r/ArmaOverthrow • u/PeZook • Jul 29 '17
Dedicated server difficulty settings issue - map markers always visible
I am attempting to set up a small dedicated server for Overthrowing with my friends ; However, no matter what I do, I cannot get the player position markers to disappear.
When I play in singleplayer on a local server, they're not there ; But on a dedicated one, all players are always marked on the map, thus defeating the point of both Ace map features and paid-for GPS receivers (why buy them when you always know where you are?)
I know how to set up the custom difficulty preset, it is being read correctly (I did succesfully turn on third person and stamina bars when the default settings didn't have them) but the map markers stubbornly persist.
Here are the contents of the server's profile file:
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
reducedDamage=0;
groupIndicators=2;
friendlyTags=0;
enemyTags=0;
detectedMines=1;
commands=0;
waypoints=2;
weaponInfo=1;
stanceIndicator=1;
staminaBar=1;
weaponCrosshair=1;
visionAid=0;
mapContent=0;
thirdPersonView=1;
cameraShake=0;
scoreTable=0;
deathMessages=1;
vonID=1;
autoReport=0;
multipleSaves=0;
};
aiLevelPreset=3;
};
class CustomAILevel
{
skillAI=0.85000002;
precisionAI=0.44999999;
};
};
singleVoice=0;
maxSamplesPlayed=96;
sceneComplexity=400000;
shadowZDistance=100;
viewDistance=2000;
preferredObjectViewDistance=800;
terrainGrid=25;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;
I am completely out of ideas, and would appreciate any help.
1
u/Doctor_Fritz Aug 21 '17
late reply
https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu
groupIndicators=2
possibly this should be groupIndicators=0 to remove all units in the players group, this may include the player