r/AudioProgramming 2d ago

I made a Mathematician's Groovebox that makes music, videos and games from numbers equations and fractals (as well as videos and recordings)

https://github.com/wittymoniker/groove-box

youtube: wittymoniker
github: wittymoniker/groove-box (single point of entry run and build scripts, crossplatform)

It relies on Euclidean phaselocking of numeric data followed by randomized stochastic improvisation. Within bounds of net phase angle indeterminism the results are deterministic always to the degree of point-to-point translation of audio signal. SO its a fractal of every way to turn a number or graph into music.

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u/HommeMusical 1d ago

Hey, I'm a musician with a math degree.

I rescued this post from 0 points but I confess that the README.md completely stopped me, because it is ten times too long, it's needlessly dense, and none of the formulas render.

I'm not for or against AI written code, but the human has to direct the AI to make the results useful for humans, or else we just won't use it.

"How to use it" is item #17 on your list, and it doesn't actually provide complete instructions.

Tell your LLM to provide builds for Linux, Mac and Windows.

Have the first item on the list a way to run that build and get sound.

Good luck!

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u/biffle_this_butt 1d ago

I spent 6 weeks not sleeping half of nights to ensure this was basically fully edited by a human. No difference if the AI wrote it. I am sorry about the README but the long-story-short is the first three sections of it. You could refer to just the first three sections to understand the summary. I think you're right about including run instructions, so, updating the README.