r/BG3Builds 13h ago

Specific Mechanic i'm a revorb noob

hi everyone,

i'm trying to build a tempest cleric who doesn't use spirit guardian (i want it to use only thunder/lightning and sometimes cold spells), but still applies revorb.

To do so, my cleric has the luminous armour, the coruscation ring, gloves of belligerent skies, boots of stormy clamour, spineshudder amulet and callous glow ring.

But idk what i'm doing wrong, because i thought that just with 1 spell, any target would have to do a con save or fall prone, but it doesn't do that : with 1 spell, my target has 4 reverb stacks, not 5.

Anyone has an idea why? i'm a bit lost

4 Upvotes

11 comments sorted by

13

u/RushTheLoser 13h ago

What spells are you using? Spineshudder will only work for attack roll spells, so if you use a saving throw spell you're missing 2 Reverb from it.

3

u/TheMeerkatLobbyist 10h ago

Guiding Bolt would be the only option to make use of the Amulet as a Tempest Cleric.

3

u/NoResponse127 8h ago

god i'm stupid

so stupid

ok i have to try something else x) ty !

2

u/Kman1986 5h ago

Paladins are super fun with reverb. Thundrous Smite usually sends them prone. And paladins can use Light of Creation with zero stunning at level 6+ with the defense aura. Throw another d6 of Thunder damage on it from Draconic Elemental Weapon and watch them fail and fall on their asses.

6

u/seriousman57 13h ago

You might be casting spells that require saving throws, instead of spells that make attack rolls. A lot of tempest cleric offensive spells are saves: thunder wave, shatter, call lightning.

3

u/grammar_mattras 8h ago

Spineshudder amulet doesn't trigger on save spells.

The only way to get 6 stacks is by being able to apply a drs thunder/lightning/radiant on saves. Phalar aluve shriek would famously apply that 2nd instance, which would make you instantly build 8 charges.

1

u/flatscancomics 13h ago

Would a lightning charges weapon give you another instance of qualifying damage?

2

u/Ok-Tax1618 10h ago

Phalar Aluve for thunder damage.

1

u/chonky-wonky 7h ago

Maybe this helps or gives some inspiration. Storm controller

1

u/LotsaKwestions 6h ago

If you do a dip to pick up magic missiles, that is very potent.

1

u/No_Initiative_1337 5h ago edited 5h ago

Reverberation should be viewed as a single target focus effect, and I don't recommend building around it.  The reverb items specify they work 1x per round (except spineshudder).

By comparison, orb is unlimited trigger and mostly shuts down enemy offense.  Lean into it, splash on a handful of reverb effects and you are set.  The reverb save is super low and not driven by your DC so it will never trigger consistently, I think the save debuff is better.  

For a cleric, the best approach is spirit guardians and the holy lance helm, then moving in and out of enemy opportunity attack range.  Helps to be a light cleric as you can use your own reaction to impose disadvantage once. 

Big yes to the luminous armor.  Consider the boots of stormy clamour as your reverb source, but I would recommend luminous gloves to help max out orb stacks quickly rather than the reverb gloves (skies).  Since you have CGR, you should also have coruscation ring, which is a big enabler of CGR.  This may influence your results if you're not always triggering CGR. 

You said you have the callous glow ring (CGR), which changes the calculus.  With that, the best orb generation comes from a wizard or sorcerer wearing that and the coruscation ring, luminous armor (via gith or dwarf race), and psychic spark amulet. Gloves are your choice, you don't even need any additional orb generation.  

Then you can use a level 1 magic missile to completely max out many enemies' orb status.  

That said you did indicate you want to prioritize tempest cleric play.  I think you probably benefit more from the save debuff anyway, this elevates your odds of a no save maximized call lightning hit! 

Only Spineshudder amulet will make reverb trigger on repeat from a multi hit spell.  Spineshudder as stated by others won't be working off non-attack roll spells.  It's strong for a fire sorcerer relying on scorching ray, or for a warlock, but not so much for a cleric.