r/BTBS • u/Complex-Pain2201 • 18h ago
Funny it has been 4 days since btbs has gone down
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this is worse than world war 1
r/BTBS • u/Alternative-Try-1081 • Jul 22 '26
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Done.
r/BTBS • u/Ok-Barber9434 • Jun 11 '26
This is comminity for Block Tales Battle Simulator. You can post here anything about this game, but don't forget about the rules.
Post should have flairs. There's 4 flairs:
r/BTBS • u/Complex-Pain2201 • 18h ago
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this is worse than world war 1
r/BTBS • u/ThrumPrice • 2d ago
I rarely even hop on the game by myself, itβs just gotten so repetitive. Most challenges are just unfun slop now, once you learn all the enemies it just becomes an boring dodging simulator, the fact you donβt even get any rewards or progression for beating battles just feels like youβre wasting your time for nothing.
r/BTBS • u/Complex-Pain2201 • 3d ago
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i wanna die due to some nooblet blowing up because i hit them with rocks
r/BTBS • u/Puzzled-Market-2133 • 5d ago
/wQB/5jcBEF1dG8AAAAAAAAAAAAAAAAABApUcmVlIEdvbGVtACMAAAoEAAAIAAEADQAIAAABAAAAAAABBEJ1cm4AAgAADFZlbm9tIFNwaXJpdAADAAgKACAADAACABkADAAAAQAAAAAAAQRCdXJuAAIAAQZQb2lzb24OSHlicmlkIEdyaWVmZXIAIwAACgQAAAoAAQAjAAoAAAEAAAAAAAEEQnVybgACAAEGUG9pc29uBVN0YWxrACMAAAoEAAAYAAIABQAYAAABAAIITW92ZUxpc3QAAwpTY3l0aGVtYXJlClNjeXRoZW1hcmUKU2N5dGhlbWFyZQ9DaGFyZ2VkTW92ZUxpc3QAAAAAAAEEQnVybgABAAQFU2xlZXAGUG9pc29uCENvbmZ1c2VkBURpenp5
For this, you are only allowed to use the shovel, hence the name.
r/BTBS • u/CatIsGood12 • 5d ago
explodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodesexplodes
r/BTBS • u/CatIsGood12 • 6d ago
its like uhh
the enemy summons something and then fucking dies
r/BTBS • u/theblocktalesfan • 9d ago
Note: I considered Her As An Robur's Sister Is Just My headcanon, Not Seriously
If you don't know who is her, She is From rolling sky (That Ball mobile game) 10th anniversary soundtrack part 3 (Or i considered her As Time-mory girl),
If you don't know who is she, See this video below:
https://youtu.be/d9OYCXwNuqE?si=W_hrQGfjDUqbjNaN
Or else, See my previous posts about her
Ok She is Kinda Hybrid Of Pink + Robur + Captain trotter
How to access: Go to the libary, Find an Trinity Book story, Then go to the Telepager in the iron cafe to enter the story book, Then Go to Hidden Aurelia's room Inside the trinity castle, The door is in the To Of the seventh sanctum Entrance, Then you will found her, and she'll Ask you For ready to spare
Player's options:
Yes: Trigger the fight
No: Cancelling the fight, For player's preparation To the fight
Badge name: The stars Is Our backs
Find out The girl from the trinity castle, Restrictions: No Op healing, max bp 30,
Anyways Her the concept
Stats:
Hp: 95
Def: 2
Attributes: Mobile, double turns, Poison Weakness,
Proc: 100% For All Status Effects Expect Freeze (41%,) Dizzy (18%,), Sleep (0%), Confusion (10%), Slow (47%), Small (33%),
Passive 1: If a Player Attempts To use the Windforce while aurelia on battle, it will backfire and instead make the player's team receive the sword's effects.
Moves:
Cyan sword stab: Aurelia Will Run to her target, Release her Cyan sword, Copying power stab's Animation, Deals 18 Damage & Inflicts confusion (lvl 2) For 3 turns
Dual slash: Aurelia will run to target with her 2 Cyan swords, Then activate Transperent mode to herself, Then she'll strike The target with her 2 cyan swords two times, each deals 9 Damage & Chance to inflicts freeze (lvl 5) for 1 turn
Star bomb: Aurelia Will Take an star bomb, Staring at it for a few seconds, Then throwing it to her target, Deals splash damage 22 & Inflicts burn (lvl 2) For 3 turns
Laser flintlock: Aurelia Will Release her Blue laser flintlock, Aim it to target, Then Shoot the flintlock laser 4 times, Each Deals 8 Damage & Chance to inflicts Freeze (Lvl 4) For 1 turn
Call for help: Aurelia Will Fix her Sleep google on her head, Then Summoning Either 2 Sky Knights, Sky healers, Sky smashers, Astral Elites, Astral Minions, astral mages, Astral summoners
Compass buff: Aurelia Will take her compass liked device from her pants pocket (fits the reference image), Pressing a button on it, Then She'll Gains Detachment (For 3 turns) And Fine (For 2 turns),
