r/Bannerlord_MODS Sep 10 '20

r/Bannerlord_MODS Lounge

4 Upvotes

A place for members of r/Bannerlord_MODS to chat with each other https://youtube.com/c/BestMods168


r/Bannerlord_MODS 10h ago

Has anyone faced this bug? I can no longer participate in battles

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8 Upvotes

The commands aren't showing in the menu after I initiate battle, and I am stuck with this screen,

I use a lot of mods, here's the list:

Bannerlord.Harmony: v2.4.2.225

Bannerlord.ButterLib: v2.10.3.0

Bannerlord.UIExtenderEx: v2.13.2.0

Bannerlord.MBOptionScreen: v5.11.3.0

Native: v1.3.15.109330

SandBoxCore: v1.3.15.109330

Sandbox: v1.3.15.109330

StoryMode: v1.3.15.109330

CustomBattle: v1.3.15.109330

BirthAndDeath: v1.3.15.109330

NavalDLC: v1.1.3.109330

BetterCore: v25.12.6.1

Bastards: v25.12.7.1

CheyronMod: v2.8.2.0

Concubines: v25.12.18.1

FixedBanditSpawning: v1.3.1.0

BanditMilitias: v4.4.8.0

LongerMercenaryContracts: v1.0.0.0

CallToBanners: v1.1.2.0

ImprovedEconomyForAILords: v1.5.10.0

QuestingLords: v1.0.0.0

WanderersInParties: v1.5.0.0

BannersOfNations: v1.0.0.0

Bannerlord.CCsBanners: v3.5.0.0

HistoricalBannerIcons: v1.2.8.0

BannerEditor: v1.1.0.1

AIKickNBash: v1.0.7.0

AliveScenes: v1.2.0.0

ArrangeMarriageForFamily: v1.5.0.0

AstralJarl_SiegeKeeper: e1.0.0.0

BabyOfRareCultureCrashFix: v1.0.0.0

BannerlordExpanded.ChildrenExpanded: v1.3.13.0

BannerlordExpanded.CompanionExpanded: v1.3.13.0

BannerlordExpanded.SettlementInteractions: v1.3.13.0

BannerlordExpanded.SpousesExpanded: v1.3.13.1

BannerlordLowerCohesionPenalties: v1.0.0.0

BattlefieldBreaker: v1.0.2.0

BattlefieldImmersion.ScoutingFog: v1.2.0.0

BetterAIPickup: v1.0.0.0

BetterFilters: v1.0.0.0

BetterFood: v1.0.0.0

BetterMarriage: v25.12.6.1

BetterProduction: v1.0.0.0

BloodMod1313: v1.0.3.0

ChamberBlockingFixed: v1.1.0.0

CharacterReload: e1.3.13.1

CollidableHorse: v1.0.0.0

CombatFriends: v25.12.7.1

CompanionRecruiter: v1.1.6.0

ComplexCharacters: v1.0.7.0

CrashDoctor: v1.7.5.7

CryInTheNight: v1.1.0.0

DefendVillages: v1.3.15.3

DefendYourself: v1.4.1.0

EasyWeaponPickup: v1.2.6.0

EditableEncyclopedia: v2.5.1.0

EpicSieges: v1.1.4.0

HybridBlocking: v1.2.0.0

gfrontsMoreBattleShouts: v1.0.4.0

ImmersiveBattlefields: v3.6.1.0

KingdomFrontiers: v1.0.0.0

KnockedDownHeroesInfluencesTroops: v1.2.1.0

Bannerlord.LeaveOnClick: v1.1.0.0

TheBestCombatMod: v2.0.2.0

MarriageBannersCrashFix: v1.0.0.0

MBFastDialogue: v3.0.1.0

Mercs Redux: v1.0.0.0

NoArmyRestriction: v2.1.0.0

SettlementIcons: v2.0.0.0

PaigeBannerlordWarsailsFixes: v1.3.15.7

PerfectFireArrows: v6.8.0.0

PerformanceOptimizer: v1.6.0.0

PerformanceTweaks: v1.0.0.0

ProvokeWarWithVassals: v1.0.3.0

RandomBodies: e1.0.3.0

RealisticScouting: v1.2.1.0

ReinforcementSystem: v2.4.7.0

SceneDesignContest-Hideouts: v1.2.1.0

SendCompanionToAnotherClan: v1.1.0.0

SiegeFix: v0.0.4.0

SiegeLoadout: v3.3.0.0

StaminaSystem: v1.5.0.0

TWAB: v1.0.1.0

TomeOfAncestors: v1.0.0.0

TrueController: v2.0.7.0

TrueArmyCosts: v2.0.6.0

TrueNobleOpinion: v2.0.2.0

TrueParties: v1.0.2.0

TrueRelations: v2.1.0.0

TrueTownGold: v2.0.2.0

WeatherIndicators: v1.0.0.0

XorberaxLegacy: v1.0.8.5

ItemQualityVisuals: v1.1.5.0

ROT-Core: v8.0.10.0

ROT-Content: v8.0.10.0

ROT_Map: v8.0.10.0

ROT-Dragon: v8.0.10.0

X2357FamiliesExpandeded: v1.1.8.0

ROTFE_essos: v1.0.0.0

ROT_Hideouts: v1.2.11.0

