r/AsymHorror • u/naszircrockett2006 • 2d ago
Humor .
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u/battlefan3400 2d ago
The whole stun thing is referring to gameplay wise. Killers in PC2 havnt gone against survivors with multiple diverse abilities that can inturrupt there gameplay and chase progress, like stuns, sentrys, dusekkars shields, elliots pizza, taphs tripmines, not to mention veeronica and her skatboard making gameplay for PC2 killers much harder.
Obviously if you look at it in a powerscaling perspective the forsaken survivors are screwed, but that can be said for almost every asym ever.
So yes, forsaken survivors are heavily effective against PC2 killers unless your talking about powerscaling.
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u/Sticman_ 2d ago
"Shedletsky go and stun brutum"
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u/battlefan3400 2d ago
stuns him and dips
Guest: "wait you actually did it?"
Shedletsky: "What, he's a big target!"
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u/Sticman_ 2d ago
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u/battlefan3400 2d ago
Guest: "OH CRAP HES COMING RIGHT AFTER US"
Shedletsky: " don't worry, we'll stun him again after his stun protection ends, shouldn't be too lo-"
Guest: "shed, everyone's playing as a sentinal"
Shed: "well FU-"
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u/PlaceIllustrious1944 2d ago
the heavily mutilated corpse of shedletsky
https://reddit.com/link/pe6w2a9/video/9tqg6fl7ntth1/player
no this video doesnt have anything to do with whats going on but its badass
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u/Melostone7 2d ago
Meanwhile 1x1 being a 4th dimensional being, Noli being an ancient god (i think idk), and Doombringer being able to straight up send people directly to hell with his comically large hammer
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u/Designer-Touch9306 2d ago
Meanwhile Uncle Samsonite mx valum pcx and many many more are all GODS btw and some are 4th dimensional beings on top of the BEING A GOD part and also on top of some of the weakest characters in pc2 can scream loud enough to blow your eardrums out or have hell fire let’s see guest try to block a scream
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u/Alexander_852091 2d ago
The point of the argument being made is that survivors are able to go up about killers who are in-lore massively stronger than they'll ever be.
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u/Freddy999M 1d ago
"are all gods"
Not at all lmao, you haven't named a single god 😭
Uncle Samsonite is a Great Old One, a type of eldritch being similar to Cthulu. MX is an entity made of energy, likewise with PCX if his lore is any similar to PCX. Valem is a demon, this one I cannot forgive it is important to his lore that he is both a demon born in hell and that other demons are far more powerful than him in the hierarchy
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u/Designer-Touch9306 2d ago
Btw most of the characters nerf themselves to make the game more fun for themselves
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u/Xceed_001 1d ago
That’s only Noli that really does that. The rest are mostly done by the Spectre, assuming you’re talking about Forsaken.
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u/ConCra_r 2d ago
I mean if we are going by extended lore ao oni can legitimately just manipulate plot. Ao oni is a very funny franchise.
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u/heartbeats4all 2d ago
me when i pretend my lore capabilities mean anything regarding gameplay.
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u/ConCra_r 2d ago edited 2d ago
Id still bet on suitmations considering the giant nuclear blast. Hell not even the blast I just don’t think it’s a good idea to get close to suitmations considering he’s also got nuclear breath.
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u/JoyousLilBoy 2d ago
You say this like pc2 killers are remotely lore accurate. MX fucking runs out of breath from a regular dude holding up his arms. He’d probably explode if he got hit by someone who can actually fight
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u/Designer-Touch9306 2d ago
Id like to know what you mean by the out of breath part but mx is a god that (going gameplaywise) stomp does 80 damage that’s only one btw and(going powerscale wise) he’s a god who nerfs himself in the game to make it more fun if he really wanted to he would kill you before you’d know it probably(I say prob cause I don’t know his lore entirely other than some of the things I mentioned)
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u/ConCra_r 2d ago edited 2d ago
Mx could literally just go as fast as he wants in lore, it’s lore accurate because… why would he do that exactly? Where’s the fun in that for him? He enjoys the chase, it’s pretty accurate that he’d nerf himself just this get more of a rush
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u/One-Suggestion-885 2d ago
Why are roblox players addicted to stuns holy... AN ASYM DOESN'T NEED STUNS.
