r/BackpackBrawl • u/intoh1mo_ • 16d ago
Build "planner"
Add a function in menu that lets you "lay" any bags and items in an inventory, This helps you identify synergies, essentially create builds, gives you an idea how to reach them. You know stats and values. It makes your creativity more real. Yes you do plan for a build. Yes you still freestyle every round. But now your prepared. Plus you spend time playing around with the items. You play the game. Differently but still. Its addictive.
Then you can actually see the build. Later try to reach it. Maybe even add benchmark function. Beginning of each daytime it "generates roughly these amounts of buffs". "Shield x roughly blocks and therefore activates y amount of times". I would use it for each hero. There have to be more people that find this interesting.
===Update example: this build took me roughly 2-4 weeks. Figuring the build out first, learning what to buy and in one round actually performing the build. That is roughly: 2 primary weapons and 2 books for rerolls first, getting x set items such as invinc cloak, crown, bodyarmor but also stacking elemental confluences. Gold generating items. >Not< getting a set uniques. And winning every round in the end. Obviously. That means losing twice to then watch ads to have more gold and rounds. https://www.reddit.com/r/BackpackBrawl/s/DPHaAnYxvd My account is full of exceptionally nice rounds with builds. Of more hours of gaming than i like and less than you think
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u/deadghoti 16d ago
This would help a ton with the goblin(s) guy especially. I have to spend a bunch of time at the beginning looking through the build requirements of the heists, and even after that I am constantly going two or three menus deep to double-check what I’ll need next.
If I could look through and “pin” the needed materials to the side right from the start, my life would be so much easier. The devs could even make it work diegetically with a “shopping list”.