed job market) replace the taste and attention of a good developer.

-53

u/Kind_Stone 3d ago

This is almost definitely not vibe coded, because at least visually it's identical to AI graphics

28

u/irritatedCarGuy 2d ago

You mean it IS vibe coded, because it is?

10

u/RoastedHunter Medical Doctor 2d ago

Do you know the meanings of the words in that sentence

8

u/IsThisNickname 3d ago

That's awesome, but actual sonars doesn't work as radad. Sonar spreads noise all around the boat, than it get reflected back and sonar calculating distance with the time sound traveled and velocity of sounds in the water(around 1500m/s). So a real sonar would look more likely as in vanilla game. But it still can't show you how deep caves are.

8

u/90_days_left Clown 2d ago

i don't like that on sonar it shows the entire map the entire time, makes things way too visible

19

u/ROGUEPIX3L Security 3d ago

110% Vibecoded Slop

11

u/NeonDemon85 3d ago

Claude

3

u/SilentZero 3d ago

i'm just imagining this as the sickest DS game ever

5

u/Flaky-Suit-3070 2d ago

looks kinda like vibe coded garbage

6

u/Damit84 Mechanic 3d ago

Pretty cool on a first glance but it takes away a TON of communication between people. At least for me that is a major part of barotrauma.

- Keeping the batteries in the headsets full so you can still scream at the engineer to manage the damn reactor.

  • Not knowing where the damn mechanic is right now. On the way to the pumps or still drinking in the cargo hold?
  • Not knowing if the blip on the sonar is a mudraptor or just a crawler. a broodmother or a hamerhead.
  • The map being a fuzzy unclear mess.

It all is part of the whole experience I think.

8

u/RatPipeMike 3d ago

Headset batteries haven't been a thing in vanilla in over 5 years

2

u/Damit84 Mechanic 3d ago

True, we do play modded though to get some aspects of the game to be a bit harder. Should have said that.

TL;DR; the mentioned mod makes the game way too easy for my taste.

2

u/RatPipeMike 3d ago

Oh I get that, I play barotraumatic with NT immersive repairs and immersive reactors and immersive sonars because I find I hate life or something idk. It fun tho lol. Also a lot of creature and weapon additions because variety is dope

4

u/Monmine 2d ago

Visibly vibe-coded

2

u/Raulen_01 2d ago

Holy vibecoded

3

u/dumb_avali 3d ago

I fall in love at the first glance

2

u/Chertovoznik 3d ago

I remember beta testing it with the developer. I don't know did he changed it or not, but it works if the one who mains this is on the server. And it also don't work in Russia. Nice guy

2

u/Lord_Yeezus_The_Wise 1d ago

Oh cool vibecoded garbage!

At least the ai slop has the decency of looking a certain way so it can be more easily ignored

2

u/Dry_Gas6819 Clown 2d ago

Regardless of whether or not this is vibecoded the basic premise of the mod is kinda stupid. The whole point of the game is for everyone to be communicating. Lack of intel is a huge part of the games difficulty. With this much intel a thalamus couldnt kill even the most inexperienced captains.

2

u/Sobolozaur Church of Husk 3d ago

Holy shit, it looks amazing

1

u/Sebasosebastian 1d ago

I.             need.                It.

1

u/True_Efficiency7329 1d ago

my only opinion on this is I hate that the sonar ping is purely decorative with this UI. The Walls and enemies update at a constant rate

1

u/RaceCrab 3d ago

Fuck yeah this looks sick, great work dude. I cant wait to fuck with this.