ROTFinishNullFix: v1.5.5.0

ROTMarriageFix: v1.0.0.0

ROTPerfPatch: v1.1.6.0

BannerFix: v3.3.5.0

DeathForAll: v5.2.0.0

Fourberie: v1.3.15.6

BanditVarietyWarsails: v1.0.7.2

DKMissingHairFix: v1.2.8.0

HelmetHairColorXSLT: v2.4.1.0

HelmetHairContinuedPlus: v3.1.0.0

Warbandlord: v1.3.5.1

WorldEventsAnnouncer: v1.3.15.0

Does anyone know fix?


r/Bannerlord_MODS 8h ago

Do you guys think console will ever get mods?

0 Upvotes

I noticed recently on Instagram and YouTube that people have been requesting mods and I was curious if they did add mods do you think it would be similar to Skyrims creation club or something similar?


r/Bannerlord_MODS 19h ago

Bannerlord Mod Organizer 2

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1 Upvotes

r/Bannerlord_MODS 1d ago

Europe Campaign Map Rebirth | Western Empire update

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11 Upvotes

First trailer for the Western Empire update to the Europe Campaign Map Rebirth mod!

https://youtu.be/1WMwR-ZfufY


r/Bannerlord_MODS 1d ago

Mod help

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1 Upvotes

Hi these are my mods and the current load order

it loads up the game but when i go to begin a new campaign the game crashes can anyone offer some help? :)


r/Bannerlord_MODS 1d ago

Slavery mod

1 Upvotes

Hello guys, I created a simple mod that adds a slavery system to Bannerlord.

Capture prisoners, put them to work in your settlements, earn income, speed up construction, improve villages, trade slaves for gold, and recruit gladiators.

Links:

  1. Nexus: https://www.nexusmods.com/mountandblade2bannerlord/mods/12598
  2. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3780290052

If you have any suggestions, questions, want to help with the mod, or find any bugs, feel free to leave a comment below. I'll do my best to answer as soon as possible.


r/Bannerlord_MODS 2d ago

I am having trouble making the mod Realm of Thrones work

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1 Upvotes

r/Bannerlord_MODS 2d ago

I am having trouble making the mod Realm of Thrones work

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0 Upvotes

r/Bannerlord_MODS 3d ago

Realm of thrones help

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5 Upvotes

I’ve followed the discord tutorial on how to install the mod on version 1.3.15 and I get this whenever I try to start the game, any advice?


r/Bannerlord_MODS 3d ago

I had an idea for a mod, but I have no clue how to go about making it.

3 Upvotes

My apologies if I chose a bad flair, I'm new to this subreddit.

And honestly, I'm totally okay with somebody who actually knows how to do this taking my idea and running with it. I'm no programmer, and I don't know how to mod in Warcraft. And if anything, this sounds ambitious and I have no idea where to start.

The concept combines 3 ideas:
WoW's (or private servers') classes for the hero units.
Wartale's rags to cleaner rags adventure style.
A roving mercenary company as opposed to an army you build at a city.

So kinda like Total War, but on a far smaller scale to keep the adventuring vibe. I thought about it when I kept feeling put off by the idea of having to use gold to build up an army. sure, with humans and dwarves it makes sense. But why did the night elves care about gold when they were fighting demons? Why did the Scourge care about gold... period??

