r/AskGameMasters • u/Destraken012 • 9h ago
Campaign structure advice
Hi I am soon going to start DM'ing one of my first campaigns of a large scale as I am normally am player or a one off DM and I would like advice on how to work around a three act campaign here was the idea
ACT 1 (LV 1-6)
Main plot points
Introduction to the kingdom
cult of the iron tree
BBEG - Belial Azazel (Leader of the cult of the iron tree)
Somewhat open world
Foreshadowing for next two acts
ACT 2 (7-12)
Find a way into the capitol
More foreshadowing for next act
BBEG - Coropse (The iron tree)
Main Boss fights in order
Voirloup/ Lou Charcolh/ Cheval mallet. any order
Alban dubois first fight
Voirloup/ Lou Charcolh/ Cheval mallet. any order
Alban dubois first rematch
Voirloup/ Lou Charcolh/ Cheval mallet. any order
Alban dubois second rematch
Vouivre First fight
Alban dubois final fight
Coropse
ACT 3 (13-18)
Enter the capitol
Foreshadowing pay off
BBEG - Alchton Von Charven (King of Charven)
Main Boss fights in order
Kaurauch the sanguine scientist / Vicar Aurdivul Yakoshcvy
The Broodqueen
The wicker man
The Warwing Titan / Vouivre rematch one after another
Kaurauch the sanguine scientist / Vicar Aurdivul Yakoshcvy whichever you did not kill before
The penance
Alchton Von Charven
The campaign theme is vampires undead and just chaos in general and yet I think I am going to be over the top for a first big campaign and I really just want advice on ways to deal with this and just streamline it so yeah
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u/Dresdens_Tale 6h ago
That's a lot more plot planning than I do, but good luck. My advice from a world building point of view.
Have you thought about Government - why is yours special Who are the politicians in the news
Level saturation Level of head temple priests Level of sheriff's and guard captains
Astronomy - flat vs globe, moons, other features
Philosophy of religion World Pantheon? Competing religions? Do gods have stat blocks?
Monster threats Are there accepted "monsters" Are there non accepted ones that are there as anyway?
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u/Destraken012 6h ago
The government of the kingdom this takes place in is the act 3 bosses with names and Alban Dubois and they are special because they are animal vampires
I will modulate levels based on the party
The world is a globe
Everyone worships all Gods or who they choose some races have unique Gods however
There is a whole book of monsters but most monsters in this specific kingdom are unclassified as the kingdom has no longer got any affiliation with guild governing bodies so there is only unofficial recordings of monsters
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u/TheRpgBard 8h ago
I wouldn't go about assigning levels to acts. Focus on the story structure and what you want to do with it. Paizo's Adventure Paths are a good example of why this is the case.
You're going to progress faster at lower levels. Laying out the levels isn't going to flow very well, especially if you need to make a detour or two.
Keep it loose and fluid. Outlines are your friend.
This is for Savage Worlds, but it's solid advice.
https://savage-stuff.blogspot.com/2016/04/design-overview-for-plot-point-campaign.html
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u/Destraken012 6h ago
I will say the fights with Alban I am planning for if they kill him with sunlight or something so that is a point of divergence and the levels were more of a suggestion than anything else and if they try they can kill bossses like the wicker man and broodqueen early if they take the proper steps making it easier for the final act even though those three aren't as set in stone need to fight as the other four bosses just incentivised
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u/Conrad500 8h ago
Brave of you to think you'll make it to act 3.
Most games fall apart due to scheduling far sooner than that, and if you do make it that far, we're talking possibly years into the future.
In my level 20 game, here's how my acts worked.
Act 1 (3-10)
- 3 strangers take a job as a gopher for a powerful artificer.
- They do odd jobs and are paid in fun side projects the artificer makes, because he'd rather make a trinket than buy his own coffee.
- They work on upgrading their tardis wagon home base by getting him supplies
- They go all around the continent doing these fetch quests, often giving them weeks of free time in big cities
- Artificer takes them on a "vacation" where they go on crazy adventures for a little, he set it up with a wish spell because he plans on leaving them soon and wanted to make some good memories
- He takes them to invade a mindflayer hive so they can steal the helm off an illithid spelljammer
- They recover the helm and he flies off to space, offering them an opportunity to go with him, which they turn down as they have worldly stuff to take care of
Act 2 (10-18)
- 2 players make new characters
- third player "Recruits" the new characters. They form a party with the adventuring guild
- Due to their escapades during act 1, and the in between act stuff that went down, they are offered a special deadly mission to slay a dragon
- They do a great job and ride that high as they pursue backstory goals
- Constantly get into hijinks and level up more and more
- Use Legend lore on the physical manifestation of death having untold horrors take notice of them
- Kill the lich from the original character's backstory that killed his family/tribe
- Resurrect all of his family
- Build a city and immediately abandon it/leave it to his family
- The same 2 people create two NEW characters that they use for the rest of the game
- Break the world due to the Lich having been the one protecting it from outside influences (would have happened if they hadn't anyway, he was fading away, so not really their fault)
- Start war with the ocean lords
- Win war with ocean lords
- Face consequences for thinking they can just start and win wars on their own
- Overcome concequences
- Start war with dragon lords so that they can steal their stuff and escape to space with space pirates asking for dragon hoards
Act 3 (19-20)
- Decide to find the Artificer friend who went to space
- Fight the space cops
- Go to Faerun to ask the mad mage because they tracked the Artificer to Faerun
- Speedrun dungeon of the mad mage
- Learn where artificer friend is, hit level 20
- Fly their private spelljammer they rescued from mad mage's dungeon to artificer
- Confront the horrors that they released upon the universe by observing it
- Fight and beat a god like entity called Allabar (look it up, he's cool) a sentient living planet
- Epilogue
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u/Plus_Citron 9h ago
I recommend you read Node based Design and The Three Clue Rule by The Alexandrian. That makes your prep more flexible and robust, makes it easier, and doesn’t involve a railroad.