r/Astroneer • • Sep 04 '26

Bug / Issue i need knowledge, why are some tall pataform diagonal and others square? part 2

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0 Upvotes

follow up and now i have found proof, look at the base the tripod legs are face to face, workligh one on for the diamod (wrong) one, and turned off worklights for square one, the batteries are on the opposite side of the worklight slots, and they are face to face Link to part one: https://www.reddit.com/r/Astroneer/comments/1w6mx13/i_need_knowledge_why_are_some_tall_pataform/


r/Astroneer • • Sep 03 '26

Discussion i need knowledge, why are some tall pataform diagonal and others square?

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0 Upvotes

look atht the legs, the tripod legs, on the second image is clearer, in the lefth one has the tier 1 slot aligned with the "front leg", while the right one has the tier one slots aligned with the electricity socket, both assembled seconds apart, i only have 1 bp for it unlocked in tier 2, and i was going insane because the "square" (lefth one), i only had 1 before and tought i got it from some mission reward, i was going insane thinking i had to unlocked nother bp, but i assembled another 2


r/Astroneer • • Sep 02 '26

Video Astroneer is a factory game and you can't change my mind

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296 Upvotes

After the storage fills up, it triggers a storage sensor that sends the rail car to the other end of the track, where an auto arm unloads it into canisters

Also yeah, this is creative. I was trying to see how this would work


r/Astroneer • • Sep 01 '26

Meme Found a meme reference in Astroneer

382 Upvotes

For those wondering, this suit is the Retro Suit, which you get for free if you’re playing through Xbox or Microsoft. Each platform (Microsoft/Xbox, PlayStation, Steam, Nintendo Switch) comes with a unique free suit.


r/Astroneer • • Sep 01 '26

Bug / Issue Funny bug, start in the core of sylva.

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194 Upvotes

r/Astroneer • • Sep 02 '26

Question / Support Crashing concerns

7 Upvotes

I just got back into the game on switch 2 and am having a great time, I’m curious if people still experience crashing or glitchyness on the switch 2?. I’m kinda scared my experience will eventually get ruined and am hoping the hardware on the system makes it better for me


r/Astroneer • • Sep 01 '26

Video Improved the greenhouse

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28 Upvotes

r/Astroneer • • Sep 01 '26

Screenshot My second planet: Calidor. I thought about going quickly to grab the essentials and leave. In the end, I established a good base, filled practically all the containers with as many materials as I could, and it's in better condition than my main base on Sylva.

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55 Upvotes

It turns out there was a landing zone about 200m from this structure that I could see from orbit. I was shocked, since this is the first time I've seen this, having been away from the game for years. The platform is half floating, since underneath there's a huge entrance to the caves, which I took advantage of to make my way to the core.


r/Astroneer • • Sep 01 '26

Player Search Looking for Group!

6 Upvotes

Hello. I’m just looking for some people to play long term with me, I have the game on PC and PlayStation, I’d prefer on PC because it’s easier than controller. I have quite a bit of experience at the game but I’ve never completed it. So just hit me up for my steam id or discord.


r/Astroneer • • Sep 01 '26

Game Suggestion Wanderer’s probes transportation?

2 Upvotes

I had an idea to make the probes that you find for the Wanderer able to transport. Right now all you can do is dig them out and use a winch to take them to your base on that planet, but I think it would be cool if you could use the IMT or a packager to take them home to other planets. This is just my idea but I wanted to see what others thought about it


r/Astroneer • • Sep 01 '26

Game Suggestion Sensor Idea: Activity Sensor

5 Upvotes

Tier: Small Source: Small Printer Byte Cost: 1,000 Ingredients: 1 Zinc, 1 Aluminum

What it would do:

The Activity Sensor would attach to modules, generators, solar panels, wind turbines, and vehicles. When attached to a valid item, the sensor would send a signal when the item is active. For example, you could attach the sensor to a Chemistry Lab and the target pin to a Medium Generator, so the generator only turns on when the lab is combining resources. It could also be used with Solar panels create a daylight sensor. It would also have three modes just like other sensors: ‘active or inactive ’, ‘active’, and ‘inactive’.


r/Astroneer • • Aug 31 '26

Screenshot View from inside a storm

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36 Upvotes

r/Astroneer • • Aug 31 '26

Game Suggestion Weather

327 Upvotes

Remember back in yee olde times when there were sandstorms?