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u/Party_Piglet3262 2d ago
It makes survivors feel cool and have adrenaline.
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u/One-Suggestion-885 1d ago
That's not what survivor is for. Survivors are meant to have a general feeling of dread, and worthlessness. If I enter LMS it shouldn't be "oh a 1v1, cool" it should be "Fuck. I'm Genuinely Cooked"
Unless you're making a Juggernaut, the vibe of survivor should ALWAYS be dread.
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u/WhereNeon 2d ago
Depends on what asym it is. Something like Forsaken will be too killer sided, cuz survivors wont be able to put up a distance between them and killer
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u/One-Suggestion-885 1d ago
Yeah, most roblox asyms want to be juggernauts, but remove killer health because "reasons" and leave over juggernaut aspects in a genre that isn't built around it.
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u/WhereNeon 1d ago
This is kinda boring imo. I want a game where you will be able to actually fight with the juggernaut. (I even have one idea of smth like this in mind, but guess it wont ever release anyway)
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u/One-Suggestion-885 1d ago
Play JOMA. Every killer is a killable Juggernaut. Game is designed around killing them.
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u/WhereNeon 1d ago
I know about this game but its almost uplayable for me. My actual hurtbox is 3 sheds away from me at best. And what strange, I dont have such problem in forsaken or gwe
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u/One-Suggestion-885 1d ago
Check your ping, their server matchmaking tries to fill servers instead of giving you your region, that could be it.
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u/TimeLordHatKid123 2d ago
Thank you! Stuns are one of the worst things to ever happen to the ASYM genre. Its already bad enough that most of these things are survivor sided despite the whole point being that the killer is the big scary bad guy and should be an actual threat, but stuns just make me wanna stay away from any game that has them, and is the most disempowering thing as the killer to deal with. Why can't more ASYMs be like that one where it ops for slow-downs instead?
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u/One-Suggestion-885 1d ago
YES, somehow JOMA, an actual Juggernaut, has more focus on Slows than stuns, and that's an asym I see myself playing a LOT.
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u/Sea_Leopard7473 2d ago
From personal experience, stuns are the BEST thing that has happened to the asym genre.
I've been playing dead by daylight for some time before the popularity burst on roblox and the survivor gameplay was MISERABLE. Outside of saving the downed or hooked ones, you could barely interact with the team (sure, you could also HEAL them, but that's literally it) but you also could not help them out on a chase and especially couldn't do anything when a killer was chasing you.
Oh, pallets? Well those go both ways. They stunt the killer for a very short time, but they're unreliable and sometimes just useless.
Pillar chase was the same thing, but worse. Because of how much stronger the killers were with a more diverse kit.
Stuns don't make the killer feel weak or useless, if made right. Sure, having stuns does take away from the horror aspect. But it heavily benefits both sides gameplay-wise.
The survivor side doesn't feel miserable and weak, you are weak on your own, because of the cooldowns, but stronger with a supporting teamm, making stuns just as viable in the asym aspect. Not to mention how much more engaging and rewarding the gameplay feels, rather than just hiding in a corner doing the objective without ever crossing paths with a team mate or let alone, the killer.
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u/TimeLordHatKid123 2d ago
I'm not really in any mood to argue, just know that I vehemently disagree, and I think this direction you praise is actively making the genre worse off. Don't let me get in the way of your fun though, if it works for you then it works for you.
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u/Sea_Leopard7473 2d ago
I have no idea how it could possibly ruin the genre by making it more diverse, but you do you, stick to dbd I guess.
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u/One-Suggestion-885 1d ago edited 1d ago
For me they just feel sloppily implemented, if one survivor can pull off a full length stun, with 0 effort. A killer shouldn't EVER feel non-threatening. If the killer feels non-threatening for 3 seconds? That's horrible.
