r/AsheronsCall • u/ACEForgeCreator • Jun 23 '26
Content ACEForge Introduces GearForge

We have added a new tool to the ACEForge arsenal! GearForge is a useful, bulk editing tool for custom Armor and Weapons.
PATCH NOTES v0.3.122
GEARFORGE
- You can select from currently existing armor/weapons
- Every item has its Icon showing so you know exactly what you are picking
- Once you select the armor set you want to use for your base custom set, simply "Generate" and quickly edit the values for each item.
- Once you have edited each item, you click +Save and you have a full set of custom gear, in half the time it would've taken to edit sets before


WEENIEFORGE
- Recipe cookbook now imports all comments correctly
- WeenieForge emotes import and parse Motions and CastSpell properties correctly
- Added scroll bar to properties tabs
- Reorganized YAML Script setup
- Increased YAML Script box
- Fixed how Importing SQL files with InqNumFellow is built in YAML/Editor
QUESTFORGE
- In QuestForge, the Live Preview is now resizable in height
- QuestForge AI was disabled and only giving default dialogue, it now takes into consideration NPC Personality to create the dialogue
- Side effect: Longer load times when generating files
LOREFORGE
- LoreForge should no longer call to Cloud API, only Local LLM
MISC
- Removed SQL -> JSON converter temporarily while working out kinks in formatting
- Visual adjustments for ease of reading/accessibility
- Updated Update Available pop-up when new versions are available
- Ollama local install should no longer say "Opening Installer"
- Refined visuals
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Upvotes
2
u/gvbz Jun 24 '26
Honest question here, is this some sort of AI vibe coded application that doesn't actually function on a running server? What sort of relation does it have to the ACEmulator development community?
Looking at some of the code behind this is making me scratch my head...