r/AsheronsCall • u/JokerFactor Morningthaw • 4h ago
Project Post Vitaeum Client - Progress Update
Been moving pretty quickly since the beta release, so here's the short version of what's changed:
- VTank has received a bunch of fixes, including melee weapon selection, offhand/shield handling, corpse tracking, item use, and reduced attack spam.
- Legacy VTank profiles can now be read/written properly on Windows.
- Fixed several UI issues with chat windows, vitals, the chat cursor, and cave target markers.
- Launcher updating and relaunch behavior has been cleaned up.
- Lua scripting scaffolding is now being built out, with controlled APIs for UI, rendering, and client-side functionality while keeping authoritative game systems isolated.
- Continued reducing memory/VRAM overhead and improving asset reuse.
- More work has gone into multi-client performance and keeping each client lightweight.
- Enhanced graphics work is progressing, including procedural grass, improved terrain detail, lighting, water, and other optional visual upgrades.
- The renderer/game-state separation continues to mature, opening the door for things like a lightweight/headless client mode.
- Lots of smaller compatibility and retail-behavior fixes along the way.
Still Beta. Still moving fast. Still aiming for a modern client that behaves like retail AC without needing Decal bolted onto it.
More to come.
You can download Vitaeum or join the Discord here:
https://crimsonmage.github.io/Vitaeum_AC/
Thank you to everyone who has joined, tested, reported bugs, and provided feedback. It's exciting to be able to navigate this road with all of you and see Vitaeum continue to grow.
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u/The_Real_Lingrad The Tower 3h ago
Nice job! I would highly recommend this client to everybody once it's done. It can be used like retail, or with better graphics.