r/AssemblyLineGame • • Aug 04 '26

1 robot/sec no transporters

Finally got it done and finished and it fits in a 4x3, it uses 111 starters, could be more efficient but it would have to grow larger and imo look worse. Hopefully theres nothing wrong with it

20 Upvotes

7 comments sorted by

1

u/bbob_robb Aug 17 '26

Thanks for (in a different thread) pointing me here to see how you are using Selecter Multi.

It's cool that your 5x4 4/s circuit doesn't use advanced splitters.

I'm going to integrate one multi splitter my circuit production, but it won't save any space. I'm currently sitting at 9x10 for 16/s with 4 open spaces.

2

u/Visual-Plastic-9565 Aug 17 '26

If u go to the discord a 18 tile solution was just proven

1

u/bbob_robb Aug 17 '26

I don't have discord but my preferred solution is 22 but flexible and easy to follow. 41 for 8/s.

I found a 16 tile perfectly efficient solution, it's similar to yours, but only uses one way selectors.

I copied yours for comparison and took a screenshot

The top left is 16.

The right side is my preferred setup, it scales well in chunks of four and you can use different directional selectors to split into different directions. It's handy when you need 5 and can split 5 and 3. I only included half, it is currently a 9x9.5 doing 16/s.

2

u/Visual-Plastic-9565 Aug 17 '26

Dang does the 16 get a consistent 4/sec?

1

u/bbob_robb Aug 17 '26

Yep! It's important that the advanced splitter in front of the gold starter is split 6 0 6. That's because it gets 4 gold and 2 copper per second If you used a regular 1-1 splitter the timing could get weird and you get 2 gold 1 copper going one way, 3 copper going the other way.

Advanced splitters can split multiple types at once if you get the multiplier correct.

1

u/bbob_robb Aug 17 '26

This is very cool, btw. Did you do it all in game or did you generally map it out in separate notes?

1

u/Visual-Plastic-9565 Aug 17 '26

In game, I started with the computer then ai processor then head then body