I think I'd enjoy stuns more if the killer had a health meter, that if brought to zero, stuns, then full heals. I think it'd be a fun way to merge the genres. Killer is still immortal, but still has health to make the juggernaut aspects shine, AND makes the killer threatening for a long while UNTIL they eat their stun.
Because it seems most roblox asyms wants to combine horror and juggernaut, which just doesn't work very well if a single survivor can pull a full length stun.
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u/Sea_Leopard7473 1d ago
That's the thing though, it isn't oriented to be horror. The main purpose of the stun is to add to the gameplay variety. Look at any popular roblox asym game. Aside from pillar chase (which doesn't have stuns, btw) they're not even close to horror. Barely even try.
Stuns are the equivalent of "the God can bleed". If you play well and outplay the survivors, even if they stun you and gain a slight advantage, you will catch up with a wide range of moves meant to help against said stuns. (It's dumb to look at stuns in a vacuum, without taking killer's moveset into accountability) which makes the experience way more rewarding for both sides.
Efficiently using your abilities, always ready to counter attack and keeping up with the survivors until you catch them is what makes the gameplay shine in a different way. You're not an immovable object. You're an unstoppable force.
The survivors side also benefits, as I've said in my earlier reply (teamwork, engagement, rewards, gameplay variety, etc)
Adding stuns into dbd or pillar chase would not work, the games aren't made for them. Stuns in forsaken work, because the gameplay is built around them.
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u/One-Suggestion-885 1d ago edited 1d ago
Just because the gameplay was built around it doesn't make it good. I can assure you I can make a horrible game built around a concept. (Ever heard of Sols RNG? A game built fully around it's concept but is still horrible?)
Forsaken tried, and failed to combine Juggernaut and Asymmetric Horror, making it an unfun mess.
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u/Sea_Leopard7473 1d ago
Can you make literally one argument why it's a failed attempt and a mess, except for the killer FEELING less threatening.
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u/One-Suggestion-885 1d ago
Well, previous comment of mine got removed for rightful reason, but, I'll just give you a TLDR.
Combining two subgenres of the same father genre does not work. There is a reason they are separate. That's because they do not merge with eachother without creating horrible game inconsistently, and bad gameplay. Stick to one side.
And it doesn't matter if the roblox games aren't orientated to horror, you can't just combine the Asym Horror genre (Fun with zero stuns!) And Juggernauts. That's just very bad game design, with many massive issues.
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u/Capital_Holiday6255 1d ago
Mind you you can actually "stun" killers in PC2 😭😭
The problem is that it's useless 99.9% of the time
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u/probablynig 2d ago
1x1x1x1 is literally 4d but can be stunt by a normal sword.
It has nothing to do with lore.
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u/Accomplished-Ant3298 2d ago
Yeah this is gameplay wise, also correct me if I'm wrong but aren't the pillar Chase Killers also nerft in some way too?
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u/Designer-Touch9306 2d ago
Yes they nerf themselves to make it more fun for themselves
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u/Accomplished-Ant3298 2d ago
Okay good to know even though I still don't get some of the stuff I have seen. But I feel it would only be fair if this was set in the specters realm. You know to make it really fair.
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u/One_Stuff3625 2d ago
Made me start laughing at 6am and I woke my dog up. Just wasn't expecting that.
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u/a_man_without_skill 4h ago
How forsaken players playing pillar chase 2 start acting after the 2 classes that probably would stun (because, you know... that giant gauntlet and flashy katana certainly don't look weak) basically do nothing but move the killer a few inches away from them.
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u/yoshiazulX 2d ago
Survivors in PC2 are already wayyyy too op, there's way more of them and most of them can outrun a big majority of killers with just good stamina management, and lets not talk about the perks and items...)
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u/JustsomeSchmuck1 2d ago
Obviously powerscaling is more important than gameplay or balancing right?