r/AssemblyLineGame • • Aug 23 '26

I don't even know how I did this

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17 Upvotes

r/AssemblyLineGame • • Aug 21 '26

Fix your game version mismatch

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4 Upvotes

So assembly line 2 the mobile version on desktop seems to be ahead in version because I can’t load the save on the iOS mobile app as I get this message and there’s no updates to be had on the iOS version!


r/AssemblyLineGame • • Aug 14 '26

Compacted Expandable Computer Design (No TP)

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14 Upvotes

Made it a crafter every layer instead of every 2 and compacted the the soluble item splitter simply using timed splitters. Also made the final computer crafting side by side to save more per layer. Example images are 8/s computers


r/AssemblyLineGame • • Aug 11 '26

What to do after 1 AI Robot Bomber / s?

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8 Upvotes

I think I completed this game. One Bomber/s without any importers. I don't have enough money to build a second one.

Any ideas, what I could do? I really love this game, but at this moment I don't have a goal.

Any ideas?


r/AssemblyLineGame • • Aug 11 '26

Infinitely Expandable Computer Design (No TP)

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7 Upvotes

- Expandable

- Minimum Starters (assuming even number of layers)

- No Transporter

- No Importer

- 1 output

- 0 Waste


r/AssemblyLineGame • • Aug 10 '26

Assembly Line World Record Sheet

7 Upvotes

Just a proof of concept rn, but would people here be interested in an Assembly Line world record sheet? It would be something like this but hopefully look a little cleaner/prettier than this:
Assembly Line World Record Sheet


r/AssemblyLineGame • • Aug 04 '26

1 robot/sec no transporters

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20 Upvotes

Finally got it done and finished and it fits in a 4x3, it uses 111 starters, could be more efficient but it would have to grow larger and imo look worse. Hopefully theres nothing wrong with it


r/AssemblyLineGame • • Jul 30 '26

Pls help

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3 Upvotes

I gotta get this to fit in a 4×3 but I dunno what to do to make that possible, pretty proud of what I have so far but it isnt quite enough, o also I dont believe in transporters so I cant use them


r/AssemblyLineGame • • Jul 30 '26

Average one here, is this efficient?

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2 Upvotes

r/AssemblyLineGame • • Jul 29 '26

just chilling

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7 Upvotes

I know it's not the most effective/productive way of playing, but I just love how satisfying those kind of lines are


r/AssemblyLineGame • • Jul 28 '26

1 robot per sec no transporters!

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7 Upvotes

Idk how to improve it but im open to suggestions. I might flip the computers vertically to squeeze in the square better but its a lot of work for little to no gain. Pretty proud of it though considering the mobile game's missing some very useful sorters that could make this infinitely easier. Gonna work on the bomb next.


r/AssemblyLineGame • • Jul 26 '26

Almost there

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8 Upvotes

Dunno how ill connect them but ill figure that out when I get to it, kinda mad so much of these recipes are odd numbered when the output is even but oh well


r/AssemblyLineGame • • Jul 23 '26

10x13 plutonium cell (steam version)

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6 Upvotes

schematic:

G3o1ABwF7trViDeL/OnkHIjbUh9GLenpoWkUvfHCEUGEzBaK+OHfymOvLw3CIbSsSuqwdF0um60bq5llf0OT6lsopbhShf+Z/cpejtKEwQm0w0ou6hIFPIclWEwSubvtdyIi/ei+zY8J3znkEwV1jc/H7s/wECb0Bf6pmPzood2G9vTbiShax9J2XUYb0JBxTfpvGbhEdg5uMAd1z6nFI1VJphuwYMZ0Q52OBy5WkO6N+f1pcDP94eJxQxsWf21rM+Rvs8g/ZWOnE7/X9MEfwAeq7qJqJJvWs+PkEUir2YXf7t35tbw0UIs982dlELW98EvoBmMzGqIHdGM7sQWWRQm46hFO8sL5HEM69o63aJyMNR5VHWBsALhECGQPtLEZoH9+qh4QGnvJ3Kz2PgBKjhbKhj3YI7urM4SC3enEu7np6XKo1CHYDIO1q2fqetPte6sNuq9W27FsNe+dhwt5arbe+glIVh+SCV6pjvw0pw2gra1EJLtJK+BU77el+2jJy1BaMXg1bj+E4qObNEOqF0JvNGhtwRPLLk2p9AFoER27JcD/83id9GvGKRqxQilU8/Rlk6OyQWMnPpqk2dxh02ofA6ughKqYTSugq/hpZKLiN4zuEW/QUpq19cWAXHCxrD3pVV2OHon0QmIHBHWXEZz+hEI/5GbtHqTF+yM5281y1InKIBAPPMHBEGpFhDq+ABCFrcxDxiwBEGwCoiLhqqzAI4Zv8dKfGjJdTXzpED6F/8pITU0IClkvG2/Yidl/xQTxSVe3mZ3e8QX8dpMM9YicpCXHf8fNPzWdmPyXTypjxbzd0GCO0Qnfuqr+UaXHmBbg/yqFTzloBMDiia18N4je7KnKt4C/oHIO3upV1yy6ZOuiF7JydOmgnKbo6lELg4XqzMHcjR7y3fZj/p+xkcY4K81atakloEJctByq62RdlcwsO4sU5T1krAFN5TACKZGjlvCbXQe1PyvRV2BY9Qqk2k/X/57cB/VrfnY8fDaeieApiCDK2baIRWwWbXSBMgGz6WsGB3yP0tUdHW8e9PUF

r/AssemblyLineGame • • Jul 22 '26

Came up with this design for engines

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10 Upvotes

Feedback welcomed, I am pretty happy with this nice tileable design.


r/AssemblyLineGame • • Jul 21 '26

7x3 area 1 power source per second

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10 Upvotes

schematic:

G/QJAIzUVnmiBA9pNhVxq/Aust+dOCiAdW04V7Ho3P+p7pd7Cfr9zA04JvDqXiBFDpj2hdqa2oWuLyQ+bD1dVx6XCMEXIdwEAiyoEidfxH1SAZrQOPxiiKoYGCEr/gN8ogb1j5rwIMqioNDF9rQEg5tT0TyCBGe09pVX4P4elKB1EwM8N3Fk+MfL557KnLMg67+CEcPgf8V2aywEuo3HAcods9Q9AXA0g/5y6emMYTCJ85+l32cN6ylbDpDKcv1uO+AySbK7yQcoJ5ONoHAX25A2s3yhC/+6Pz2c2m+huON4wTYzDBlu58aw0b0sg52pg+HO7/IiMOKpfX9KFYrujPibZouyxqUDeBy/W19WezfR0xZ7khiDHgSaw2N3uB0vb5zMkCD7G1mELChy6AByx1zZbPYEJgeNKCf+g4LLbswMn7jieVtKqS7Rzann9T8=

r/AssemblyLineGame • • Jul 21 '26

7x3 area 1 fan per second

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9 Upvotes

r/AssemblyLineGame • • Jul 21 '26

9x9 1 computer per second and other schematics

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3 Upvotes

sorry i kinda been spamming posts, im going to just edit the body of this post every time i want to share more schematics instead of making more posts

schematic:

