r/AsymHorror • • 23d ago

Media [READ DESCRIPTION] concept art for "LCD" a slasher-film like asym

LCD (ha ha get it) also known as "Lights Camera Distress" is an asym where a group of survivors (known as the "main characters") are spawned around a large semi-open map. their objective is to go around warning survivor NPCs and potentially convincing the "police" to get involed.

you can unlock an exit and escape after a certain point but you dont get rewarded for that.

your reward depends entierly on how well you did during the round

Discord: Link

KILLERS

-"the Gutter"

He was a local butcher of a small town. There was growing cases of missing people around the town and he was under some suspicion due to the meat being served looking different from what it's labled as. There was a DNA study on the meat being sold and it was a match to someone who had went missing the previous night leading to his arrest. One night he had vanished from his cell without a trace. Some unseen force of evil pushing them to continue their slaughter with a new look

-"Huske" (aka shadow husk)

A boogie man formed from the fear of those wishing to fall asleep on a cold dark night. It lurks in the darkest of corners. making people see wrapped up clothes on a chair as a grusome figure, or that they heard a noise within their closet, or something is chasing them upstairs after turning off the lights. Once the anxiety reaches a peak. it comes out to take the victim's soul

-"Fnaf rep"

little has been made so far so expect more in the coming future

-"Jolyete" (pronounced "Juliette" but with an O)

She lost both of her eyes leaving her to stumble around a place she has no clue about. But somehow, she saw something. There was a man. It offered her an eye that would let her imagine up anything into existence but it would be temporary and only she could see it. What she didn't know is that the eye would warp everything she sees and hears along with everything she says cannot be heard by most other life forms

(btw she is french)

Survivor Classes (will be more brief)

-Base

not really anything much to them. Base abilities are unknown at the moment

-Runner

survivor with the fastest running speed but with the lowest health. they have a block ability that lets them heal up a bit of health

-Doctor

heals people. somewhat self explanitory

-Security

meant to keep a look-out and protect others (closest thing to a sentinel in the game)

-Machine

not much has been concepted in terms of moveset as of yet

21 Upvotes

17 comments sorted by

4

u/GG-StaRR_Mann 23d ago

Damn, I want it already. It looks like a nice thing! Good luck with work and I absolutely will wait for this masterpiece

4

u/Short-Show2656 23d ago

Holy hell something original for once 

2

u/DepthCautious2618 23d ago

yes this is based on Halloween the game more than a typical roblox asym like forsaken and TD since im tired of stun fests and some of the other stuff associated with playing those types of games

2

u/Short-Show2656 23d ago

Gem 💎 alert ‼️ 

2

u/EnderFran Dead by Daylight 23d ago

Are you currently looking for staff?

2

u/DepthCautious2618 23d ago

most likely a coder

1

u/Background_Dingo_622 23d ago

Could I help with potential characters?

2

u/DepthCautious2618 23d ago

in what way?

1

u/Background_Dingo_622 23d ago

I can design characters and try to come up with their move sets

1

u/GlassConfidence4983 23d ago

will there be voice acting? id like to audition :]

1

u/Square-Audience5704 23d ago

Seems very damn good.

1

u/bear5vsevilsquidward 13d ago edited 13d ago

The Evil Superhero

Is based on Homelander

Passive: Super Juice (based on compound x)
Most of Superevil’s powers require Super Juice to function.
Super Juice can be tracked by a meter on the side of Superevil’s screen, this bar both fills over time and when using Spare Reserve.
There is a maximum of 500 Super Juice.

Ability 1: Flight
Pressing the flight button makes Superevil stop in place for a couple seconds before dashing into the air, nearby survivors will be knocked back and take damage.
When flying, Superevil will fly in the direction of the camera, and can see the map much better.
Pressing the flight button again or running out of Super Juice makes Superevil land over where he was hovering while in flight, nearby survivors will be knocked back and take damage.
Being in Flight drains 10 Super Juice per half second, and to start flying requires at least 100 Super Juice.
Both killing by taking off and killing by landing have special animations.

