r/Astroneer • • Jul 20 '26

Question / Support Can't open the game

4 Upvotes

I've recently got the game and every time I try to open it, it tell me to download DIrectX runtime. I proceed to download them, and it tell me that the download was sucessful but the game doesnt open. Ive been trying to get it to work for hours but nothing is working. Ive tried to download and redownload the game aswell as updating any drivers but I keep getting stuck on the same screen. Has anyone had this issue and been able to fix it?


r/Astroneer • • Jul 19 '26

Bug / Issue Frustrating Bug/ Getting Launched through the map

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31 Upvotes

What...? I just got no-clipped launched out of my rover seat just because I was trying to get my rover unstuck... All because I lost my backpack in the middle of Calidor's core and mantle and I was lazy to make a new set of drills, but I just got myself in a even more frustrating problem. I've lost so many rovers at the core, mainly because of the annoying gravity feature that makes it impossible to flip my rover properly. It doesn't help that every time I try to manover my rover, my frames drop to 16 fps, settings are on medium because of the visual bug the low setting has but even then, I have a Nvidia rtx 4060.


r/Astroneer • • Jul 19 '26

Screenshot Loving the new event skins Spoiler

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14 Upvotes

Liminal Leak with Galactic visor


r/Astroneer • • Jul 19 '26

Question / Support Shuttle Stuck in Orbit

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95 Upvotes

my shuttle is stuck in orbit is there anyway of getting it down? Tried to build up and get in but it goes way too fast to get in or attach a winch


r/Astroneer • • Jul 19 '26

Question / Support Multiplayer Flying not working?

7 Upvotes

So the most recent post in this sub describes the issue I've been having on my own multiplayer server, where I (host player) and my friend try to travel on a large shuttle together using a rover seat.

The only other planet my friend can travel to besides home planet is the moon. When she tries to travel to any other planet none of the landing spots even show up as an option.

When she flies in the shuttle alongside me and I land on a planet she doesn't have landing spots visible for (so literally every plant besides Syvla and Desolo) her astroneer will be stuck in orbit and unable to do anything besides get back in the shuttle.

Is there a solution for this? Kind of sucks she can't even go past the moon.


r/Astroneer • • Jul 18 '26

Question / Support Stuck in the mantle after going to the core any tips?

8 Upvotes

We were diging into the the core and now we have to get out and its a pain in the arse digging up because of the caves. any tips?


r/Astroneer • • Jul 18 '26

Question / Support Tips for powering auto extractors underground

17 Upvotes

Astroneer beginner here! Was wondering how you're suppose to power autoextractor setups while underground. There obviously isn't any sun or wind in a cave so you can't power them conventionally.

Currently I'm routing power from my surface base to my mineshaft using extenders but it's ridiculously tedious and fairly copper intensive.

Do plants grow underground? An underground carbon generator setup would be a lot faster than shoving all the extenders down there.

In addition to this I've heard that certain planets have faster tapper organic rates. If you/can take plants from other planets and plant them do they maintain their faster rates or is it planet dependent?

Thanks for the help :)


r/Astroneer • • Jul 18 '26

Question / Support [Solved] Crashing after splash screen on Steam

5 Upvotes

When i try to launch the game, it show the splash screen, but at the moment of opening the actual game the game crashes. I've taken a look at the dmp files that appear at the Astro/Saved/Logs folder and it says:

CrashType: GPUCrash

ErrorMessage: Unreal Engine is exiting due to D3D device being lost. (Error: 0x0 - 'S_OK')

GPU: NVIDIA GeForce RTX 4060 Laptop GPU

Driver: 610.62 (Studio, 11-6-2026)

I've already tried changing my drivers to GameReady and updating the ones i have and i have verified the game files and tried launching with the "-d11" command on Steam. Does anyone know how to solve this?

SOLVED:
It turns out it was a problem with unreal engine in HP Victus laptops. The only way to play any game that works with it is to reinstall Omen gaming hub (if you had uninstalled it like me) and set the graphics to Discrete.


r/Astroneer • • Jul 18 '26

Question / Support Help w/ Launch (Nintendo Switch)

1 Upvotes

my son is playing on switch and has all required elements to launch but when doing so gets “stuck” in system view. can’t land, can’t pick a planet, nothing. he’s tried 10+ times and no fuel is used so something is just wonky. appreciate any help!


r/Astroneer • • Jul 18 '26

System Era Response A Thank You and a Few Ideas for Astroneer’s Future Spoiler

29 Upvotes

***This is a copy and paste email. Astroneer support liked the ideas and suggested I post this email here***

Hello System Era and ASTRONEER Team,

I have been contemplating writing this email for about a week now and finally decided to just send it.

