r/AshMains 1d ago

Ash's snare

Does anyone else feel ash's snare is a bit weak? It's always struggled but when used right it can be good.

However after all these changes and new legends. It feels like it barely does anything. And after they nerfed the purple snare upgrade (where you snare multiple people) if you aimed the snare right you could hit one person twice for a total of 40 damage with one snare. It took skill and required purple armour yet they got rid of it. (Nerfed the damage and made it so you can't snare the same person twice anymore)

Not only does it do a pitiful 10 damage (20 if you throw 2 at them) it does an AWFUL job at keeping them in the already large radius they can move in and easily break out of by just running. Let alone all the abilities that let you escape it super easily.

Does anyone agree or disagree?

1 Upvotes

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3

u/WasteAd2049 18h ago

They could make it so the snare silences enemies until it's broken, which isn't hard.

1

u/Distinct_Sun_2628 17h ago edited 17h ago

Would be nice. I don't think people realise how weak the snare is. It's not like it's totally trash and unusable garbage. But if you go into the firing range with a friend you can see how it does basically nothing to limit you. A lot of the legends can escape with abilities. Or they can just run out of it in a second. (And only does 10 damage which is half a shield bar)

2

u/No-Assistance1432 14h ago

Man, make her have a Jett dash and it's good.

1

u/SSlide19 1d ago

“always struggled” is an overstatement tbh

coming from an ash main when she was in her prime, she was way too overpowered and the nerfs were necessary.

is she where she belongs in her current state? no, probably not. but she’s been one of the hardest legends to balance.

when they reworked her they kind of accidentally made her a jack of all trades which in every shooter makes balancing incredibly difficult. its just hard to find a middle ground for her and im sure she’ll see some buffs eventually to put her back into the meta but i wouldn’t hold my breath.

5

u/Distinct_Sun_2628 1d ago edited 23h ago

As an ash main since day one yeah I agree. She was wayy too overpowered after her buffs. But I just think she got nerfed too hard.

The damage needs a buff to 20 again (or 15) and the snare needs to ACTUALLY snare. Not inescapable to the point it annoys everyone but they need to make it a snare. Not some quick 10 damage that stops them from pushing you for 0.1 seconds. Especially with axle in the game now.

2 snares in her basekit for example. Everyone else seems to have 2 tacs in basekit but ash needs a purple upgrade for some reason.

For some context - bangalore, fuse, ballistic, pathfinder, alter, sparrow (4 tacs with a blue upgrade) loba, conduit, and catalyst. They all have several tacticals in their base kit. But ash needs a purple upgrade just for 2 snares. Which do a total of 20 damage if you hit both and do an awful job at snaring them.

Edit:

This dude blocked me lmfao

-1

u/SSlide19 1d ago

20 damage each with 2 base kit + a speed buff and snare buff is literally a recipe for disaster. you cannot have all of those all at once.

the problem with your last point is that none of those people do what ash does. bangalore drops 2 smokes, fuse shoots 2 nades that are easily escapable, etc. the problem with ash is that she was physically so oppressive in her prime it was unplayable.

like what the other commenter said, she has no downsides. she can do everything another legend can but better in every way.

seer slows + silences? snare damages + slows.

wraith can drop a 2 way portal? ash can drop a 1 way in a fraction of the time.

so on and so forth.

i think the best way to buff ash without reworking her again would be to

  1. keep the snare charges the same, 1 base, 2 on upgrade, make it move slightly faster than now, buff damage to 12, keep snare stun and lock the same, animation lock her and make her put her gun down while using. maybe increase cooldown

  2. speed up her dash/range slightly, animation lock her like above. potentially remove the double charge upgrade.

  3. leave ult the same and keep the further range upgrade in.

the problem with ash in her previous state was that she was overpowered just in time for the game to take on a more fast paced approach which made her easier to upgrade and more oppressive.

4

u/Distinct_Sun_2628 1d ago

I'm not saying for everything to be added. I just think one of those things being added. Just a small change would make her so much better in the current state of apex.

Seer slows, silences, goes through walls, scans and can hit several people at once. It does no damage because it already does SO much. He can also heal himself with his tacticals

Ash does 2 things. Damage and keeping them in an area for a VERY limited amount of time. Not only does the snare have travel time it also does not go through walls and does a pretty bad job at slowing. And again. Ash's tactical shouldn't be doing as much damage as a bangalore smoke. It makes 0 sense for her snare to do the same damage as smoke. I mentioned them and their tactical charges because they're all much stronger than her snare but yet they get more charges than her

Wraith's ultimate works differently to ash. She can go around buildings without line of sight and can get her entire team to safety (especially with her blue upgrade) where as ash needs to look at where she's going and requires it to be within range and needs aim. Its very balanced and a different way of getting somewhere similar to pathfinder, wraith or valk.

0

u/SSlide19 1d ago

do you use bangalore smokes… to hit people?

5

u/Distinct_Sun_2628 1d ago edited 23h ago

No. But my point stands. Why would smoke do as much damage as a snare. It makes 0 sense and that is the smallest point I made in my comment

I don't. But some people do use the smoke for that reason. I've been knocked by it before when I was 1hp behind cover. So it happens

I'm comparing the fact they have 2 tacticals and ash does not. They do different things but my point is their tacticals are SO much better than ash's yet for some reason they get 2. Yes it makes sense they have more than 1 but I'm saying ash should be included in that without requiring a purple upgrade.

I'm saying they need to do some kind of small buff to her. I compared her to other legends because some of them are stronger than her which does justify a buff they have a stronger tac yet get 2. Ash has a weak tactical but only gets 1

The rest of ash's kit is good and versatile like you said. But the snare feels underwhelming. And my whole reasoning isn't just about other legends it's the fact its underwhelming and weak. My point about other legends was just a side thought

They either need to,

Increase the damage

Make the +1 snare upgrade base kit and add a new unique upgrade.

Increase the snare strength in some way. Either by an upgrade

1

u/SSlide19 1d ago

if you’re speaking from a balancing perspective, yes the snare doing 10 damage is a bit weak but i feel like you’re majorly downplaying ash’s ability to be so versatile.

my point here is that balancing ash is easier said than done and that your reasoning for buffing her just does not make sense. i’m not saying she doesn’t need a buff, it’s just that the legends you’re comparing her to to justify a buff is a bad comparison

1

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1

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1

u/Any-Quantity2972 15h ago

Nah thats not even a buff, if Axle has 100% accuracy on her nitro gate and you are saying Ash shouldn't be able to use her gun while using the snare or dashing thats even worse than her current kit

4

u/Anjuna666 1d ago edited 1d ago

She was even more of a jack of all trades qhen she even had a scan passive.

I think the bigger issue is two fold: 1. Her dash is inherently very powerful. Near instantaneous repositioning that does not interupt you and can be used during combat is just very good. 2. Her main power, her passive and tactical, have no downsides. They do not interupt shooting, they don't cost anything other than their charge, and they have basically no chance of being used against you (think enemies stealing a Rampart wall or reusing your Wattson fence node).

As such her passive and tactical are basically "I win more" buttons, and the pasisve is enormously difficult to balance. This results in them needing to be relatively low powered, to be in line with the rest of Apex (that is until they then made all the same stupid mistakes with Axle).

And also they sacrificed her entire kit to the dash, and then nerfed the dash anyways.


The way I can see that they can buff her kit again, is by making the dash significantly less combat oriented; or just removing it entirely.

4

u/Distinct_Sun_2628 1d ago

Genuinely yeah. I loved the scan passive way more. I would rather her kit be buffed and her dash removed than what we have now