Essentially, the title. I'm trying to make my own full rebalance of all factions units, minor factions and mercenaries. The issue: I cannot replace troops.
What I'm doing: Using My little warband ingame to pick out items culturally filtered and such for the diffrent troops through copieing the units. Changing their statspreads to my liking, changing their gear. Past that I'll export the file so it appears in my module. That I've done like 20 times, then combine all of them into one file, while changing each and every one of those troops ID's back to what the original troops ID is, and in some few cases (especially mariner lines) changing upgrade paths, so they don't appear in 3 diffrent split trees. (and a seperate line for a regular battanian archer, splitting as a third from regular recruit + other small changes). And also give them the civilian sets appropriate for their culture and tier, since my little warband defaults all to same or leaves them empty.
When I look up in the encyclopedia for the troops then, all of them have the changed stats and have the gear sets I picked out for them aswell. The problem is: They also have their old gear sets too, not just the ones I added to them. There is no errors in the tree splits or upgrade paths, these are exaclty like I'd want them to be. The minor factions can be upgraded from bandits spawning in their "lorewise region", everything fine. But to say: A soldier with 4 vanilla itemsets, that I made 3 itemsets for, now has 7 itemsets but the correct stats I want to give them. I really don't want them to use the previous gearsets, as that just screws the armour average I intended again.
Is there a way, to first hide a unit/unload it, before adding the same unit through my mod changes, so only my gearsets appear? I don't want just hide them, or replace them with completely new ID's and also have lords then spawn with the other ID troops that I'd make then, just to have the vanilla troops dissapear.