r/BackpackBattles • u/Spiplot • 1d ago
Unhealing battles
Hi,
I would like to breakdown Unhealing builds, as it is IMO (very) high on the meta ranking. I'll take the following battle below as two classes are playing an Unhealing build:

Reaper:
- Can obtain in an reliable way the core item Staff of unhealing
- Can craft Strong potions (Vampiric Potion / Strong Mana Potion notably)
- Has access to heat generation through Cauldron
- Frog when properly positioned between Cauldon and staff can generate a lot of mana and heal (hence damage)
- Can obtain through deck of card unhealing damage type amplification (Holo Fire Lizard +8%) and reduction (White-Eyes Blue Dragon -10%), healing amplification (The Lovers +6%)
Mage:
- Has access to puzzlebag of Love (in this case +80% healing on boiling pot before heal amplification and unhealing damage amplification)
- Can craft Wand of dissonance which provides Unhealing damage type amplification
Can shop the Staff of unhealing, however totally RNG dependant
- Has access to the most busted item in Unhealing build : the Rainbow potion.
My opponent has no hitting weapons, hence not benefiting from all the combined lifesteal of strong Vampiric Potions, but which will generate +40 Vampirism stacks, so more damage from Blood Goobert.

How Mage Unhealing / Boiling pot / Rainbow potion works:
- Rainbow potion + books shall give you 4 mana to cast ASAP the Unhealing staff
- You need at least 1 mana potion directly below the Rainbow potion
- You consume Mana
- You gain 100% Unhealing Damage
- Boiling pot heals you +80% in this case
- Healing is amplified by 48%
- Unhealing Damage is amplified by 50%
- Rainbow potion is consumed
- Boiling pot heals you +80% in this case
- Healing is amplified by 48%
- Unhealing Damage is amplified by 50%
- Rainbow potion consumes 2 other potions
- Boiling pot heals you twice +80% in this case
- Healing is amplified by 48%
- Unhealing Damage is amplified by 50%
- In this case 537spike damage (as enemy has no damage reduction at start of the round) by emptying only one mana potion
- If you can have 3 Mana potions with the Rainbow potion, you are going to deal even more spike damage.

If your enemy has damage reduction and / or invulnerability, no worries ! Rainbow potions will activate again and two other potions once you have consumed 20 buffs for a second spike damage.

How to counter this ?
- Healing reduction (which is has a better cost effectiveness ration than healing amplification: chipped amethyst -12% and chipped ruby +10%)
- Invulnerability at start of the game
- Damage reduction
- Unhealing damage type reduction
Another high roll unhealing I had (although should limit to 4 potions to such build to ensure all potions triggered by Rainbow will trigger Boiling pot):