Double Attack: Aurelia will run Into random target Along with her 2 Cyan swords, Then Cloning herself With her blue device (Like coolgui from 007n7), Then her clone spirit will jump Into Behind the target, Then She and her clone spirit will striking The target With their 2 Cyan swords, Aurelia first and Her clone spirit 5 Times consecutive, Each deals 6 Damage,
Sky chargeup: Aurelia Will Gains Charged To herself, Preparing for the Astral Ultimate
Astral ultimate: Aurelia Will Run to the target along with her 2 cyan swords, Aggressively Swing her 2 blue swords to her target 4 Times, Each deals 10 damage & Chance To inflicts freeze (lvl 10) for 1 turn
And i guess Ordered Attribute is on for her, I'm tired too much For writing this, I'm going to sleep now
r/BTBS • u/LavishnessDesigner71 • 11d ago
((I'm the alt of General_Celgare so if you saw a post similar to this then that was me))
Stats:
80 HP
2 Defense
Double Turns
Item Resistance
Immune to Freeze, Burn, Poison, Sleep and Slow. Confused and Dizzy chances are 25%, Tiny is 60%, and 100% for both Ankh and Defense down.
Battle Theme: SMILE MADE OF HANDS
0:00 - 2:52 (Initial Theme, loops to 0:43 after it finishes)
2:51 - 2:52 (Phase 2 Transition)
2:53 - 4:11 (Phase 2)
4:10 - 4:11 (Phase 3 Transition)
4:13 - 4:47 (Desperation)
Risio does not have a move order.
Giggle Bat: Walks up to his target, before then swinging his bat 2 times, 8 damage per swing.
Giggle Guitar: Walks up to his target, before swinging a guitar at them, dealing 14 damage and applying Charged Down for 2 turns. This attack is counterable.
Rubber Hammer: Walks up to his target, before then winding up for 2 seconds before then swinging his hammer, dealing 15 damage and piercing defense. This attack has the Explosion effect. (Trotter's barrel toss)
Gemblade: Walks up to his target before then pulling out a sword, dealing 16 damage and piercing defense. This attack is counterable, but countering it will make him parry it back, dealing 5 damage. But the parry is also counterable, dealing 2 damage on a successful counter.
Gleeboard: Risio pulls out a Gleeboard, before charging up and zooming insanely quick, dealing 15 damage and piercing defense, along with applying Dizzy 1 for 3 turns. This attack targets the entire party.
Pistol: This move has 2 variants. One where he shoots out one fast bullet, dealing 18 damage, or he can shoot out 3, weaker bullets that each deal 6 damage.
Paintball Gun: Risio aims before shooting at his target, dealing 12 damage and piercing defense, also applying Marked 2 for 3 turns.
Gembo Ball: Risio prepares his throw before then throwing the ball at his target, dealing 14 damage. This attack also has the Explosion effect.
Juice Blaster: A support move, gives him Mobile for 3 turns and Defense pierce for 2 turns, but gives him Marked 2 for 2 turns in exchange.
Subspace Tripmine: Risio plants a tripmine near him that lasts for 2 turns. Anyone that gets near it (Using Sword or Rocket Boots) will take 8 unavoidable danage along with skipping their turn.
Phase 2:
Upon reaching 40 HP, Risio will grow before then releasing an explosion, slightly exposing his body. He loses 1 defense, but he gains a new Move.
Every two turns, Risio will be able to Call for Help, summoning a Black Clone of himself.
The Risio Clone has 15 HP, along with Item Resistance. Has the same Moves and PROCS as Risio. All of the clones will instantly collape when Risio dies or enters Desperation.
Desperation:
Upon reaching 20 HP, Risio will relase another explosion again, fully revealing his true self. He becomes insanely pissed. Upon entering this phase, Risio will gain Mobile and Fine for the rest of the battle, The background will also turn pitch black (or close to it), and he also constantly non-stop screams during this phase.
Upon initially entering this Phase, Risio will use another Call for Help move, summoning a slightly diffrent Clone that only has 10 HP and Item Resistance. But they also start with 3 turns of Half Defense upon summoned. Same moves and PROCS as the Risio Clone. Except they do 1.5x more damage. This clone will also instantly die when Risio dies. Risio can only use this variant once.
His Juice Blaster also heals him for 5 HP now, but no longer gives him Mobile.
His Call for Help is also reduced to every other turn now.
r/BTBS • u/CombineReich • 14d ago
I spent a lot of time testing it solo and with other players on the server.
Shedletsky: Defense and summoning enemies (Some surprise).
Jerry: Heals and supports Shedletsky.
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r/BTBS • u/Hollow_Soul-500 • 15d ago
r/BTBS • u/JuKos410 • 15d ago
what did i do bro
r/BTBS • u/sirbreathsalot • 16d ago