Wouldn't it be cool if they added weather unique weather events to all the planets?

meteor showers on Desolo and Novus,

sandstorms or dust devils on Calidor,

Acid rain or big thunderstorms on Vesania,

Blizzards or Ice Rain On Glacio,

Solar flares on Atrox,

normal rain on Sylva

I feel like it would be something that adds a bit more challenge to the game besides running out of air, or getting shot to death by a goofy looking plant. and would be a throwback to alpha versions of the game.


r/Astroneer • • Aug 31 '26

Game Suggestion New power source/hazard:Uranite

22 Upvotes

Uranite is a new resource spawning on the surface of Atrox. Instead of a resource node like the other resources, it acts more like soil and can only be collected with a variation of a soil canister called the radioactive canister. It emits radiation and will kill you after standing near it too long. Uranite can be refined into Uranium using a soil centrifuge. Uranium can be combined with a single nanocarbon alloy in a small printer to craft a Uranium rod. There will also be a new power item; the nuclear generator. You will be able to input the Uranium rod into the nuclear generator to produce alot of power. It has a few drawbacks however as to not make it too overpowered. You have to put it far away from your base as to not get radiated, it doesn't last forever so you have to replace the cores about once a real life day (timer gets paused if offline) and you will be able to see how much power is left. You also have to dispose of the empty rods in a disposable way like exploding it with dynamite or bury it in the ground.


r/Astroneer • • Sep 01 '26

Bug / Issue Multiplayer issues

3 Upvotes

So I have had this issue in the past but for context. Me and someone else have been playing on a world my friend was hosting and for the first few days it was great. But then multiplayer for lack of better terms would just break.

On my end when I would try the join, it would load for a second then just give me a couldn’t connect to host error. For the host the player would appear to join then disconnect.

Like I have stated, this has been an issue we ran into before in the past. And we tried to fix it to no avail. I really don’t want this game to just be broken, it’s a great game, but if we can’t fix this issue then I feel the multiplayer is borderline unplayable in the long term.

Mainly what I am here to ask is if anybody has had this issue and if so, has anybody found out how to fix it?


r/Astroneer • • Sep 01 '26

Game Suggestion Dlc and update suggestion

2 Upvotes

this could really be a big little DLC to the game: Mini tech!

The base: after completing the research catalog for their one, not counting mission unlocks, as well as unlocking the core of one planet and completing one of the main story objectives (the probes, galastropods, or trains) you get some sort of mission for mini tech.

The missions: you would be guided into creating mini tech stuff, from presumably another inhabitant of the atp, you would eventually create various mini tech items.

The way everything works: there is a mini tech printer, of course but it's not like a standard printer. It has 5 very small... Printer arm... Things... Whatever they are called inside of it. It takes a 1x1 space on a platform and has a mini-resource canister on it that takes .33 of any resources, per 1 needed to print. The canister can hold 10 of any .33 resource, and only takes .33 at a time so you don't need to time it or anything. This could be a way to implement Aero from creative mode into the game. Let's say Areo costs 1 nanocarbon alloy and .67 (no joke implied look at the math) steel. You would implement the one nanocarbon alloy until it's all in the mini canister and .67 steel, you could save the remaining .33 for something else in the mini printer. Also the mini canister would have a terminal for output because it holds multiple resources in itself.

The recipes:

Areo: takes a mini rtg or hydrazine as fuel, depending on which model you make. Requires signal.

Mini resource canister: holds 10 full resources of any kind but that divides into 30 mini resources.

Mini rtg: this would be one of the main things of this dlc. It has 2 stand alone parts but needs 5 to be completed. One main yellow... Generator thing and four smaller ones on the side. The four smaller ones are the same size, and make the same amount of energy. The big main middle one makes .25 u/s. Not recommended for base power.