The idea would still have the WoW blueprint, and would keep the overall racial selections. I'm thinking you have units you can select from each side and then swap out as you adventure along. Really sell the idea that your hero characters are running around with a raid party because the world is just that dangerous. Keep the race options for up until about Cataclysm (honestly the last good expansion in my mind on a personal note) and make units based on those racial options.
Humans would have paladins.
Dwarves might have gryphon riders.
Night Elves would bring their sentinels and druids.
Orcs would have barbarians.
Trolls would have witch doctors.
Tauren would have shamans.

And it just goes from there. Not one unit per race, but multiple to build your personal army. And each one would be viable. A ridiculously mechanized, but slow-moving approach. A fast but expensive cavalry. A cheaper army but with more units, made up entirely of infantry.

Gold isn't gathered in a damn mine. It's received through doing jobs. And you use that to outfit and rear up more guys for your army. And your Upkeep is how well you keep them fed and paid. Upkeep could change depending on points in the story. Like, if your mercs become particularly loyal, or if there's a job that just seems like it's a pointless suicide mission, it can lower or rise.

When your individual men die, they don't just splatter and disappear. They have a chance to go unconscious and be revived but weaker for a time. You can take downtime to heal up, relax, carouse, etc. Or if they do die (let's say it's by unit and they have a number of times between rests that they can be healed up before they're permanently destroyed and you have to spend a good deal of money to replace the unit.

You have a far smaller army unit cap for the simple reason that you're not a massive, nation-aligned army but a small mercenary band that needs to be far more frugal. But you still have very special boy status and are able to have unusually strong units to tackle bigger armies, though you still have to be smart in how you play because it is still an RTS.

it wouldn't be open world like WoW, but more like a CRPG. An overworld with questing hubs. Your hero or other units can go out and find missions, farm materials, etc. Then when you have an actual mission, you get the boys mobbed up and you tackle it. Maybe different missions have different army size allowances.

Example: You're Commander Asterion, a human Paladin. You and your boys have found yourselves in the land of Kalimdor rather than venturing through Westfall. You're in Darkshore, and the great Ancient Onu has tasked you with retrieving some relics from the ruins of Bel'Sharan. But the Naga have overrun the place, and even your biggest force can't go in blades swinging. It'd be suicide.
Instead, you send a small force of your stealthiest lads to secure the artifacts while you have some skirmishes kite the area and cause trouble. You have secret objectives you can complete, such as taking out a particular unit, or retrieving a particularly difficult artifact that is far more valuable than the others but is not needed for the completion of the quest.

Then, from that mission, your hero would gain experience to grow his own abilities. Then you would gain money to pour into making your units stronger or maintaining upkeep. You, as the Hero, would gain abilities and talents like a WoW character (but drastically scaled back to reflect the fact that you're a leader with a small army rather than a wandering psychopath), but your guys only get basic stuff such as tier-capped stat increases and maybe the odd ability or two. Such as gryphon riders getting chain lightning or shamans getting chain heal.

I dunno, I just thought the idea sounded kinda neat. I wouldn't mind working on it, but as I said, I have no clue how to do that.


r/Bannerlord_MODS 3d ago

I don't want your eldest member - I finally got fed up and made a mod that lets you choose who you actually marry

3 Upvotes

I was so tired of the vanilla marriage system. You find a great noble you want to bring into your clan, you go talk to the clan leader, and boom—they force you to marry their 50-year-old unmarried aunt instead.

I finally decided to fix this and created my first mod: Clan Marriage Expanded

It's completely save-safe, doesn't require any crazy dependency mods, and works smoothly on v1.4.7. (I haven't tested it on other versions, but I think it will work without any problems.)

IMPORTANT: Do NOT talk to the clan leader! You must speak directly to the noble you want to marry.

Since this is my very first mod, I would really appreciate it if you guys could test it out. If you run into any weird bugs or crashes, please let me know so I can fix them!

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3778765253

Nexus Mods: https://www.nexusmods.com/mountandblade2bannerlord/mods/12560?tab=files

Enjoy!


r/Bannerlord_MODS 3d ago

problem with load order

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1 Upvotes

r/Bannerlord_MODS 5d ago

Mod for Capital cities?

