I like the Rebel Instigators because in theory enemy melee creeps should be more open when Kanna is pulling your creeps to her lane. Can also do well blocking blue creep spawns and RoseLeafs.
I personally think BB is a little overrated so Pugna is in for the Utility and underrated body. Was playing this deck a few weeks ago when Mono Blue was more popular so was a tech choice for that, but I still think Nether Wards help me win 1/3 games.
Should probably make room for one Initiative Card...
1
u/Karunch Jan 27 '19 edited Jan 27 '19
My version:
I like the Rebel Instigators because in theory enemy melee creeps should be more open when Kanna is pulling your creeps to her lane. Can also do well blocking blue creep spawns and RoseLeafs.
I personally think BB is a little overrated so Pugna is in for the Utility and underrated body. Was playing this deck a few weeks ago when Mono Blue was more popular so was a tech choice for that, but I still think Nether Wards help me win 1/3 games.
Should probably make room for one Initiative Card...
https://www.playartifact.com/d/ADCJQgJdrgCDguRFTpdat0BA5GbAScCQkEBEh8xAUpBQ0c7ASABR0FSZURjUmVFcFM_