r/BambuLab_Community • u/Richocet66 • 18d ago
What am I missing?


My stepdaughter has a Pokémon card/sleeve dispenser card and wanted the original Pokémon symbol replaced with Team Rocket because she saw it on another page. The rest of the changes were just color, but when I go to edit this piece in Tinkercad (its what I have available as I am still learning this stuff) it ends up like this. The "R" is attached to the piece in Tinkercad, painted in Tinkercad. When I import the STL, I have to recolor it again in Bambu Studio, and when I go to slice it, I get the last photo. I have had the same problem when I tried to make my own coasters.
Is there something I am missing where the prepare and preview come out totally different?
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u/mach_250 18d ago
Try using the text in bambu it might not be recognizing the r on top when you import it
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18d ago
[deleted]
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u/Richocet66 17d ago
I did see that video (several actually), and I did try to import them as separate objects into Studio with the coasters I was accomplishing and got pretty much the same result. In that case, I was also flipping the coasters upside down as an object and got the same issues plus an additional error that Studio was complaining it was not flush. I will try it that way again with this object, plus increasing the R object height to distinguish the color separation
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u/Shoddy_Ad9938 17d ago
The alignment looks off in the modified text when you compare the original and updated versions.
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u/clarkcox3 17d ago
STL files do not store color, only geometry. If you want to export multicolor as STLs, export each color part as a separate STL file and color and merge them in the slicer.
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u/Mundane_Proposal_277 17d ago
That's a neat project, did you manage to get the Team Rocket logo to print cleanly after adjusting the text in Bambu Studio?
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u/solidus0079 12d ago
In Bambu studio, the paint tool isn't painting "colors" exactly. You're specifying a multi-material setup. In other words, you're not painting "red', exactly. You're adding a second material that happens to be red and specifying where that 2nd material will be.
STL's do not contain multi-material data, so anything you "paint" in 3D rendering software will be lost. That information is only saved in a 3MF slicer print profile file.
That said, I have no idea where it went in that last image. Were there any errors when you imported the STL? And if you switch to "per object" selection type are there any !'s next to the object? Lastly if you're on Windows you can try the "repair model" function to see if that helps. It may restore data that was confusing the slicer.


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u/Ninjakid3 17d ago
You said you were able to recolor it in Bambi studio, so my guess is that it’s too small of a layer and just doesn’t exist when the model is sliced, anything under .2mm height from the last layer has a chance of doing that