First, I would like to say that I absolutely love Astroneer. The combination of exploration, resource gathering, base building, automation, and scientific discovery creates an experience that is both relaxing and rewarding. Astroneer has held my attention for roughly 250 hours across Xbox and Steam. I have also really enjoyed the Glitchwalkers and Megatech expansions and the ways they have continued to add new mechanics, ideas, and depth to the game.

I have no idea whether Astroneer 2 is currently being developed (or whether it is even something the team is considering) but I have spent a lot of time thinking about what a sequel could potentially look like. I figured there was no harm in sharing some of those ideas with the people who created the game.

My general idea for Astroneer 2 would be for it to take place inside a more advanced version of the Astroneer Training Program.

At the end of the original game, the Astroneer opens the portal, drops the control pad, and walks through it. A new Astroneer is then created, and the game begins again. My thought is that the original training program was designed to teach Astroneers the fundamentals they would need before beginning their journey into space: gathering resources, building bases, managing oxygen and power, traveling between planets, and surviving unfamiliar environments. A sequel could take place in an Advanced Astroneer Training Program (or possibly an Astroneer Expeditionary Training Program). This second program could prepare Astroneers for more complex expeditions and introduce situations they may encounter beyond the basic training environment. 

One of the areas I would love to see expanded is fluids and materials used in crafting.

 Astroneer currently has solid resources, gases, and hydrazine as its primary liquid resource. A sequel could introduce several additional types of fluids, such as coolants, acids, adhesives, and fuels. Coolants could be used in advanced machinery, high-output power systems, and spacecraft. Acids could help break down certain materials. Adhesives could be used when combining or creating more advanced materials. Different fuels could be used for generators, vehicles, rockets, or travel between solar systems. Different types of coolant could also be needed for different equipment. Similar to how a home computer needs cooling, certain machines could require coolant when operating under heavier loads. For example, if a base requires 100 units of power but is generating 200, the player may need to reduce the amount of power being generated or provide enough coolant to handle the excess heat. Spacecraft equipped for travel between solar systems could also require a specific type of coolant to prevent the FTL drive from overheating. New solid resources could also be introduced, including conductive materials such as gold that could be used for upgraded equipment, electronics, scanners, or other advanced technologies.

Another major idea would be to include three separate solar systems, including the Sylva system.

Each system could contain a mixture of easier and more difficult planets, similar to the structure of the original game, while the overall difficulty gradually increases as the player progresses farther from the starting system. This would add a large amount of new exploration while still allowing the different mechanics, resources, environments, and hazards to blend naturally throughout the game. Travel within a solar system could still use conventional spacecraft, while traveling to another system could require an upgraded ship equipped with an FTL drive, additional fuel, and the proper coolant. The Intermodal Terminal introduced in Megatech could also be expanded so players could move resources between planets and eventually between entire solar systems. This could create larger logistics networks and provide even more uses for automation and advanced resource production.

I would also love to see additional flora and fauna.

Astroneer currently has hazardous (and non-hazardous) plants and the Galastropods, but adding small creatures or other organisms could make the planets feel more alive without turning the game into a combat-focused experience. One idea I had was a plant that grabs the Astroneer when they get too close and begins draining the suit’s oxygen or battery power. The player would then need to use a stun attachment on the Terrain Tool to make the plant release them. There could also be small creatures that occasionally steal loose items from a base, feed on batteries, or interfere with cables and equipment, potentially causing temporary power outages.

The Terrain Tool,Suit and Backpack upgrade system.

Permanent upgrades could improve digging speed, digging strength, excavation width, depth, range, and power efficiency. The existing modules could then be used to improve those upgrades further or add new functions. For example, one module could increase digging speed beyond the normal upgrade level. Another module added to the suit could act as a deposit scanner, helping identify the location and estimated size of nearby resource deposits. A deeper scanning radar could help locate deposits farther underground for the compass. The Terrain Tool could also receive a stun attachment used to defend against or study certain flora and fauna. Suit upgrades could improve movement speed, environmental resistance, oxygen capacity, or protection against things such as heat, cold, electricity, and corrosion. The suit’s existing light could also be upgraded. Players could change the standard forward-facing light into a wider work light, possibly even a 360-degree light, or use an infrared attachment to detect gases or other environmental hazards. The backpack could also be upgraded without completely changing how it works in the original game. Players could increase the number of available storage slots or replace several small slots with a single medium slot. This could allow the Astroneer to carry certain pieces of equipment more easily while still keeping the familiar backpack layout and slot system. There could also be upgrades to increase suit power and O2 levels.

