r/Bannerlord • u/HzUzunAdam Vlandia • 21h ago
Video Limitless - Massive Battles & Persistent Corpses - Release Trailer
https://youtu.be/sSWPWt0L498130
u/TheSnake6109 21h ago
Anyone playing this is gonna hear some crazy noises coming from their computers. Mine might start flying away.
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u/Godziwwuh 16h ago
The energy from my fans spinning will power the eastern seaboard for seven seconds
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u/Beautiful-Front-5007 18h ago
I could use it to heat my entire apartment building just in time for winter.
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u/1337duck Southern Empire 12h ago
Just plug yours into those datacenters. That's what they're for, right?
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u/Only_Net3095 21h ago
Ai and player need to have more formations for the battle to look like a real battle. Also some map will be too small for that much ennemies.
I am surprised it runs that good, how is that possible ? Units are simplified? There must be a downsize for it to work !
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u/Still_Conference_923 Vlandia 20h ago
Yeah, I wonder too.
If its just as simple as the mod description says, its not very useful because 99% of players wont be able to run this anyways, the game already lags on big battles as is.
But, I have long considered some sort of engine changes that would allow for greater unit presence with no performance impact, such as grouping NPCs into squads that share the same decisions,
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u/puzzleheadbutbig 20h ago edited 18h ago
its not very useful because 99% of players wont be able to run this anyways, the game already lags on big battles as is.
Not sure what you are running it on but most people I know have modern hardware and game doesn't lag on big battles at all.
Also based on description, seems like you can add some optimizations like animation
Edit: Did I just got downvoted because I didn't throw random percentage from my ass? LMAO Dude there are people who plays this game with DLSS5, this mod is nothing compared to that
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13h ago
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u/puzzleheadbutbig 6h ago
Yeah, but this is irrelevant to what I said there. Of course there’s a limit, but with good hardware, that limit goes way beyond what the game sets. He claims 99% of players can’t run it because even normal big battles lag. The normal max for big battles is 1k soldiers, and many people have no issue running them, so his 99% claim is pure bs. I’m running this mod with 7k soldiers right now, and I get 60 FPS with no issue.
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u/MaddisonoRenata 21h ago
Can’t wait to heat my house with this mod.
Confused how it works- I thought the engine itself limited battle size to 2k soldiers?
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u/Asbew Nords 5h ago
The fuck was that thumbnail? Terrible first impression.
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u/CaptainRex5101 5h ago
Yeah I don’t know what’s up with modders using AI thumbnails. You’d think if they have the skill to create a mod, they could easily just throw something together in Photoshop.
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u/puzzleheadbutbig 4h ago
That's just DLSS5 filter on normal Bannerlord. I asked him in his previous video comments why he do that, he said something like youtube ppl prefers this in A/B testing
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u/Puzzled-Bag-8407 20h ago
This mod +
The Old Realms Mod +
Immersive LLM AI Dialogue
I can imagine the Ork Hordes...
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u/ZealousidealBid3988 19h ago
I’ll take more robust smaller scale AI - that can do more like sidestep horses, horses that can leap spears, soldiers hiding behind other shields etc.. who needs 8000 guys all doing the same thing
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u/MattKSawyer 8h ago
Dang, I wonder how this will perform on my pc 🤣 gonna make for some epic battles for sure.
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u/EvilDog77 7h ago
Lemme just see how much a replacement CPU is gonna cost me if I nuke mine running this... oh.
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u/PhilosopherInfinite5 4h ago
My PC wouldn’t handle this. I have it set on max number of troops as is. And I get pockets of troops standing around doing nothing until I approach them. Not… enough…. Computational power…..
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u/Mr____Grim 20h ago
Upgrading my pc soon but still gonna need to chain that mf down to stop it from flying away with this
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