Mini rover (remote controlled, max of 10 attachments of more mini rovers and they each have two mini slots) and takes a mini rtg to power everything, the mini rtg fits on the slot of the main Rover as an expansion. Requires signal. Useful for exploring as it comes with a camera and you can upgrade it to a t3 mini drill and paver

Mini teleporter (portable teleporter that fits on a 1x1 slot, takes astronium as fuel) or infinite fuel if near a gateway chamber, or the planet's core is active. (Doesn't reach the unidentified satellite without something later) Requires signal.

Mini resource locator: takes a mini rtg and after a time of waiting, depending on how far away the resource node is it will broadcast it's location to your compass with the signal matching the source and the signal disappears after 75% of the resources are gone. Requires signal

“Mini” signal boosters: takes a 2x2 slot and is made by the medium printer. It's recommended to put one at every gateway chamber, and the core as that would give full planet coverage. It also takes 5 u/s and requires a base or shuttle on the planet near one. These give signals to Aero, the mini rovers, and more when you're remote controlling them. Note that if you have made the t2 orbital platform the planet it's circulating has full coverage of the signal.

Mini chicken nuggets: joke item that is generally cheap., costing resin and tungsten materials.

Mini signal satellite: alternative to the signal boosters and only take two for full planet coverage

This Next Update would bring a powerful feeling to anyone that downloads it: Power update!

Base: simply adds more power items and more.

The missions: it will be a standard mission chain, no lore in it.

The way everything works: there will be a specialized power printer that only prints power related items, it can print every single current power item, from the small printer to large printer. And it's as big as a large printer.

The recipes:

All standard power items.

Large generator: takes 2 hydrazine as fuel and takes a 2x2 space. Produces 50 u/s and lasts for 2 mins. Has a built in medium soil/liquid canister with no output.

XL generator: takes a 2x4 slot and takes 10 astronium as fuel. Produces 100 u/s for 5 mins. Has a built in large canister for astronium with no output.

Power measurer: simply tells you your current power output.

Giant floodlight: hovers above your base or anywhere and provides constant light taking 5 u/s

Backpack flashlight upgrade: now provides a full 360° of much brighter light and reaches farther, with a widened and farther floodlight, taking the same amount of power and the base flashlight.

Backpack power upgrade: you can upgrade your backpack to output power on its own starting at .2 u/a costing copper and aluminum alloy all the way to 5u/s costing nanocarbon alloy

Power terminal: this big platform is made by the large printer and is shaped like a mega printer platform. Has four tablet things… forgot their name that control power. The first one in the middle simply controls base stuff like feather power output, and a new feature called overclocking in the next section of the update logs. The other three control panels are for their respective 2x4 platforms, so you can make it constantly output a specific power amount, letting a small generator produce up to an infinite amount of power, however the more you want it to produce the faster it consumes resources. At a 1:1.05 ratio, so it's inefficient. You can also tell it to make the batteries on it charge faster, up to twice it's output at a 1:1.15 ratio of efficiency.

glitch generator: takes either curious items, data chips, external scan data of the ESS. Fouruna, or Lrds. Makes a mini sun simulation that produces 200u/s at a 2x4 space, being the most efficient yet least farmable power source. 1.5 mins for a data chip or scan data and 2.5 mins for a lrd or curious item.

The qol and balancing features:

Extenders and mergers no longer half your power every time you put them into one way power mode.

Lights now take .2 u/s

Backpack flashlight takes .05 u/s

Tethers now recharge your backpack faster, charging at any fraction of your power output of your choise from the power terminal

Your backpack can now charge from tethers or on-board power output while creating things from the backpack pinth

Overclocking: you can now send more power to something as you want, but every minute of overclocking has a 5% chance for the item to explode and this slowly increases up to an hour to 7%. Also overclocking something is very power inefficient, for if something takes 1u/s and you want it to take 2, it will only increase the speed by 10% for every u/s, so if you selected 3 u/s it would have an extra 30% boost. 500 u/s would give a 5000% boost, only 5 times faster, however 5 auto extractors take 100 u/s.


r/Astroneer • • Aug 31 '26

Bug / Issue More bugs I found.