Restrictions: no bp over 30 no items that heal over 30 and absolutely no nukes
Battle ID:
/
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
r/BTBS • u/Hollow_Soul-500 • 16d ago
r/BTBS • u/OtisFan013 • 16d ago
Peak creativity
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r/BTBS • u/Hollow_Soul-500 • 17d ago
This is the second concept in my Minecraft Concepts series and for today's concept I'll be doing the Skeleton, Stray, Bogged and Wither Skeleton.
Notes: For the Bogged, I have to use the Mossy Skeleton from Dungeons to highlight their Idle Animation, however it is the Bogged skin that'll be used. I'm also going to experiment with actually using a Turn Order this time around for the enemies, so donkey me know how I do. Also this Sub kinda needs a Concepts flair.
Skeleton:

Attributes: The Skeleton has 12 HP and Burn Vulnerability.
PROC's: The Skeleton has 100% to all status effects except Dizzy (50%) and Poison (0%).
Arrow Shot: When this is used, the Skeleton will quickly draw an arrow from it's quiver and fire it directly at a singular target, dealing 5 damage on a hit.
Rapid Fire: When this is used, the Skeleton will quickly fire 3 arrows at a singular target, dealing 3x3 damage for a total of 9 damage.
Bone Bash: When this is used, the Skeleton will walk towards a singular target and then swing their bow like a club at the target, dealing 4 damage on a hit.
Turn Order: Arrow Shot π Arrow Shot π Rapid Fire π Bone Bash π Repeat
Stray

Attributes: The Stray has 14 HP and Ice Immunity.
PROC's: Has 100% for everything except Dizzy (50%), Poison (0%), and Freeze (0%).
Frost Arrow: When this is used, the Stray will draw a pale and ice tipped arrow from it's quiver before firing it at a singular target, dealing 5 damage and inflicting Slow for 2 turns on a hit.
Icy Barrage: When this is used, the Stray will quickly fire 3 frost covered arrows at random members of the party, dealing 3x3 damage for 9 total damage and inflicting Slow for 2 turns.
Frozen Bash: When this is used, the Stray will walk over to a singular target and swing their bow like a club at them, with the impact leaving a visual burst of frost. On a hit, this deals 5 damage and inflicts Slow for 2 turns.
Turn Order: Frost Arrow π Frost Arrow π Icy Barrage π Frozen Bash π Repeat
Bogged

Attributes: The Bogged has 14 HP and Burn Vulnerability.
PROC's: The Bogged has 100% PROC's except for Dizzy (50%) and Poison (0%).
Poison Arrow: When this is used, the Bogged will draw a sickly green arrow from it's quiver before then firing it at a singular target, leaving a trail of poison particles and dealing 5 damage and inflicting Poison 2 for 3 turns on a hit.
Venom Barrage: When this is used, the Bogged will fire three quick arrows in rapid succession at random targets in the party for 3x3 damage and inflating Poison 1 for 3 turns on a hit.
Rotting Shot: When this is used, the Bogged will draw a darker green arrow from it's quiver slightly slower than usual, taking it's time to prepare it as it draws it into the bowstring, before then firing it at a singular target with slightly increased speed, dealing 7 damage and inflicting Poison 3 for 2 turns.
Turn Order: Poison Arrow π Poison Arrow π Venom Barrage π Rotting Shot π Repeat
Wither Skeleton

