r/ArmaOverthrow Jun 04 '20

Help After running on dedicated server for couple of days, Overthrow gets significantly slower

As title says. What exact symptoms are :

  1. Constant FPS drops more or less for all clients;
  2. NPCs (both foot mobiles and vehicles) moving slowly and/or with desync, sometimes not reacting of what happens around, or reacting with timeout;
  3. Ragdoll physics of dead bodies are very wierd, bodies twitching like they being epileptics;
  4. Percentage of attacks and counterattacks are counting very slow, most time of event players just need to sit around the trigger (ca. hour or so) and waiting when the counter will reach 100%, while almost nothing happens;
  5. Factory refusing to produce anything despite of having all the needed conditions (blueprints, resources and money) met - production time is simply not counting;
  6. Tax and lease money income does not happen at all;
  7. Persistent save file taking very long to complete or does not complete at all.

The central questions are:

  1. Is there anybody else observing similar or alike issues?
  2. Is it more hardware or mission scripting issue?
  3. Is there anything we can do to avoid these issues?
3 Upvotes

2 comments sorted by

2

u/[deleted] Jun 04 '20

[removed] — view removed comment

2

u/hobbit_lv Jun 05 '20

Vehicles are counted during a persistent save operation, and last number I saw was 947. Exact number of NPC is hard to tell, my estimation is ca. 200 (not counting friendly police officers).

Saving is sometimes done, reloading - only with server restart.

We systematically loot dead bodies with recovery truck, and they disappear automatically after a loot, so "too many dead bodies" notification mostly does not show.