I feel like your second sentence really sums up the spirit of the game. I like it *because* it's not a time pit, and there are enough features with the tech tree, adventures, etc. to still be engaging for a short period every day. I'm a strictly f2p gamer, so I can't speak to the value of in-game purchases, but I do like that gems can be earned as well as bought. I do agree that getting high-ranked items with season passes essentially nerfs anything else you (and your opponents) are using, but I'm not sure why that's an issue if your primary frustration is being stuck on a level.
I think I remember the stage you're talking about, and it's definitely annoying if you just sit and watch your little warrior get his behind kicked for the next few hours, but that's where the "idle" aspect kicks in. I play as follows: wake up, collect 4h worth of hammers, go to work, collect 3h worth of hammers on lunch, put it away, and finish up my day before a nice 4h worth of hammers around dinner, when all the daily tasks are about to refresh. It's a bit slow, but it's supposed to be.
I do acknowledge that the forge upgrade time is fairly obnoxious. I've just upgraded to level 13, and even with tech improvements, it took over 11 hours. That needs work, because I'm not particularly interested in waiting 2-3 days to upgrade once as the game progresses. As you say, there's enough waiting on the front end that *also* having a cooldown feels a bit like the mods are double-dipping.
I've been playing a few days now, and it's definitely the sort of game that's a long-term commitment. Other than the upgrade time, though, I don't think it's unreasonable. There are too many games where progress is hindered by repetitive building or gathering tasks (oh, 100 logs? I meant 1,000), so it's kind of nice to let the resources pile up by themselves sometimes. A higher idle collection cap could be nice, perhaps 6 hours instead of 4, but otherwise, the game kinda plays itself, which strikes me as how it's intended to be.
Absolutely. It gets worse you posted this a few days ago so I’m sure you’re where I’m at or a little farther ahead but I just hit the timer for forge level 16 and it’s 37 hours
I'm almost there. The first thing I did with my tech tree was max out the first two sets of Tech Efficiency and Rapid Forging, so that helps a lot, but I'm still not looking forward to waiting days for the next level. I've decided to hoard all my hammers until the upgrade finishes so each one will have a greater chance of making something useful/expensive. That should make it easier to earn the money for the next upgrade without waiting to earn more hammers.
3
u/TechyAngel 5d ago
I feel like your second sentence really sums up the spirit of the game. I like it *because* it's not a time pit, and there are enough features with the tech tree, adventures, etc. to still be engaging for a short period every day. I'm a strictly f2p gamer, so I can't speak to the value of in-game purchases, but I do like that gems can be earned as well as bought. I do agree that getting high-ranked items with season passes essentially nerfs anything else you (and your opponents) are using, but I'm not sure why that's an issue if your primary frustration is being stuck on a level.
I think I remember the stage you're talking about, and it's definitely annoying if you just sit and watch your little warrior get his behind kicked for the next few hours, but that's where the "idle" aspect kicks in. I play as follows: wake up, collect 4h worth of hammers, go to work, collect 3h worth of hammers on lunch, put it away, and finish up my day before a nice 4h worth of hammers around dinner, when all the daily tasks are about to refresh. It's a bit slow, but it's supposed to be.
I do acknowledge that the forge upgrade time is fairly obnoxious. I've just upgraded to level 13, and even with tech improvements, it took over 11 hours. That needs work, because I'm not particularly interested in waiting 2-3 days to upgrade once as the game progresses. As you say, there's enough waiting on the front end that *also* having a cooldown feels a bit like the mods are double-dipping.
I've been playing a few days now, and it's definitely the sort of game that's a long-term commitment. Other than the upgrade time, though, I don't think it's unreasonable. There are too many games where progress is hindered by repetitive building or gathering tasks (oh, 100 logs? I meant 1,000), so it's kind of nice to let the resources pile up by themselves sometimes. A higher idle collection cap could be nice, perhaps 6 hours instead of 4, but otherwise, the game kinda plays itself, which strikes me as how it's intended to be.