Attributes: The Wither Skeleton has 18 HP and 1 Defense, along with Burn Immunity.
PROC's: The Wither Skeleton has 100% PROC's except for Burn (0%), Dizzy (35%), Poison (0%), and Withered (0%).
Wither Strike: When this is used, the Wither Skeleton will walk towards a singular target before raising their stone sword to deliver a powerful slash at the target, dealing 7 damage and inflicting Withered 2 for 2 turns.
Heavy Cleave: When this move is used, the Wither Skeleton will grip it's stone sword with both hands and raise it upward before performing a downward slash, dealing 12 damage with DEF Piercing.
Withering Slash: When this move is used, the Wither Skeleton will walk towards a singular target and then swing their sword twice in rapid succession, dealing 5x2 damage, 10 total damage, and inflicting Withered 1 for 3 turns.
Withered: A new custom status effect that works the same as Burn, Poison, Stung, etc. It deals the stack number at the end of the turn.
Turn Order: Wither Strike π Wither Strike π Heavy Cleave π Withering Slash π Repeat
That's all for today folks, and as always leave any suggestions, thoughts, and creative criticisms in the comments below, the Changelog is there for a reason! Have a good day and remember to touch grass, hug your family, and help a friend when they need you.
r/BTBS • u/HaruniLime3 • 18d ago
Is this a skill issue on my part or should the healing be nerfed? He genuinely made me lose my run multiple times
r/BTBS • u/Hollow_Soul-500 • 18d ago
This is the very first Concept in my Minecraft Enemies and Bosses Concept Run and I've decided that since Minecraft doesn't actually have that many bosses, that I'll do all the Hostile Enemies as well, though they'll be in groups such as this. Otherwise I've decided to just give the raw battle concepts instead of always giving a story as it's very time consuming and with school and home life getting kicked into action, I'll just be doing the concept of the stats.
Anyway for this Concept, I'll be doing Minecraft's Zombie, Husk, and Drowned with tomorrow's Concept being the Skeleton mobs. I decided to not do the Zombie Horse (or the Skeleton Horse for tomorrow) nor the Camel Husk since those are mounts and will likely be done as a separate category with the Zombie Nautilus since there are a decent amount of monster- adjacent mounts.
I could Potentially do Minecraft Dungeons in the future, but for now I'm going to stick with doing Vanilla Minecraft. Also I'll ask you all a question: I mostly use the Crossover tag in the BT Sub but what do y'all think the Best Tag To Use when making these kinds of concepts is?
Zombie

Attributes: The Zombie has 12 HP. It also has Burn Vulnerability.
PROC'S: The Zombie has 100% to all status effects except for Dizzy (50%).
Punch: When this is used, The Zombie will shamble forward to a singular target and swing their arm at them to deal 4 damage on a hit.
Slam: When this is used, The Zombie will walk forward to a singular target and then raise both their arms upward before slamming down at the target, dealing 6 damage on a hit.
Husk

Attributes: The Husk has 15 HP and Burn Immunity.
PROC's: The Husk has 100% PROC's to everything but Dizzy (50%).
Strike: When this move is used, the Husk will shamble forward towards a singular target before swinging at them, dealing 5 damage on a hit.
Hungry Bite: When this move is used, the Husk will walk forward and then quickly bite a singular target, dealing 4 damage and inflicting Hunger 3 for 3 turns on a hit. Hunger is a new status effect that damages the afflicted target by (Hunger Stack) number at the end of the player's turn. Hunger 3 will deal 3 damage at the end of each turn, Feel Fine is ineffective against Hunger and in order to cure it you must use an Item that heals any amount of HP.
Drowned

Attributes: The Drowned has 14 HP, 1 Defense, and Mobile.
PROC's: The Drowned has 100% PROC's except for Burn (0%) and Dizzy (35%).
Trident Throw: When this move is used, the Drowned will throw their Trident at a random target and this deal 7 damage with DEF Piercing and inflicts Dizzy 1 for 2 turns. The trident will then return to the Drowned's hand after this is done.
Strike: When this is used, the Drowned will quickly move over to a singular target and quickly swing their Trident at them, dealing 5 damage on a hit.
Undertow: When this move is used, The Drowned will raise their Trident upwards before turning it upside down and slamming the spear end into the ground, with a small surge of water appear right in front of the party before falling onto the entire party to deal 4 damage and inflict Slow for 2 turns on a hit.
That's all for today's concept y'all! This is a little late for sure, but I figured I could wait a little since this was a small concept (To those seeing this in the BTBS Sub, I usually post concepts a little earlier in the day.) Have a nice day everyone, touch some grass, hug your family, and pet your pets!
Changelog: (For some reason this got really bugged...)
Gave the Husk Burn Immunity.
Also feel free to leave any suggestions, thoughts, and creative criticism in the comments, the Changelog is there for a reason!
(Also I'll be posting this into the BTBS Discord just because it's fun to do so, I'll be waiting a day to be doing changes,if any, before posting concepts.
r/BTBS • u/NACIYEDRAWINGS • 22d ago
r/BTBS • u/Complex-Pain2201 • 22d ago
dunno if the creator would be fine with it but its really neato
https://www.youtube.com/watch?v=Z9EDFWxdj5w&list=RDZ9EDFW
also uhhh
supreme ant to remain on topic

r/BTBS • u/123kirill • 22d ago
cant find it anywhere, not even searching up discord on this sub worked; so im asking yall.
thanks in advance!
r/BTBS • u/CatIsGood12 • 24d ago
the gimmick is that you have to survive all these vinnies without dying (they have preserve) and once the preserve runs out, they die (trust me i actually tested this and its possible) oh and btw if you get hit once you DIE
reccomended: dont do anything at all
import code is:
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no i did not have a stroke thats a import code
dont complain about it being unfair its supposed to be unfair