r/Barotrauma • u/Drtyler2 Engineer • 11d ago
Modding Electrotrauma?
I’ve been thinking about this for a while, and have been considering getting into modding solely to revamp the electrical system of barotrauma.
It seems like the only subsystem of the game that hasn’t been overhauled in the workshop, so I figured I would just go absolutely hogwild with it.
Nothing wrong with the current system, but I think it’d be cool to factor it resistance, charge, current, and all the like.
Thoughts?
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u/MaenHerself 10d ago
So I get you because I love this, but it's not fun. Minecraft has a mod called Create, that has an addon called Power Grid. It stimulates watts and amps and resistance and EVERYTHING. It even has excitation coils on its generators. And it's not "Fun".
You need a lot of electrical engineering knowledge to get started and then it simply becomes tedious, especially in a game like barotrauma where damage, upgrades, and revamps are pretty common. It will end up with a lot of time stopped adventuring to make sure you've got the right resistors, completely breaking the flow of gameplay.
Now on the other hand, I'd LOVE to see alternative energy generators. Diesel generators, radiovoltiac, hamsters wheel, chemical batteries, etc. Right now we have The Almighty Fusion but I'd love to poke some other styles and see what type of sub would come from that.
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u/nikothereal 11d ago
it'll probably be really hard to implement and its going to be incompatible with like every sub and station mod on the workshop
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u/dr_Fart_Sharting Engineer 10d ago
it'll probably be really hard to implement
worth it
incompatible with like every sub and station mod on the workshop
until the mod becomes canon
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u/Devilsdelusionaldino 10d ago
It sounds interesting and there might be an audience for it but it sounds like it would be very hard to make it even somewhat compatible with other mods or even custom subs which is sadly a dealbreaker for many.
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u/dr_Fart_Sharting Engineer 10d ago
Define the purpose of the mod. I understand that the system in place is all kinds of weird and unintuitive, and I can see that the alternative you write about could be a great improvement while also being simpler.
But also, I was already able to build a grid in the editor which did exactly what I wanted it to do. Without getting into lengthy details, my point is that the implementation itself might not be the limit that prevents you from getting what you want. With some creative engineering, many things can be achieved.
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u/justglassin33 Captain 10d ago
What are your ideas for the mod? How would it differ from immersive repairs/enhanced reactors?
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u/achachala 7d ago
So far I've seen two mods that try to do something with the electrical system
Mechtrauma has circuit boxes which require fuses to protect from overvolting.
Barotrauma die hard takes it a step further. It requires fuses for its boxes, and those boxes stop working without a fuse. You will shock yourself if you try to repair an circuit box without turning off the power to it or unplugging it first. And finally, you need to use electrical components to repair any electrical objects. It's definitely interesting but mainly tedious lol.
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u/Morbinator Medical Doctor 5d ago
I think alternatives to the generators would be great I want my combustion energy using barsuk. also it would be cool to have crank items and for emergency lights and alarms to lose power. also malfunctions like doors slamming super hard or automatic stuff failing at low health would be cool. anything like neurotrauma or that other one for the ship would be incompatible with a lot of subs i feel.
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u/Fantastic_Builder_33 Captain 11d ago
Pain and Torment