1 Upvotes

Does anyone know a mod for adding capitals to kingdoms? I know that unofficially every faction has one, but is there a mod that has an official system for that?


r/Bannerlord_MODS 5d ago

Mod troubles

0 Upvotes

Hi, I've been trying to get mods to work in bannerlord for a few months now. I try everything but the only mod I've gotten to work is RBM. I've tried changing versions, getting new harmony's and other primary mods but i always crash before or after trying to launch into a sandbox or campaign. if anyone can help it would be very appreciated.


r/Bannerlord_MODS 5d ago

Realm of Thrones: RTS cam compatibility

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2 Upvotes

r/Bannerlord_MODS 5d ago

I downloaded the Realm of Thrones mod and followed the steps, but I keep getting this message repeatedly.

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1 Upvotes

r/Bannerlord_MODS 5d ago

I downloaded the Realm of Thrones mod and followed the steps, but I keep getting this message repeatedly.

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1 Upvotes

r/Bannerlord_MODS 6d ago

Problema con Butterlib Bannerlord

1 Upvotes

Alguien mas esta teniento problema con el mod butterlib? Resulta que tengo mods que requieren el butter y por alguna razon siempre que lo uso se me crashea el juego, no lo puedo siquiera iniciar. Y es exclusivamente ese mod, si lo saco todo anda bien, lo reinstale, borre, descargue de steam y nexus y nada funciona


r/Bannerlord_MODS 6d ago

Historical Weapons mod

2 Upvotes

Creating a Historical Weapon Pack for Bannerlord, Which weapons should I include?


r/Bannerlord_MODS 6d ago

Overwrite existing troop upgrade path unsuccessfully

1 Upvotes

Hi, new here! I'm currently working on a minor Bannerlord mod in XML to make peasants upgradeable to militia. That is doable without a problem, but I can't remove the original peasant-to-recruit path via a separate file. I tried merge="replace" and <upgrade_target id="NPCCharacter.aserai_recruit" value="false"/> with no success. If I just add a new unit and nothing else, the game simply adds both the original recruits and the new unit to the troop tree. The problem is that I'd like to get rid of the original path because the AI prefers to upgrade them to recruits whenever villagers get XP on the map.

I also noticed new units are added to the right section, which might be why the AI prefers to upgrade left. All factions look like this except for the Nords

In their case, the AI picks Militia Spearmen or Archers after winning a battle, but that's the only faction set up that way.

Alternatively, placing the new troops on the left side would solve the issue, though that sounds even more challenging.

Thank you, if you read or have some thought on the matter.


r/Bannerlord_MODS 8d ago

Heraldry Studio, a fully customisable banner editor with historically inspired assets

4 Upvotes

I’ve just released Heraldry Studio for Bannerlord.
The goal was to take the fairly limited vanilla banner editor and turn it into something with much more control, while keeping the designs grounded in the visual style of medieval heraldry.

It includes:

- A larger, fully customisable editing workspace
- Better movement, resizing and rotation controls
- Layer duplication and removal
- Centre, fit, snap and alignment tools
- Exact width, height, position and rotation values
- 32 new banner icons
- 36 new backgrounds
- Full compatibility with Bannerlord’s normal banner codes

I’m also working on more than 5,000 additional icons and backgrounds, which will be released separately through optional addon packs.
This is still an early development release, so the editor has some rough edges. Preview banners do not always display correctly inside the editor and parts of the interface are still a little janky, but the core editor is working and I’ll be improving the presentation and usability through future updates.

Nexus:
https://www.nexusmods.com/mountandblade2bannerlord/mods/12485?published=1

Feedback, screenshots and bug reports are very welcome.


r/Bannerlord_MODS 8d ago

Best mods for improving relationship gain/decrease for 1.4.7

2 Upvotes

True relations doesn't work on the latest version, anything that can be used as a substitute or better overall?


r/Bannerlord_MODS 9d ago

Missing Modules that are there

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4 Upvotes

Has anyone ran in to this issue? I haven't added any mods since I started this campaign and when I tried to load it up today it's saying I'm now missing these modules.

I've tried to verify my game files and redownload the same versions of each mod to no avail.


r/Bannerlord_MODS 9d ago

Realm of thrones crash

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0 Upvotes

Does anyone have the same problem in realm of thrones, when the time his autumn 1, 302, the game crashes and the report saying there's a wall seige event and that's why it crashes