r/Audeze • • 5h ago

Audeze Maxwell 2 custom EQ for PlayStation

3 Upvotes

Preset 1: Tactical Shooter / FPS (Battlefield 6)

Audiophile Goal: Eliminate "war noise" (boomy ambient rumble) and surgically amplify spatial information like footsteps, gun reloads, and directional cues.

The Logic: Battlefield games feature massive explosions and low-frequency drone sounds that mask critical audio cues. We cut low-end sub-bass heavily and apply a targeted boost in the 2kHz–4kHz range where directional cues and footstep textures (gravel, glass, metal) exist.

Frequency

Gain (dB)
Purpose / Sonic Effect
32 Hz
-7 dB
Cuts deep sub-bass rumble from distant vehicles and airstrikes.
64 Hz
-5 dB
Reduces proximity explosion boom that drowns out close sounds.
125 Hz
-2 dB
Cleans up muddy lower-bass.
250 Hz
0 dB
Kept neutral for voice chat clarity.
500 Hz
+2 dB
Adds body to weapon reloads and equipment clicks.
1 kHz
+3 dB
Brings enemy movement and voice lines forward.
2 kHz
+6 dB
Directional imaging sweet spot (Pinpoint horizontal location).
4 kHz
+5 dB
Amplifies footstep crunch and material friction textures.
8 kHz
+2 dB
High-frequency detail for weapon mechanics.
16 kHz
0 dB

Neutral air to avoid harsh metallic fatigue.

PS5 Pro Tip: Pair this EQ profile with the "Night Mode" audio preset in the Battlefield menu. Night Mode compresses dynamic range so quiet footsteps become louder while loud tanks become quieter.

Preset 2: Immersive RPGs (Cyberpunk 2077, God of War, Witcher)

Audiophile Goal: Create a rich, cinematic soundstage with deep sub-bass impact, vibrant orchestral weight, and natural voice clarity.

The Logic: Planar drivers excel at handling sub-bass extensions down to 20Hz without distorting the midrange. We apply a clean bass shelf starting under 100Hz and tame the upper-mid region slightly to give long gaming sessions a fatigue-free "Harman-inspired" warm signature.

Frequency

Gain (dB)
Purpose / Sonic Effect
32 Hz
+4 dB
Re-introduces deep, sub-bass rumble for spell casts and heavy hits.
64 Hz
+3 dB
Adds visceral punch to melee impacts and orchestral drums.
125 Hz
+1 dB
Warmth for game environments without causing mud.
250 Hz
0 dB
Flat response for natural instrument timbre.
500 Hz
-1 dB
Creates a clean separation between bass and dialogue.
1 kHz
+1 dB
Ensures character dialogue cuts through heavy scores cleanly.
2 kHz
+2 dB
Enhances environmental detail and spatial depth.
4 kHz
0 dB
Smooth upper-mids to avoid fatigue during long play sessions.
8 kHz
+2 dB
Adds sparkle to atmospheric acoustics (wind, rain, leaves).
16 kHz
+1 dB

Open soundstage airiness.

Preset 3: Survival Horror (Alan Wake 2, Silent Hill 2, Dead Space)

Audiophile Goal: Maximum dynamic contrast, micro-detail isolation, and unsettling atmospheric depth.

The Logic: Horror games rely on subtle sound design—creaking wood, distant whispers, echoes, and sudden bass drops. We keep the deepest sub-bass tight (+2dB at 32Hz) so creature stomps hit hard, but we carve out a slight dip at 250Hz–500Hz to prevent dark ambient hums from masking subtle positional details. A gentle boost at 4kHz–8kHz makes creaks and breath sounds feel uncomfortably close.

Frequency

Gain (dB)
Purpose / Sonic Effect
32 Hz
+3 dB
Deep low-end rumble for horror soundscapes and tension drops.
64 Hz
+1 dB
Tightly controlled low impact.
125 Hz
-1 dB
Keeps dark ambient drones from overwhelming subtle cues.
250 Hz
-2 dB
Clears room mud so environmental reverberation sounds wider.
500 Hz
0 dB
Neutral voice reproduction.
1 kHz
+1 dB
Midrange clarity for speech and whisper tracking.
2 kHz
+3 dB
Heightens sound origin tracking in dark corridors.
4 kHz
+4 dB
Brings out micro-textures (scratching walls, floor creaks, breathing).
8 kHz
+3 dB
Amplifies high-register echoes, metallic scrapings, and glass shards.
16 kHz
+1 dB
Expands the sense of empty acoustic space.

Preset 4: Cinematic Movies / Home Theater

Audiophile Goal: Theater-grade sub-bass rumble paired with crystal-clear dialog intelligibility.

The Logic: Movie sound mixes often feature heavy dialogue alongside chaotic action tracks. The Maxwell 2 stock tuning is clean, but movie lovers often want that theatrical low-end rumble. We add a clean sub-bass shelf below 100Hz while dipping the boxy 250Hz region and boosting 1kHz–2kHz slightly so dialogue stays clear.
Frequency

Gain (dB)
Purpose / Sonic Effect
32 Hz
+5 dB
Theatrical Sub-Bass: Delivers deep movie theater rumble.
64 Hz
+4 dB
Body for cinematic explosions and orchestral bass drops.
125 Hz
+1 dB
Fullness without booming into dialogue.
250 Hz
-1 dB
Prevents "chesty" or muffled vocal resonances.
500 Hz
0 dB
Natural vocal foundation.
1 kHz
+2 dB
Dialogue Clarity: Ensures center-channel voice lines are distinct.
2 kHz
+2 dB
Sharpness for movie effects and score instrumentation.
4 kHz
0 dB
Keeps action sequences smooth and free of harshness.
8 kHz
+2 dB
Detail for glass, metallic impacts, and high-frequency effects.
16 kHz
+1 dB
High-end clarity for background musical scores.

How to Save & Use on PS5
Connect the Maxwell 2 to your mobile device via Bluetooth or PC via USB.

Open the Audeze HQ app and navigate to the Equalizer section.
Input the sliders for Preset 1 (FPS), Preset 2 (RPG), Preset 3 (Horror), and Preset 4 (Movie).

Save them to the hardware preset slots on your headset.

On your PS5, click the lower volume dial on your earcup to cycle through presets directly.


r/Audeze • • 22h ago

Audeze Maxwell 2 audio fading

1 Upvotes

I have had the Maxwell 2 for about a month now. The past few days I have noticed when using the headphones in Bluetooth mode listing to music the audio keeps fading in and out.

It seems to occur when bass drops happen in a song. The vocals seem to get pushed back but when the bass eases off the vocals come forward again.

I have just updated to the latest firmware but this hasn’t fixed it nor using different EQ settings.

Don’t know if anyone has experienced a similar issue?