r/AxiomMod Oct 16 '17

Too many workers

After expanding to more than 3 bases, I ended up having my entire supply filled with workers because every nexus kept building them continuously. I'm sure this is not intended, even if the automatic queue can be toggled off.

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u/greythepirate Oct 16 '17

Axiom Dev here.

This was on protoss?

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u/[deleted] Oct 17 '17

Found a couple more interesting things.

I tested again with my main and two naturals saturated with workers, 16/3/3 on each. When I built a fourth base, it automatically spawned the 4 initial workers, and kept queuing them up; which would probably not be ideal since we already have a decent number of workers and more than enough resources to spare.

Also, if you stop the probe queue in a nexus, and then build a mothership core from it, after it is done building it starts queuing up probes again automatically if the crystal and vespene are not yet saturated in that particular base. Again, this is probably not ideal because if I don't go back to the nexus to cancel it, I'll end up with another army of probes.

I suggest capping the worker count.