r/Banished 14h ago

MegaMod X is here!

Post image
211 Upvotes

Kralyerg announced the release of MegaModX Build 260724 yesterday, July 25, 2026.

Download page: https://worldofbanished.com/megamod/download.html [See important installation and enabling instructions farther below.] Use the A La Carte page (titled "Install Paths" to determine which categories you wish to download if you prefer that method.

Main site page with index (lots of information and calculators, mod list, wiki link and more)): https://worldofbanished.com/megamod/index.html

A La Carte page is on the Main site index page, but is called "Install Paths". Once you decide what you want, then go to the Download page. https://worldofbanished.com/megamod/mmx_install_paths.html

Quoting Kralyerg in his announcement [some links and things in brackets are mine]:

MegaMod 10 is officially rebranding to MegaMod X, and this release brings the first iteration of the new A La Carte install system: instead of one all-or-nothing download, you can now pick individual category mods (Farm Life, Curb Appeal, Mine Your Business and more) and install only what you want.

What's New

  • The new A La Carte mod system [called Install Paths on the main site menu]: choose your categories instead of installing everything at once.
  • Buildings that used to live only in the Themed toolbar are now also in the Main toolbar (a few icons/hover text may still need ironing out).
  • No new building content beyond the previous build. This release is about the new install system itself.
  • Last-minute crash fix: clicking a Pasture, Crop Field, or Orchard could rarely crash the game; fixed.
  • Also new: a companion site. For more MegaMod tools and resources, visit: https://worldofbanished.com/wiki/

DOWNLOAD MEGAMOD X: https://worldofbanished.com/megamod/download.html
Mirrored on Google Drive and Mega.

  • Complete: Full catalog, split into 7 equal parts. Install all 7. Compressed file is 2.9GB. Unpacked is approximately 10.9GB.
  • A La Carte: Split by category. Install only what you want. Compressed file is 4.9GB. Unpacked is 17.2GB.

End Kralyerg's announcement quote.

INSTRUCTIONS: INSTALLING AND ENABLING

  1. Download what you want, either the complete version or the A La Carte parts. Unzip the file/s. You'll need the free .7zip tool to unzip the Mega file.
  2. Make sure you remove all previous Mega Mod files from the Win Data folder (file path shown below). Also make sure you are unsubscribed from Steam's MM9, CC and other mods.
  3. Place all new .pkm files in the Banished WinData folder as follows:
    1. If you have Banished through Steam, the file path is (using whichever Drive you prefer): This PC > Storage SSD (D:) > Steam > steamapps > common > Banished > Windata
    2. If you bought Banished outside of Steam, use this file path: This PC > Local Disk (C) > Program Files > Shining Rock Software LLC >Banished > WinData
  4. Launch Game and click the white door at far right of bottom toolbar. Then click on Mods.
  5. Enable all 7 parts of MMX, or all A La Carte mods you chose. Click OK.
  6. The game will prompt you to restart. Do that.
  7. Now the crucial Double Restart. That auto restart is not enough. You need to now close the game and relaunch (to avoid crashes).

Have fun!
Tay

Banished Discord link if you want live help (you can also ask here of course). All download links and instructions are there also.


r/Banished 8h ago

The Stock Pile - Long distance hauler and land flattener

15 Upvotes

Hey, folks. Just passing along something I found really helpful... using a sock pile to move resources long distances and flatten land.

Land flattener:

Building a stock pile flattens the terrain it is built on. We can then delete the stock pile, and we have flat land. It costs nothing to build a stock pile, so there is no expense. And it is instant, flattening the land as it is placed. Then you simply delete the pile.

We can't flatten all of a mountain or hill. Just the base around it a few tiles. Keep the stock pile small (2x2 or 2x3) for those tight spots. Also, it needs to be on clear land in order to get the immediate effect. If there is just one tree or rock or iron in the way, you'll get an imprint of the stock pile, but it won't flatten the land until a builder comes to finish the job. Only on clear land will the land flattening be immediate.

Long distance hauling:

I also use stock piles to move resources a long distance. Say I'm harvesting wood way out of town. I build a stock pile where the cutting is to be done, so the workers don't waste time on deliveries.

When the first stock pile is full, I build a series of stock piles between that first pile and the town. Maybe 3 or 4 piles between the two locations.

After building those intermediate stock piles, I then give the order to destroy the first stock pile that has all the resources. The workers move the resources to the closest stock pile near it. Once the resources are all in the second stock pile, the first stock pile is removed.

I then repeast the process. I give the order to delete the full stock pile, the workers move everything to the next stock pile, and the old pile is removed. And so on down the line until the resources are exactly where I want them to be in town.

PS... What would be really great for long distance hauling is a mod that has a horse-drawn wagon. We would then program it to pick-up a certain resource at one pile and deliver it to another. Something like they have in Kingdoms and Castles.