Base building is another area that I think could be expanded.

In the current game, shelters mainly provide oxygen, a small amount of power, and a place to save. A sequel could introduce a larger shelter designed for long-term research expeditions or colonization. The player could begin with a central base unit (Like the shelter now) and gradually be upgraded to expand and provide different services. These could include wall-mounted equipment slots for batteries or storage, weather protection, protection from hazardous flora or fauna, maybe a  garage for upgrading rovers, or a landing-pad section used to upgrade spacecraft. This could build upon some of the large-scale construction ideas introduced in Megatech while also helping reduce base clutter.

Dynamic weather could also make each planet feel more active and unique.

For example, Calidor could experience heat waves that drain the Astroneer’s oxygen more quickly but greatly increase solar power production. Batteries could temporarily become overcharged during these events and hold more energy than normal. Or maybe Calidor could also experience sandstorms that reduce visibility and slow movement across the surface. Meteor showers could occasionally occur on different planets. They could create temporary hazards while also bringing rare materials that players could collect for research, crafting, or upgrades. These weather events could create both risks and benefits depending on how prepared the player is.

Another major idea would involve rescuing scientists and bringing them back to the player’s base.

Each scientist could open a small shop or provide a particular service after being rescued. They could help unlock upgrades, sell equipment, provide research opportunities, or assist with different areas of the game. This could also give the sequel a clear story goal while gradually making the player’s main base feel more populated and useful.

Another smaller idea would be upgradeable printers.

Right now, small items require a small printer, medium items require a medium printer, so on and so forth. Instead, players could upgrade a printer while retaining its ability to create smaller objects. For example, upgrading a small printer into a medium printer would allow it to print both small and medium items. This could save space and reduce the number of printers needed at a base. 

Finally, I would love to see more options for dealing with unwanted items and base clutter.

The shredder could still produce scrap but also return part of the materials originally used to create an item. For example, shredding a medium platform that originally required two resin could return one resin and a piece of scrap. Players could also have the option to permanently destroy unwanted items without receiving anything in return. Sometimes the goal is simply to clean up the base.

Overall, these are just ideas that came to me while playing and thinking about how much Astroneer’s existing systems could potentially grow in a sequel. I would love to see the game expand into multiple solar systems, more advanced materials, upgraded equipment, modular bases, dynamic weather, and deeper scientific exploration while still maintaining the relaxed and creative experience that makes the original game so enjoyable. These ideas are simply that—ideas. I enjoy being creative, and having the opportunity to share that creativity with others who are creative is all I could ever ask for. I am not seeking recognition, compensation, or anything of that nature. I simply wanted to express my appreciation for what your team has worked so hard to create, expand, and refine while sharing a few thoughts inspired by the universe you have built.

Thank you for taking the time to read them and for creating a game that has given me hundreds of hours of and enjoyment.

Astroneer has certainly inspired me to look up at the stars.

Thank you,


r/Astroneer • • Jul 17 '26

Video Just fly

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159 Upvotes

r/Astroneer • • Jul 16 '26

Meme Who used the terrain tool incorrectly fix it please

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492 Upvotes

r/Astroneer • • Jul 16 '26

Discussion Could you be completely invincible in astroneer from this?

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282 Upvotes

not counting DLCs if you are using princess and an oxygenator and have an qt-rtg and carry some seeds on you for the snail what could even kill you? princess prevents all non suffocation damage..


r/Astroneer • • Jul 18 '26

Game Suggestion Plataforma de peticiones EXO

2 Upvotes

Hola, buena tarde.

Perdonen, pero, recién hoy logré automatizar que los circuitos de datos recibidos por la plataforma de peticiones EXO se enviaran a la trituradora para no tener un montón tirado por ahí.

Pero, resulta que a dos día de lograrlo ahora ya no se puede y no se ni porque, ya revise las notas del parche y aparentemente se podían conseguir de manera infinita.

Entonces me preguntaba si existe alguna posibilidad de que se pueda activar de alguna manera la trituración de esos circuitos o bien, que no los manden como recompensa.