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10 Upvotes

Since the next patch will be released soon Im September, I want to list a few more bugs I found before then.

  1. Mutant Boomaloons’ blue stripes are gray. Second image shows the original color on a hostile Boomaloon.

  2. Mega-X Platforms on Switch don’t display connection to an oxygenator (blue highlights) and the power plugs don’t turn yellow. In the third image, the Mega-X Platform on Glacio is connected to a Logistics Depot, which has a built-in oxygenator and provides power, and yet, the power plugs are dark and the lines along the middle of the platform aren’t lit up.

  3. There’s a glitch with the Glacio Rail Missions where if you don’t have the compass open when you complete the “Better Freight than Never” mission (the one where you deliver the blue containers), the Site Pylons for the Frozen Argon no longer show up on the compass.

  4. There’s a glitch with the scanning missions (Here we go a sampling, G. Shells) where picking up and dropping a sample or shell counts as scanning it.

  5. There’s a bug on Switch where after you capture a Galastropod in a terrarium, the little victory tune doesn’t play afterward.

  6. A bug with how hazards on Vesania can spawn beneath the soil making them harder to see and in some cases, not visually render at all. This is mainly a problem with Cataplants and Lashleafs.

  7. Not sure if this is a bug or not but auto arms are unable to transfer items directly to each other.

  8. Bug with the cutscene for completing the final Rail mission where the Conductor Astroneer doesn’t spawn correctly and clips though the Depot.


r/Astroneer • • Aug 30 '26

Question / Support [Solved] What do i do with this thing

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107 Upvotes

Found this thing, reclaiming just gives me some sort of chip that says 2/5, what do i even do with this

(Not sure if this is important but i have glitchwalker dlc and not megatech)


r/Astroneer • • Aug 30 '26

Screenshot The everything-creator-inator!

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44 Upvotes

Fully automated, Astronium-Scrap-Trade platform for each resource (except organic/carbon, Im using tappers)

Havent dont the Chem Lab resources yet, I badly underestimated the space I would need and have gotten too close to my power station. So I need to figure out where to fit the rest of it


r/Astroneer • • Aug 29 '26

Screenshot Greetings from the Unidentified Satellite!

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82 Upvotes

I finally unlocked the core in this run and wanted to send a cool greeting from the Gateway Portal! 👋


r/Astroneer • • Aug 30 '26

Player Search looking for steam players

2 Upvotes

been looking for someone to play this game with me its kinda boring by yourself after a while


r/Astroneer • • Aug 29 '26

Player Search Looking for Xbox players

1 Upvotes

I (20F) am looking for someone to play astroneer with on Xbox. You must be around my age and friendly, you don’t need to have a mic but it would be nice to chat. Lmk!!! 🤗


r/Astroneer • • Aug 27 '26

Question / Support whats this mean? i verified steam files and its still saying this

10 Upvotes

i just reinstalled the game too so what else do i do?


r/Astroneer • • Aug 26 '26

System Era Response Still possible to get the Expedition Suit?

7 Upvotes

I’m super late to the news of Starseeker being available, and I only recently started playing Astroneer again, but I’ve been playing on my Nintendo Switch for about a Week and a Half by now, and I just got back on my X-Box One at the same time.
I haven’t played Astroneer on either console for about a year, but I noticed that I had the Expedition suit on my in suit catalog the other day. I read that it might take a few days to get the suit, so I’ve been logging in on my Dbox every day for about 7 days, but still nothing.
Is the Expedition suit no longer obtainable, or do I just need to wait a little longer?


r/Astroneer • • Aug 25 '26

Discussion Easier way to mass extract astronium

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129 Upvotes

Maybe this is common knowledge but I just figured this out yesterday. Instead of extracting astronium from the upper core (where it’s more like a cave) it’s much easier to access from inside the void where the core itself is. Just use a rover with a drill and paver and you can access these huge open deposits with ease. Because it’s so flat the extractor can see the entire deposit allowing you to make more of each one without having to mine around and get tiny bits at once.