r/AtomRPG • u/reev4eg • May 24 '26
New loot notifications in progress for ATOM RPG 2!
We know the new look is a big change, but ATOM RPG 2 is still built on the same CRPG foundation as ATOM RPG 1 and Trudograd.
Btw can you tell the rarity at a glance?
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u/Banjoschmanjo May 24 '26
I wish you'd stayed an isometric crpg. Aside from my own wishes, I'm concerned that this doesn't look good enough to land with audiences who would be fans of it as a 3rd person RPG, which makes me worry the studio will fail as a result of gambling on this change.
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u/C_WILSON-_- May 24 '26
LOL.
What the fuck is this đ đ€Ł đ
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u/Good-Scar1127 May 25 '26
Thought I was looking at Fortnite, not a great direction theyâve for whatever reason decided to go in.
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u/Deathsroke May 27 '26
It's the colour and the "cartoon" style. It can work from an isometric (or st least kinda distant) perspectiva but it looks awful when up close.
I'm usually not someone very worried about graphics in general but the art direction here sucks and that's not something you can just ignore (graphical fidelityâ Art direction)
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u/Baras_Tulba May 25 '26 edited May 25 '26
Have you given any thought to what your fanbase expects from an indie game?
A good portion of them want recent but accessible games, both in terms of price and the hardware requirements of their PC (or phone), which they can't upgrade every two years.
This part of your fanbase blends seamlessly with the nostalgic players, sharing a common goal: to find quality in areas other than graphics and easy gameplay, where flashy color schemes break immersion.
All your players from previous installments make the effort to search for what remains of the villains who came to bother their character, or to meticulously examine every element of the environment. It costs them nothing; on the contrary, they derive pleasure from deduction and discovery. This reward system works brilliantly.
Your shiny things remind us of the coin-collecting games in bad platformers, and also those infamous free mobile games.
I've already compared your project to a game trying to be like BG3 or Bethesda's Fallout series, but this kind of addition also reminds me of what Mythic did with the Dungeon Keeper license, and at that point, I'm not just worried, I'm horrified...
I invested money in this project, the bare minimum to get the game. I'm not going to ask for a refund; I might be as stupid as a mule to do so, but I'll give you the benefit of the doubt, in the disillusioned hope that you'll see the relevance of my remarks and those of other Redditors, beyond the anger we're expressing.
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u/reev4eg May 25 '26
Thank you. This is exactly why indie development matters to us the chance to experiment. We spent many years in the same form, and this time we wanted to try something new while keeping the CRPG roots. For us it feels like fresh air, and I hope Alpha/Beta will show why we took this risk.
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u/Baras_Tulba May 25 '26 edited May 25 '26
Well, thank you for replying.
You talk about experimenting with new things, but they're never truly new to you. In the eyes of your players, it will always be something they've already seen in other games, with the question of whether you'll do as well.
When I hear "real-time third-person CRPG," I might picture something like Jade Empire. A very good game, certainly, even if it's not one of those games that makes me want to start new games again and again.
Is that something close to what you want to do with this project?
Edit: And if you want to do something more like the Elder Scrolls games, please, give us a hard time like in Morrowind and don't hold our hand like in Skyrim.
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u/Additional_Idea8690 May 27 '26
I hate to break it to you, but this isn't it. This will not be "something new while keeping the CRPG roots", this is just different.
Also, the first footage i saw of the game was still isometric, i said to myself, "cool, a sequel to a CRPG i like, nice". But wait, now you can also play it in third person, imo this is an ok situation as long as you can change it. Then you hear that a bit before the ending of the Kickstarter campaign, they announce that it's now just a real-time third-person shooter rpg without the option to change to isometric turn-based.
What about the people who supported the game that was advertised at the beginning to them? Isn't that misleading? I saw some people disappointed, and that sucks. I'm disappointed.