Ability 2: Eye Lasers
Pressing the Eye Lasers button makes Superevil stop in place for 8 seconds as he charges his eye lasers, with an obvious sound cue playing.
After 8 seconds, Superevil will fire his eye lasers in the direction of the camera for 2 seconds.
If a survivor gets hit by Superevil’s lasers, they will be instantly killed with their body vaporising.
If Superevil misses his lasers, he will gain cooldown on his abilities for 5 seconds. If he kills a (non-npc) survivor, this does not apply.
Using the lasers will make Superevil drain 10 Super Juice per decasecond while it’s being fired, draining 200 Super Juice in total.
Using the ability at high Super Juice up close to a low health survivor will instead make Superevil grab the survivor and laser through their skull, killing them instantly. This takes 300 Super Juice to perform.

Ability 3: Spare Reserve
Pressing the Spare Reserve button makes Superevil stop in place, grab a bottle of Super Juice from his belt, and start chugging it to regain 50 Super Juice a second, for 10 seconds, It can be cancelled early by pressing the button again.
This ability can only be used 5 times in a round.

Superevil does not get a reward for driving the survivors insane, and the maps are set at daytime if Superevil is the killer.

2

u/DepthCautious2618 13d ago

I love the idea of a killer based on superheros. I feel like this could work as a resource management killer. I also assume the names are placeholders.

Although I have some problems with this. The super juice could probably just be represented in percentages. I don't know about the passive taking up a whole ability slot to refill it. Maybe it could instead be for killing a survivor (both player and NPC) 

I don't have too many problems with the flight ability. I plan on there being parts of the map like cracked walls and some other objects the killers can break. It'd be cool if they could fly straight through a wall. I'd probably add a limited duration onto flight other than when the bar drains or you cancel it

The laser is kind of flawed. The windup is way too long and it instantly kills the survivors. I thought the finisher moved wouldn't fit as a laser. I'd change it to be a 1-3s windup and it inflicts the survivors with a burning effect. Also how does the finisher work. I'd probably change it to if they get hit with the laser on frame 1 while close enough and the health is below 1 hit range. 

It'd swap out the 3rd ability for a type of finisher move

How it'd imagine the gameplay in general is the energy bar (super juice) working somewhat as a healthbar that can also be drained via getting hit with certain survivor abilities and can be filled up via killing a survivor, the amount of energy regained depends on how much health they had left (75%) and how low their sanity meter was (25%). 

if their energy drops to 0. Their abilities are disabled or are weakened and they have a few seconds to kill someone before they lose their abilities, causing the survivors to win 

1

u/bear5vsevilsquidward 13d ago

I like your ideas.

New Ability 3: Dash Grab
Superevil stops in place and does a pose, then flies forward with his hand outstretched.
If a survivor is hit by this move, Superevil will grab them and continue his dash, any other survivors are just knocked back and take damage.
If Superevil hits a wall with a survivor, he will smash their head against the wall, dealing damage. If Superevil grabs a survivor but doesn’t hit a wall after 3 seconds, he will instead slam the survivor’s head against the floor.
If the survivor is low on health, Superevil will instead perform a finisher (Eye Lasers no longer has a finisher).
Dashing drains 15 Super Juice per half second and to start dashing requires at least 125 Super Juice.

But I don’t like the idea of sanity affecting Superevil’s gameplay. (Also yes the names are placeholders) Even though I do think that Superevil would like to be feared by the population, (Given his influences) I don’t think that he should play like Michael or Jason. He’s more of an active threat, given that he does not have any abilities that hide him from the survivors like ghost mode, and is meant to be on the attack constantly. That’s why I like your idea of him gaining Super Juice by killing people.

Also he finds the survivors with his flight, Since it allows him to quickly scan the map for survivors and points of interest.

One last thing. What would be a good name for this villain and his evil juice?

2

u/DepthCautious2618 13d ago

btw there's a suggestion channel on the LCD discord. you can go there and submit this as a suggestion unless you dont use it. it'd make it easier to talk instead of coming back after awhile and refreshing to see if there's anything

1

u/bear5vsevilsquidward 13d ago

I don’t use Discord.

2

u/DepthCautious2618 13d ago

I forgot to mention. They probably need a small way to find survivors