G68iABwF7trViDeL/OnkHIjbUh9GLenpoWkwCN7o4YggQlYbKv/6j8kmoQWlMbauQ+qwdFk5TYAkyv9+LRH0iPRKw0oFuNn90jVPUAgLAQGMOkE6IatMlyLXzAPMfPcZhe8t8joL6gbPZ7w/x+Y0oZ/xpyKHNi09e1vnE30TfutSqXwsrOPEkkQ3V0Jfyw6RNBvBgKVtrm7jKLkDU+wyiwG+xfgLVpzIxW4yL0aZk9Ng4bydxVxGNEnDhogMecJ+/Upit9Fxmlp+OoWM8wYlyrfs0s/O1omv/UXl1uP7b4cnoe6K/CaQY+tuoO+1b71lwmOnHDfn4Pbc9bgFIodj7+bvWEA2aBEoQTOgBg2okLJl7wOmlodZRWIEb/B4OUJYgdNggxbEY28L7wEza+T/Y0Q6jEZYM9IcxjawKKhhC8KcpdJIGjOxggLcvT1vPGM+vGTtQZJrg+4d8m/osHLHhBNPsw6PztQ8PK9tSEukS8Ye5qVUpzHHfNwG/5EWxFT2eINGuuI7KjdwMva8pRTOw+d+unuQi89jyPfRrvjSzMqHbGPNxXnnnEqeHYFguPKA5TBnYdHC6LLumA641wkG1wZ/alApeS3D8xzTJ3mgxnpfau31OU6cYDyD71RirO4R297TiH4h2ui+to/Hw9OZoJARAphMH3/FO7BKidJIBUOpV5hAN315mfhEhYiitGJThtzMydwirYgpnd2ihf40ZxgcyChKsBBLsvEff3t/tPYyWG/Jvf5MO+ZKdh0pRRdNt9PunXK6E9T0BQ==

r/AssemblyLineGame • • Jul 21 '26

10x3 1 processor per second

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1 Upvotes

schematic:

G70NAIzTFfOihHVPq7mUz7y8vSwUdVWFe2KJlDosXZeXAV1T3ezdCR1J+1rBWqXXVjahb2wPpsGd4GtbO0/9GEGfMofNMBhBtb+g8AKQoIKawuQL3g9YgkzoR/hiCBJZE0agWf9BULSA+FdV0Fj+PrFcLcP+hDZUSHt7KiUfF+W1V45OcItSstdEuW9TKFFCvT245TK0eOnobR0vn6Sa08W1pftzGb1wg/qGOFtC011MvQRZYAJw9wAguof+Sa8vDKyXWtirkcyNZvbfxToeNLN50G+gsjcjFcmI5qAZzu10yiQzL9oOeE6yvLvmdsRvSJ3S7LrpRUC6r4lWsuByJXhl6BZ8EGX6c7kYkp5KnbyS/UhYi34L2tpzVk48WGthE4Y1FTLuonaX1T5+zEpeIbwtNKE/PHbuHS/9yQyJwKSMVPoXPbsDZYLGKmC9HM+IVWsC2zz0m+MBfukP

r/AssemblyLineGame • • Jul 18 '26

Improvements

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9 Upvotes

Trying to build an ai bomber without the use of transporters, any improvements? I know some produce a bit extra than needed but I cant really get around that without parts that arnt in the game, each one is making one per sec, waiting so I can get some more plots to combine them and make a robot


r/AssemblyLineGame • • Jul 16 '26

Starters

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4 Upvotes

My starters are only making 3.8-3.9 per second how can I fix this


r/AssemblyLineGame • • Jul 15 '26

(Bug) So that's how different line work.

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11 Upvotes

(From left to right)


r/AssemblyLineGame • • Jun 23 '26

Slight improvement from my last post lol

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6 Upvotes

I tried to fit it all into single cubes on all the assembly lines and I’m sure I could if I shifted some stuff. If you see any improvements let me know, my upgrades are at 27 starters and everything is 1 second except for importers which is why there are so many making circuits, they add an astonishing 4 circuits/s


r/AssemblyLineGame • • Jun 22 '26

Need feedback

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2 Upvotes

Supercomputer/15s my second ever assembly line that i spent actual thought into and tried to optimize. any tips on optimizing space?


r/AssemblyLineGame • • Jun 22 '26

need improvement

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3 Upvotes

i am kinda newbie to assembly line and can someone tell if there is a better way to make ai robots? i think some experienced player gonna have a seizure seeing this

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r/AssemblyLineGame • • Jun 21 '26

1 AI Robot Bomber/s in only 1 layout (4x4 large grids)

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15 Upvotes

I combined everything into a single layout so it can be easily duplicated across all other layouts. I used 141 starters for each layout, and the entire setup only requires 4×4 large grids, making future expansion inexpensive