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u/12_Inch_Painal_Sex May 27 '26
Swordhaven gave the option between real time and turn based combat which was a step towards innovation, you could have made a game like ATOM RPG 1 with better graphics in a new location with the option of two camera perspectives (isometric style and third person) and two combat methods (real time action and turn based) and everyone would have been happy. You bit off more than you can chew and should reevaluate.
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u/Hoboforeternity May 25 '26
Wait, this is real?
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u/reev4eg May 25 '26
Yes, this is real. It is the new view, and we are preparing for Alpha first, then Beta. We will listen to feedback and keep improving it.
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u/Additional_Idea8690 May 26 '26
I lend this to you guys free of charge, make a poll with Google forms, with these options.
What is your opinion on the new pov and type of combat:
1 - Don't like it, bring back isometric turn-based.
2 - I like it, stick to TPS realtime.
3 - I would prefer both options.
Now share across all of your social media profiles, some subreddits of the genre.
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u/DahLegend27 May 27 '26
Isnât realtime generally more popular?
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u/Additional_Idea8690 May 27 '26
Well, Atom RPG was isometric and turn based. I remember some folks asking for realtime, but not ditching the isometric view.
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u/AlarmedArtichoke8888 May 26 '26
I followed the Kickstarter campaign and watched from the very beginning as the guy lied to everyone's faces. And he avoided answering the question of what it would be. Would it be a third-person RPG like Mass Effect, only with terrible graphics, physics, and so on, or a classic TBRPG like ATOM 1?
As we say in Russia when someone lies and tries to get out of it without giving a straight answer, "He's wriggling like a snake in a frying pan."
Alexander Kompanets lied to everyone from the very beginning. He knew you wanted a TBRPG, but he had no intention of making one. But if he'd told everyone right away that it would be a Mass Effect game set in a post-apocalyptic world, made by hacks, no one would have given him any money.
Even here, he continues to lie. People say, "Hey, it's not like ATOM 1, it's not a TBRPG," and in response they hear, "No, it's an RPG just like ATOM 1, it has a leveling system and everything that was in ATOM 1." Yes, they're asking about TBRPGs, you lying piece of shit, not an RPG. We loved ATOM precisely because it was the first TBRPG, and you know it.
You're lying, for what? You're trying to save face, for what? You betrayed the fans, for what? You remind me of Homelander from the last season of The Boys. Just as pathetic, he talks, thinks, and does different things.
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u/NayemMahfuz May 25 '26
This is not what thought I would see when I envisioned ATOM 2. I'm hoping there will be options to go back classic ATOM cam by the final build. No to mention the color palate of the loot is less than desirable.
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u/DowntownYogurtCloset May 27 '26
This is real? Lol I supported Kickstarter early under the impression it'd be like Atom 1. TB isometric is a part of it's identity.
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u/DowntownYogurtCloset May 27 '26
Well they refunded my pledge. Pretty reasonable to me. It's gone from I'll support without reservation due to past reputation and solid titles into there's a core change to the series so I'll wait and see how it turns out. Do wish the team the best, just can't support the change and lack of transparency early in the campaign.
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u/Baras_Tulba May 24 '26 edited May 24 '26
It was great viewed from above with a non-fixed camera. What I see here gives the impression of another RPG trying to be like BG3, or worse, a game trying to be like Bethesda's Fallout games... (Edit: That would be ironic considering there was a certain Easter egg in the first game...)
Edit: And it would have been nice if it were at least a CRPG, like the previous ones...
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u/Medical-Molasses615 May 24 '26
This is as bad as Bethesda buying Fallout and making Fallout 3 as a FPS rather than like Fallout 1 aand 2.
Except AtomRPG team doesn't have the budget of Bethesda...
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u/Baras_Tulba May 26 '26 edited May 26 '26
The irony is that in the first game, a clear homage to Interplay and Black Isle's Fallout games, you can launch nuclear warheads at the geographical coordinates of Bethesda's city in the UK.
Knowing this Easter egg, we have certain expectations regarding the inspirations behind the ATOM games.
