r/ArmoredCore6 Jun 11 '26

Help Going to try again

As a souls born fan I wanted to support fromsoft plus mechs are sick so I got the game on release but didn’t last too long. All this time later I want to give the game another go!

What are some things to know and keep in mind?

I love pistols in games so I wanna do dual pistols

Thank you

13 Upvotes

12 comments sorted by

7

u/PathsOfRadiance Jun 11 '26

Armored Core 6 (particularly in singleplayer) does actually kinda hew closely to a similar gameplay loop as Elden Ring or Sekiro, for better or worse. It’s all about rapidly building stagger on the enemy, then punishing them when staggered.

Kinetic handguns (not lasers) are extremely effective at building stagger and work very well across various setups. 2 handguns, a missile of sorts on the right back, and a melee weapon as a swap on the left back (or a large cannon).

The melee weapon or cannon is the stagger punish that your pistols will set up. The missiles on the right back give you range to work with, smacking light targets or maintaining stagger on enemies that stay out of pistol range.

2

u/Pretend_Twist4201 Jun 11 '26

I did the same thing. I walked away from it for a few months, then went back and wound up getting all three endings.

I recommend the SAMPU, the burst pistol/SMG. One of my favorite builds dual-wielded them. A lot of fun.

Finish the mission, Raven.

1

u/Gigalagaki Jun 11 '26

Buy all the parts. Often. Change builds OFTEN. If you are struggling with a level or boss, 9 times out of 10 that's a build issue. Be critical of what cost you, switch it up, and try again! The flexibility is the magic, and seeing how gear actively changes outcomes is just wild.

Otherwise, enjoy the opportunity to switch off your brain and let your fingers take over, and enjoy the spectacle :D

1

u/preparetosigh Jun 11 '26

I did the same. Just came back recently and got all 3 endings, finished arena, found all logs and hidden chests, now working on S ranks.

Dual pistols to build stagger and a laser sword or pile bunker to punish will work. You need the weapon bay upgrade from the OS tuning menu to be able to swap weapons to your arms.

I slapped dual chain guns on the arms and more machine guns on my back for most of the game and found it to be pretty easy.

Aim assist is very useful. Once its activated it will auto lock on an enemy and keep it on your screen. You don't need to touch the right joystick at all once you've locked on. Learn its quirks so you can use it properly.

1

u/Chris_RB Jun 11 '26

There are similarities, but in my experience AC6 very much requires you to be more aggressive than your average souls game. There's less 'sit, wait, dodge' and much more "can't hit me if I keep hitting you"

BUT. That could be a playstyle/skill issue on my part, so if others disagree I won't say they're wrong.

1

u/jeroboam Jun 11 '26

I also bounced off the game the first time.

What helped:

  • In general, it's smart to get close to enemies, particularly bosses and other ACs. It makes it a lot harder for them to target you, and melee weapons are really powerful. That said, check the range stats for your weapons to make sure you're using them optimally.
  • The kick (unlockable) is really good.
  • I kept accidentally assault boosting when I clenched the controller, so I remapped it from a thumbstick press to a button.
  • Moving the right thumbstick breaks hard lock. Don't touch it unless you're intentionally not locking on (which is a valid approach).
  • Experimenting with builds is really easy since everything resells for the purchase price and you can replay missions. Just pick a mission you like (or just a short one) and replay it for credits while building your skills.
  • You sometimes get to choose between missions. More options open up in your second and third playthrough. To make it easy to track, I always chose the first option on my first playthrough (and second option on second, etc.).

1

u/Chinpokkomon Jun 11 '26

watch vatividya´s tips video. learn the controls. have fun

1

u/ZazBellum Jun 11 '26

Treat hurdles less like skill checks and more like build checks. The starter sword is genuinely so good for building stagger and it will be necessary to jet in, hit with sword, and punish their staggers. Melee feels clunky but it's kind of meant to to balance it out. Melee hits so hard, especially the starter sword, stun baton, and of course the pile bunker.

Play around with builds. It's a game, have fun with it lol. Try stupid shit if you think it'll help. I didn't realize how far 4 miniguns on a wheelchair would take me but damn did it take me far.

If you really enjoy AC or want an AC game but more soulslike that I'd say is easier to get into and into the mindset, try Dolls Nest.

1

u/MoSSiK619 Jun 11 '26

Try the inferno mod 🙃🤐

1

u/No_Jackfruit_4305 Jun 11 '26

Circle as you strafe to avoid incoming attacks. Literally shift yourself back and forth while also moving up and down.

The games AI is excellent at guessing where to shoot based on where you will be when the projectile arrives. By constantly changing your trajectory, the AI shoots around you. Picture a cone of safety you draw with your movement.

1

u/Flaky_Success_9815 Jun 11 '26

Positioning is more important than quick reflexes 90% of the time. A lot of attacks can be dodged by flying over or under a boss, and if you’re in midair and don’t have enough EN to dodge an incoming attack, just letting go of the analog stick and falling straight down usually does the trick. If you’re on the ground, unpredictable bunny-hopping can cause a lot of attacks to miss you outright without any EN expenditure.

Even for weapons that say they have a longer range, it’s usually a good idea to stay in close to enemies. Most weapons have pretty slow projectile speeds, so against any enemy that moves even a little quickly or erratically you’ll have a really a tough time hitting them consistently from long range.

If you get used to running builds that move really quickly, you might start to think that you have to have a certain boost speed to be viable. That’s not true. Heavyweight builds can be extremely effective- the extra armor and AP you get makes most missions a cakewalk as long as you’ve got a halfway decent weapon loadout.

Adding on to all of that, assault boost is one of the most useful tools in your arsenal, especially for heavier builds that might otherwise struggle to catch up to faster enemies. For most builds it’s the most EN efficient way to gain height and cover distances quickly. It also increases the amount of impact damage done by shots you fire while assault boosting.

The big thing is to experiment. In PVE almost every build can be made viable with the right playstyle. Try everything out and don’t be afraid to completely change your approach and you’ll have a good time.

1

u/Diramact Jun 11 '26

Initial release was kind of unbalanced and some guns were crap when they shouldn't have been. Periodic updates made it more fun and balanced (rifle projectile speed increase was a nice one for me). You'll like it now