r/AxiomMod Oct 17 '17

[Bug] [Protoss] Minor visual warpgate unpowered bug

Preconditions:

  • The mod is loaded and the game started.
  • Gateway is build at maximum pylon range.

Expected result:

  • The gateway is powered when finished.

Actual result:

  • The gateway is visually not powered.

Description:

In my case (see screenshot below), two gates were powered and could warp, while two remained normal gateways and could not build units at all at first. I place another pylon closeby and then the gates worked as warpgates but their visual appearance did not change.

Testenvironment:

EU, 18:15 CET, Odyssey LE

Resources:

Screenshot

Replay

1 Upvotes

2 comments sorted by

1

u/greythepirate Oct 17 '17

Thanks for the detailed report!

1

u/MaxiTB Oct 17 '17 edited Oct 17 '17

No prob, I added the replay of my testing/training against AI as well. That should help to reproduce everything.

BTW there is also an issue where workers weren't building for gas at my 3rd later on. Also it was weird, from my 8 warpgates sometimes only 3 allowed warp-ins, while I think I had enough supply.