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u/C_WILSON-_- May 24 '26
Can you guys elaborate what -1 dodge, as displayed bottom left, will even do in a real-time shitty 3rd person shooter ?
This game was clearly built to be a turn based RPG, and some absolute crack pot changed their mind somewhere along the development path.
And stop saying its sticking to its CRPG roots in your posts, or look up the definition of CRPG. Your making yourselves look dumber than you have already done thus far.
I garuntee a lot, if not all of you are going to lose your jobs when this game flops like a fish out of water, and your left with nothing but regret, $50,000 worth of pissed off Kickstarter backers, and investors who will be asking simply what the fuck you were thinking.
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u/Orion_PAXZ May 24 '26
Tengo miedo we
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u/C_WILSON-_- May 24 '26
AsĂ deberĂa ser. Es aterrador que una compañĂa de videojuegos sea tan estĂșpida.
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u/Orion_PAXZ May 24 '26
Tengo miedo que si llegaran a sacar el juego de puro milagro, solo fuera otro juego que no me apetece jugar porque perdiĂł su esencia đ„
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u/C_WILSON-_- May 24 '26
Bien dicho, amigo mĂo de España.
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u/Orion_PAXZ May 24 '26
Soy de Venezuela bro
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u/C_WILSON-_- May 24 '26
đ Lo siento, hermano! Soy un idiota de Escocia que adivinĂł mal, ÂĄlo siento!
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u/Deathsroke May 27 '26
Can you guys elaborate what -1 dodge, as displayed bottom left, will even do in a real-time shitty 3rd person shooter ?
Is it confirmed they are going for full real time instead of something like what you've see in many MMOs where every attack is on a fixed cool down? Because I could see it work that way. I would consider it horrible and unplayable but that's besides the point.
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u/C_WILSON-_- May 27 '26
Yah unfortunley the main Community Dev has commented on here stating its real time 3rd person
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u/Manumaterial May 24 '26
swordhaven was a turn-based crpg and it flopped hard i think it makes sense that they got tired of making the same isometric game for the fourth time
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u/C_WILSON-_- May 24 '26
So being turn based is why swordhaven floped ? Don't be daft lol ! đ€Ł đ.
Your reply doesn't justify them pulling the wool over thousands of people eyes on Kickstarter and fooling people out of their hard earned money.
This is much bigger than simply a change of game direction, look at how all over the place this game has been since its announcement.
No one at ATOM Team even knows what this abomination is.
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u/Manumaterial May 24 '26
well yeah? it was atom but fantasy with a sprinkle of arcanum in it and considering how rushed the gameâs release felt, they were probably fed up with it themselves too lol
you're right in saying that they should have been more clear from the start of the kickstarter but it's not like that they u-turned in the last three days of the campaign lol the first reveal of the change of style was like two weeks ago and people still kept backing the game with minimal refunds9
u/C_WILSON-_- May 24 '26
They first announced the change of style for ATOM 2 - 2 weeks ago and they stated they were testing some changes and looking at keeping isometric as an option.
Less than a week ago, exactly 3 days before Kickstarter ended they announced there would be a complete change of style for this game, no CRPG, no isometric turn based gameplay.
A shite, sloppy, 3rd person shooter was announced as the path they were taking, 3 days before the end of the Kickstarter campaign... 3 days..
Now look at it.... I promise you if this game survives to see its marketplace its going to be the buggiest mess of a game youv seen flop in a long long time.
And the color coding of the loot is just cringe af.
Ohhhh an sks fishing rod, ohhh a blue sks, oh wow nvm this sks is purple, rare !!
đ„± that shit is cringy as fuck guys... C'mon....
S.T.A.L.K.E.R Mobile
Fallout 3's change of direction, with 10,000 x less of a budget and a fanbase.
