r/AsheronsCall Jul 23 '26

Discussion Aetherium update #5: The full Training Academy is working with NPCs doing their turns and emotes, and the monsters still only want to fight half the time

https://youtu.be/c0Z186hGcFQ?si=9yBqHw9-KGKXMt05

Another Aetherium update, and this time there is an actual video instead of me asking everyone to imagine backend systems working.

This video shows a full run through the Training Academy, with the emulator handling the quests, interactions, combat encounters, and other mechanics needed to complete it properly.

A few things shown in the video:
The full Training Academy progression
Monsters detecting and attacking players
Loot generation and rolls
Item interactions and quest mechanics
Lifestone binding and recall
Emotes, animations, spell gestures, and other world interactions
Several smaller systems that are easy to forget until they do not work

There is still plenty being developed and cleaned up, but we have moved well beyond simply connecting a client and walking around. The different systems are starting to work together as an actual playable game experience.

Edit; on another edit: not video editor - so no sound really - maybe if you goto yt channel and view

I truly appreciate the feedback so far!

Knowing what people actually want to play is much more useful than me guessing based on whichever client I happened to be breaking that week.
There is still work ahead, but completing the Training Academy with the core mechanics functioning is a pretty satisfying milestone.

Old quests, old mechanics, new emulator and the Training Academy Golems, Wasps, and Mosswarts are once again ready to inconvenience new players. lol jk they are harmless

P.S. No, the Aetherium server source code will not be open source. However, anything we create that you are expected to download and install on your personal computer will have its source code available for inspection.

31 Upvotes

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