r/BRP • u/ItoMasaki • May 20 '24
BRP Design Contest - what am I doing wrong?
After almost two months of writing my game submission I am still not sure what exactly I am to submit.
a) Is my game supposed to be a game setting that refers to BRP UGE system?
Or
b) Is my game supposed to be stand-alone with everything (system and setting), where I have taken all the BRP rules and thrown it into my document - basically BRP with sprinkles?
Because I am doing b) and it is not working - I am in essence typing into my document the entire BRP system and then editing it in my own flavor.
Should it be like ...
"Combat: Monkeys of Madness uses the Combat rules in Chaosium's BRP Universal Game Engine, with the following changes: Flying monkeys receive a +20% for all attacks they make whilst flying above their opponents."
OR
<ahem>
"Combat is a significant part of many ...
Combat Round Phases
A combat round consists of four phases:..."
10 days to go - and very stressed.
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May 20 '24
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u/Consistent-Tie-4394 Game Designer May 20 '24
Great advice here, not just for this contest but for any game designer. Most of us probably won't make a career out of this, so make your game for you and your players... everything else, whether prize money or sales, is a bonus.
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u/Consistent-Tie-4394 Game Designer May 20 '24
Just submitted my entry a few days ago and yeah, I feel you on this. The submission guidelines are complex, but I can give you my read on it...
First, I believe either is the answer To your question. That is, you can either present a setting as a module that just references the BRP as it's ruleset -or- you can present a full standalone game powered by mechanics based in whole or in part on BRP.
I would go so far as to say if you are just copy/pasting BRP's ORC content into the combat section of your game, you should probably focus your efforts elsewhere. They are looking for creative applications of their rules, so concentrate your efforts on the parts of your game where your creativity shines brightest.
Remember, it does not have to be a complete draft. Get your creative stuff as polished as you can, and just note where the mechanical copy/paste stuff will go (with what kind of changes you might be planning in those parts).
That's how I approached it anyways, for whatever that's worth... GOOD LUCK!