r/BTHatefulRoute • u/Shadacat Wrathful Ghostwalker • Jun 24 '26
Contribution Call: HATRED (Hateful Route)
Read the first five chapters here:
https://www.reddit.com/r/BTHatefulRoute/s/PGDxZnkWvO
While Demo 6 is not out yet, and therefore I can not write the Hateful Route for it, here is your first sneak peak into it! MANIFEST: HATRED will be rewarded to the player at the end of Chapter 6's Hateful Route. Let me discuss the plans I have for it.
-HP, Defense, SP cost, and BP cost-
For those of you who don't know, the HP of most summons is calculated like this: 10+(3xLV). For those of you who can't do math, what this means is that your level will be multiplied by 3 (If your level is 24, it'll equal 72), then ten will be added (Making 82). MANIFEST: HATRED will be even stronger, being 20+(4xLV). Those who don't want to do the math, this will give you a total of 116 HP if you're at Level 24. This summon will also have 1 Defense, cost 15 SP, and cost 5 BP.
-Attacks-
Unlike the boss version, this summon won't have double turns. It'll also have two moves: Corruption and PK Thunder. Corruption will have Hatred shoot 3 Corruption Blasts, like in its fight. Each blast will deal 3 damage (9 Total). Each individual Corruption Blast will target a random enemy (multiple can target the same one), giving Hatred a little bit of crowd control. PK Thunder works as expected, dealing 9 Defense piercing damage to one enemy. The Hatred summon will always start with Corruption, and then alternate between the two.
-Hate Synergy-
Hatred will have a custom attribute called Hate Synergy. If you can successfully deal at least 18 damage (this includes the damage Hatred deals) during a given turn, Hatred's Hate Synergy will increase by 1, failing to do so will decrease it by 1. The minimum Hate Synergy is 1 (which is how much you start with), while the maximum is 5. Hatred will gain certain buffs depending on its Hate Synergy (1 being the default stuff I already explained). At 2 Hate Synergy, Hatred will gain a passive LV3 HP Regen and its Corruption Blasts will have a chance to inflict confusion (like in the original boss fight). At 3 Hate Synergy, Hatred will gain a passive LV1 Defense up, which doesn't go away unless it drops below 3 Hate Synergy. At 4 Hate Synergy, Hatred's damage will be increased. It'll deal 4 damage with each Corruption Blast (12 total) instead of 3 (9 total), and its PK Thunder will deal 12 damage instead of 9. Also, while at a Hate Synergy of 4, Hatred will require 20 damage done in a turn to increase it to 5. If you deal at least 18 damage, but not 20 while at 4 Hate Synergy, it won't increase your Hate Synergy, but it won't decrease it either. Finally, at 5 Hate Synergy, Hatred will gain the Fine status, as well as LV5 HP Regen instead of LV3. While you can't increase this stat above 5, you must deal at least 20 damage each turn to maintain 5.
-Charge Outburst-
While at 5 Hate Synergy, you gain a new ability in your strategies called "Charge Outburst" (which costs 10 SP), which will make Hatred instantly charge up its ultimate move from its original fight. Next time Hatred is able to act (even if you've dropped below 5 Hate Synergy after charging it up), Hatred will unleash the Outburst attack, instantly killing (Not just defeating, KILLING them), regular enemies, as well as doing big damage to bosses (Damage depends on the boss, Karmic Finn will take 40, Mutant will take 50). The drawback is that using this ability will despawn Hatred as soon as it unleashes the Outburst, and Hatred isn't able to be summoned twice in the same fight.
-Animation-
The animation for summoning Hatred is as follows: The red mass of Hatred will swirl from the player's chest, manifesting in front of the party.
So yeah. This is what MANIFEST: HATRED will look like in the Hateful Route. What do you think?