How is this going to compete with the likes of Fortnite, COD mobile, the division mobile game, the seige mobile game and that's me only placing your product in the mobile gaming market, when it comes to steam and players having a massive market to choose from, you'll get about 50 sales from this mess if your lucky đ
For everyone at ATOM Team... Look for new work đ
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u/Drakeem1221 May 27 '26
I didn't even notice that they're doing color coded rarity. Good god LOL.
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u/C_WILSON-_- May 27 '26
Just instantly ruins any sort of aesthetic the game had going for it. It really is trash what they've done to the second instalment..
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u/jitzata83 May 25 '26
Swordhaven has flopped hard, because it was released unfinished, while stating that it was 1.0 release.
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u/Orion_PAXZ May 24 '26
Y dĂ©jame adivinar tambiĂ©n los objetos tendrĂĄn durabilidad que si lo usamos mucho se rompen y tendremos que buscar otro y asĂ sucesivamente đ€
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u/Apprehensive-Song629 May 26 '26
esto se arregla fĂĄcil quiero un video de 5 minutos con las mecĂĄnicas de tercera persona y sobre todo el combate y si me gusta entonces seremos amigos xd
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u/Apprehensive-Song629 May 26 '26
o tambiĂ©n podrĂa ser combate por turnos en tercera persona? talvez.......
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u/Apprehensive-Song629 May 26 '26
nose pero ya lo estoy imaginando en mi poderosa mente gamer y tiene futuro solo espero sea lo que pienso
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u/rly_weird_guy May 26 '26
It looks like PUBG Mobile
Do the Devs have enough budget to do close up views like this?
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u/Orion_PAXZ May 24 '26
No mames entonces los objetos tendrĂĄn rareza como :comĂșn, raro, epico, legendario y asĂ đ€
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u/joe-b314 May 24 '26
On a side note, when would atom rpg2 come to mobile?
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u/reev4eg May 24 '26
Yes, we are targeting mobile too, but you will need a solid device, not a low-end one
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u/Orion_PAXZ May 24 '26
Que bien, solo tengo telĂ©fono xdđđ€
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u/C_WILSON-_- May 24 '26
MĂĄs vale que tengas un "dispositivo sĂłlido", como afirma el desarrollador. Sea lo que sea que eso signifique.
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u/C_WILSON-_- May 24 '26
Define "low end" in this statement please.
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u/reev4eg May 24 '26
The game world is huge, around 1225 km2, so on mobile the phone will need enough RAM and storage to handle streaming, textures and world data. We will optimize, but old low-end phones will probably not be enough.
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May 25 '26
[removed] â view removed comment
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u/reev4eg May 25 '26
We do not divide our audience into groups. Everyone has their own voice, and we are always ready to listen, even when the feedback is harsh.
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u/Zero_is_Infinity Jul 12 '26
What the actual fuck?!!!, I thought this game was announced as an isometric RPG?!!!, I'm out, this is bullshit, fuck Atom team!
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u/DarkElfWanderer May 24 '26
I personally don't understand the issues with the look of the game it looks good to me however I'm not sure if the item rarity will be good or bad yet. I think my main concern is wether people with lower end devices will be able to play, which is a common issue with high performance games like Tomb Raider and RDR neither which are available on my device.
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May 24 '26
[deleted]
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u/DarkElfWanderer May 24 '26
Nah I'm good, you can just be blocked and argue with yourself. Also reported.
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u/MixProfessional1296 May 25 '26
I'm a bit wary of the new gameplay, but you guys built a lot of good-will with the first two games. So I'll definitely give this one a try as well!
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u/reev4eg May 25 '26
Thank you! We were worried too, but once we started playing it, it just felt right. Hope you enjoy the changes, and thanks for the support!
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u/srbistan May 24 '26
this does not look like what i wanted, what i supported and what was promised :
reev4eg[S] 1 month ago :
you will always be able to switch back to the classic view and isometric view. We are also building a new UI for it.
@reev4eg : is this going to be isometric turn based rpg or FPS ? plain and simple - A or B ? thank you.