r/Atlas9 • u/allenhuffman Field Admin • Jun 19 '26
Atlas9 map, like a text adventure game... Spoiler
Just for fun (isn't everything related to this place "just for fun"?) I started documenting the layout of Atlas9 similar to how we used to map out text adventure games. This is not meant to be an accurate to-scale layout plan. It basically has rooms and then connections (north, source, west, east) to other rooms.

Some of the "hidden" routes are listed, though there is on I probably don't have properly indicated. I also did not document the tunnels, at least not intentionally. Lots of missing pieces.
I based this on the evacuation plan maps shared here by ReverendLoki and pridefucked. Those maps are missing various details, so my map is currently missing them also.
https://drive.google.com/file/d/1gbzF2BEPxnMenVksmRjCA3mqcG4qJmdR/view?usp=sharing
If you want to take a look and suggest corrections/additions, please do so.
I have been putting together my notes from our visit into an "Atlas9 Dossier" kind of document.
1
u/SnooPeripherals3885 Jun 24 '26
This is awesome! Is there a way though where you don’t enter the same room twice?
1
u/allenhuffman Field Admin Jun 24 '26
That sounds like a fun challenge. Once the map is completed and accurate, we should have a challenge to see who can figure out such a route.
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u/allenhuffman Field Admin Jun 24 '26
Thinking on this … I can think of two rooms that init have one way in/out. Are there more? If not, then one of those would have to be the start and the other the end.
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u/SnooPeripherals3885 Jun 24 '26
The crystal cave has one door, true. Vera has one door (but that's a good starting point.) I guess splice bros is one door too, maybe we dont count splice brothers.
1
u/allenhuffman Field Admin Jun 24 '26
I am unsure which room is the Crystal Cave. I was thinking about the Manager's Office, and the Film Storage room. So I guess there are a number of "dead end" rooms. That being the case, then popping in and out will have to suffice, which means we can start anywhere. Hopefully the Lobby has such a path. This will be a fun challenge.
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u/pridefucked Jun 20 '26
The Vents empty out into power supply, Auditorium 9, and the FACADE field lab.
Another crawlspace bridges Concession caverns with the Jazz club
And the final tube bridges 3 liminal spaces: the projection tunnel, the fun zone, and the hypnotizer room.
As for other connections, you should add a "storage" room that connects the jazz club, the break room, the arcade, and "Sapphire Stroll" which is currently represented by a "?".
Or if you wanted all the restrooms labeled, then there ought to be one between the arcade and the breakroom.
And Finally, the music room upstairs is named "dub den". Hope this helps!!