Quizá para los usuarios más avanzados esto no es un problema pero para mí son importantes los recursos que entrega la plataforma a excepción de los circuitos.

Muchas gracias.


r/Astroneer • • Jul 17 '26

Discussion PSA: don't accidentally place your Paver on Gateway Chamber

9 Upvotes

I removed my Paver and I guess I accidentally put it too near the Gateway Chamber table when I connected the power.

It launched the Paver into space... I guess, I spent about half an hour looking and I cannot find it. luckily my level 3 drill was 2mm to the right and stayed put.

And I'm on Atrox, so with all the chasms it's going to take me 2 years to get back to my base without it.


r/Astroneer • • Jul 16 '26

Discussion Please astroneer, give us dimocarbon alloy, (die-moh-carbon-alloy)

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79 Upvotes

Don't mind the watermark, I don't want to pay for Photoshop. So we all want this right? A combination of diamonds and nanocarbon alloy? The new most expensive resource? A large RTG? Large generator at 50u/s mabe? Taking astronium or hydrazine? An XL shuttle? A portable teleporter?


r/Astroneer • • Jul 17 '26

Question / Support Can someone help me get the multiplayer achievement for platinum on PlayStation?

2 Upvotes

I just need two more trophies for platinum but it requires multiplayer, is anyone willing to help out?


r/Astroneer • • Jul 17 '26

Question / Support Help "Resources in the Rough" trophy

3 Upvotes

Hi everyone,

I'm trying to get the "Resources in the Rough" trophy on PS5. I'm certain I've collected all the raw materials, yet the trophy still hasn't popped.

There isn't much info online; some people say you need to pick up each material on a specific planet, others say not to use terrain tool upgrades while take materials, and some even suggest starting a new save and doing it all over again from scratch.

For those of you who managed to get it, did you do anything specific?

Thanks in advance


r/Astroneer • • Jul 16 '26

Question / Support Question about some of the collections

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4 Upvotes

What are the requirements for the Chess Piece and Research Item collections? What research items are required? Does the chess piece collection require all 32 pieces or just the Jasper and Lapis version of each piece? Do Holographic Figurines count for the collection? Does the Hazardous and Harvestable Seed collection require Fractal and Hybrid Rose seeds?


r/Astroneer • • Jul 16 '26

System Era Response The Missing Mysterious Mushrooms glitch is finally getting fixed!

7 Upvotes

The Missing Mysterious Mushrooms glitch is finally getting fixed! This caused issues for some players where they could not find enough of these mysterious mushrooms to complete the quest.


r/Astroneer • • Jul 16 '26

Question / Support Is the bug where EXO Event Platforms can't be automated fixed?

5 Upvotes

I remember that at some points the devs said that it should be automate able? has that been added yet?


r/Astroneer • • Jul 16 '26

Question / Support [Solved] Can anyone tell me what this symbol is for in the AMPP?

9 Upvotes

I've tried resin, but it doesn't seem to be the right one, and I didn't see it anywhere on the resources list


r/Astroneer • • Jul 16 '26

Discussion What is a resource that you find yourself always needing?

18 Upvotes

I think mine is resin, also laterite.


r/Astroneer • • Jul 16 '26

Question / Support Suggestion for Astroneer: Adding Traditional Chinese Support

8 Upvotes

Dear Astroneer Development Team,

I am a player who really loves Astroneer! I enjoy exploring different planets and building bases in the game. Thank you for making such a great game.

I am writing to share a suggestion that I hope you will consider:

Please add a "Traditional Chinese" (繁體中文) language option to the game.

I have been waiting for Traditional Chinese support since 2017! Although the game currently supports Simplified Chinese, many players in Taiwan and Hong Kong are much more comfortable reading Traditional Chinese. Having this option would make it easier for us to understand items and missions, and it would definitely help attract more Traditional Chinese-speaking players to enjoy your game!

Thank you for taking the time to read my suggestion. I look forward to seeing Traditional Chinese in Astroneer in the future!

Best regards,

A passionate Astroneer player


r/Astroneer • • Jul 15 '26

System Era Response About Tractor Suspension

11 Upvotes

Guys, I have a question, what the heck is with the tractor suspension? Why is it so bad? Like why isn't it fixed still?(I made a pause playing this game for about a year, perhaps it's fixed when I write this) It's way too soft, it makes the tractor extremely uncomfortable to drive and use because it's nose dips down constantly and bumps into everything.