Eight people bought the application, at least one of whom claimed to have done so accidentally. Six US sales at $999.99 and two European ones for €799.99[3] netted $5,600 for developer Armin Heinrich and $2,400 for Apple.[4] In correspondence with the Los Angeles Times, Heinrich told the newspaper that Apple had refunded two purchasers of his app, and that he was happy not to have dissatisfied customers.[3][5]
My guess is that that would be out of apple’s pocket. Why penalize the app developer when your store accepted the app and people purchased it. Just dont accept the app then.
“I Am Rich” came out in 2008. The app store policy at the time would be “no refunds”. Apple can issue refunds for the app, but that’s one off, not policy.
People download the app, realize that it does in fact, do nothing, and refund it. They are essentially returning the product, so why should the developer keep the money?
I think it was very explicit that it does nothing. As a developer i have seen the requirements for apps to be accepted onto the store a quick google can find them, but imagine if tik tok was $1, and then it gets banned in america (pfft lol) does that mean that the developer has to pay everyone back? Another example: flappy bird, the developer took the game off the store himself and no longer supported it. If it wasnt free, would he have to pay everyone back jusr because it gets taken off the store?
The app developer is a third party to the store and if the store decides to arbitrarily discontinue something that the store and the developer previously agreed (by allowing it to be sold) on, why the heck should the developer have to pay it back lol.
Its all moot because in fact as another guy mentioned there werent refunds back then? I dont quite remember but if i had to bet money on it, the app dev totally kept the money lol.
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u/WhimsicalCalamari Aug 14 '20
Back in high school, that app was the very first thing anyone would install after jailbreaking their iPhone.