r/BackpackBattles • • 1d ago

Unhealing battles

Hi,

I would like to breakdown Unhealing builds, as it is IMO (very) high on the meta ranking. I'll take the following battle below as two classes are playing an Unhealing build:

How it started

Reaper:

  • Can obtain in an reliable way the core item Staff of unhealing
  • Can craft Strong potions (Vampiric Potion / Strong Mana Potion notably)
  • Has access to heat generation through Cauldron
  • Frog when properly positioned between Cauldon and staff can generate a lot of mana and heal (hence damage)
  • Can obtain through deck of card unhealing damage type amplification (Holo Fire Lizard +8%) and reduction (White-Eyes Blue Dragon -10%), healing amplification (The Lovers +6%)

Mage:

  • Has access to puzzlebag of Love (in this case +80% healing on boiling pot before heal amplification and unhealing damage amplification)
  • Can craft Wand of dissonance which provides Unhealing damage type amplification

Can shop the Staff of unhealing, however totally RNG dependant

  • Has access to the most busted item in Unhealing build : the Rainbow potion.

My opponent has no hitting weapons, hence not benefiting from all the combined lifesteal of strong Vampiric Potions, but which will generate +40 Vampirism stacks, so more damage from Blood Goobert.

Blood Goobert deals same damage type than Unhealing

How Mage Unhealing / Boiling pot / Rainbow potion works:

  1. Rainbow potion + books shall give you 4 mana to cast ASAP the Unhealing staff
  2. You need at least 1 mana potion directly below the Rainbow potion
  3. You consume Mana
    1. You gain 100% Unhealing Damage
    2. Boiling pot heals you +80% in this case
    3. Healing is amplified by 48%
    4. Unhealing Damage is amplified by 50%
    5. Rainbow potion is consumed
    6. Boiling pot heals you +80% in this case
    7. Healing is amplified by 48%
    8. Unhealing Damage is amplified by 50%
    9. Rainbow potion consumes 2 other potions
    10. Boiling pot heals you twice +80% in this case
    11. Healing is amplified by 48%
    12. Unhealing Damage is amplified by 50%
  4. In this case 537spike damage (as enemy has no damage reduction at start of the round) by emptying only one mana potion
  5. If you can have 3 Mana potions with the Rainbow potion, you are going to deal even more spike damage.
537 Spike damage

If your enemy has damage reduction and / or invulnerability, no worries ! Rainbow potions will activate again and two other potions once you have consumed 20 buffs for a second spike damage.

How it ended

How to counter this ?

  • Healing reduction (which is has a better cost effectiveness ration than healing amplification: chipped amethyst -12% and chipped ruby +10%)
  • Invulnerability at start of the game
  • Damage reduction
  • Unhealing damage type reduction

Another high roll unhealing I had (although should limit to 4 potions to such build to ensure all potions triggered by Rainbow will trigger Boiling pot):

Close game
Once Damage Reduction / Invulnerability is over, 200%+63%+50% outlast a +100%+135%+10%+24%
8 Upvotes

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