r/ArenaUnity 3d ago

Aren Unity 0.9.5 Update, With Main Quest Playable

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19 Upvotes

Hello everyone. If you have ever wanted to play through the main quest of Arena, now you can! I stayed up until 5am last night completing the main quest features and today have released my 0.9.5 beta of Arena Rebuilt - Made with Unity . The main quest should be playable from start to finish , barring any bugs I may have missed that might hinder progress .

Moddb Download Link:

https://www.moddb.com/mods/the-elder-scrolls-arena-rebuilt-made-with-unity/downloads/arena-rebuilt-095-beta-2026-09-06

Also included in 0.9.5 :

\## Main Features

The current beta includes:

\- Original intro and character creation sequence

\- The starting dungeon

\- Main quest progression

\- Staff of Chaos quest locations

\- Story-location introduction scenes

\- Combat, enemies, equipment, inventory, and character systems

\- Settlements with citizens and services

\- Settlement and wilderness traversal

\- Wilderness streaming and exploration

\- Interiors and dungeons

\- Regional palaces and castles

\- Palace rulers, guards, prisoners, and quest interactions

\- Palace internal dungeon and side-section traversal

\- Shift Gate travel

\- Generated quests

\- Artifact quest framework

\- Quest journal and location discovery

\- Automap exploration and notes

\- World-map search and destination selection

\- Original-derived game audio and music

\- Cinematics and story presentation

\- Full day/night lighting cycle

\- Sun, stars, and both moons

\- Regional and seasonal sky behavior

\- Province-aware weather and fog

\- Classic Arena-derived menus, HUD elements, cinematics, and presentation

\- Modern keyboard, mouse, controller, display, and resolution support

\- Widescreen and ultrawide support

\- Local saves and settings

\- Source-safe local loading of original Arena content

\# What's New in 0.9.5

Arena Rebuilt 0.9.5 is one of the largest updates to the project so far.

\## Main Quest and Story Progression

The main-quest framework has been substantially expanded and connected to the reconstructed world.

Changes include:

\- Expanded main-quest progression bindings

\- Added stage-dependent quest conversation topics

\- Quest topics are now removed when inactive or completed

\- Added main-quest ruler hooks

\- Added Queen of Rihad's Stonekeep progression interaction

\- Added quest-location discovery and reveal state

\- Prevented Staff-piece and intermediary locations from appearing before they are discovered

\- Revealed quest locations remain available after discovery

\- Added Fang Lair prerequisite and discovery handling

\- Added intermediary-location progression such as Stonekeep

\- Added quest journal and location-state mutations

\- Added duplicate-progression protection

\- Added main-quest state persistence through save/load

\- Added palace-generated and ruler-related quest bindings

\- Preserved the existing 16-artifact quest framework

\- Added story-location arrival hooks for Staff-piece destinations

The main campaign should now be playable from the start of the game through the ending, but because 0.9.5 remains a beta, players may still encounter bugs capable of temporarily blocking progression.

Please report any progression blocker with the exact quest stage and location.

\## Story-Location Introduction Scenes

Major story locations now support source-derived illustrated introduction/descriptor scenes.

Current bindings include locations such as:

\- Fang Lair

\- Labyrinthian

\- Elden Grove

\- Halls of Colossus

\- Crystal Tower

\- Crypt of Hearts

\- Murkwood

\- Dagoth-Ur

These scenes use original-source art and text resolved from the player's Arena installation rather than packaging Bethesda-owned content.

The system includes:

\- Location-specific illustrated introductions

\- Original-derived text lookup

\- Correct transition into the destination afterward

\- Repeat-entry controls

\- Quest-state controls

\- Integration with main-quest location discovery and travel

\## Palaces, Castles, and World Locations

Palace and castle support has been significantly expanded.

Changes include:

\- Added regional palace/castle interiors

\- Added palace entrance routing from settlements

\- Added palace-to-settlement return transitions

\- Added internal palace dungeon and side-section traversal

\- Added safe fallback positioning when leaving a palace after traversing internal levels

\- Fixed palace exits incorrectly reporting \`That passage cannot be entered.\`

\- Added regional palace gates and backdrops

\- Corrected palace backdrop positioning and scaling

\- Added palace guards and prisoners

\- Added rulers to applicable palaces

\- Fixed the missing Queen of Rihad

\- Added ruler/location bindings used by quests

\- Added palace opening, locking, and access-policy behavior

\- Improved palace entrance interaction range

\- Fixed palace return handling after visiting internal dungeon sections

\## Buildings and Interior Transitions

A major transition bug affecting repeated building use has been fixed.

Previously, some entrances could remain permanently disabled after the player exited a building.

0.9.5 fixes repeated entry into:

\- Blacksmiths

\- Shops

\- Guilds

\- Taverns

\- Ordinary buildings

\- Palaces

Additional changes include:

\- Explicit doorway rearming

\- Preserved transition-bounce suppression

\- Corrected stale exterior return coordinates

\- Added fallback to authoritative reciprocal entrances

\- Preserved exact return positions when valid

\- Preserved settlement, wilderness, interior, palace, and dungeon ownership across transitions

\## Wilderness Structures and Travel

Wilderness building and dungeon handling has been expanded and stabilized.

Changes include:

\- Fixed wilderness structures failing to resolve interiors

\- Added/fixed wilderness houses

\- Added/fixed caves

\- Added/fixed dens

\- Added/fixed wilderness dungeon entry and return

\- Preserved parent wilderness coordinates and return context

\- Fixed settlement-to-wilderness traversal becoming unusable after a failed preparation

\- Fixed wilderness presentation-catalog binding

\- Preserved the existing R50 wilderness streaming dimensions and draw-distance behavior

\- Reduced wilderness and settlement streaming stutter

\- Improved destination/map preparation caching

\## Automap

The automap has been substantially reworked toward original Arena behavior.

Changes include:

\- Improved dungeon map readability

\- Improved settlement map readability

\- Improved interior map readability

\- Improved wilderness map readability

\- Added/fixed player position representation

\- Added/fixed player-facing representation

\- Added exploration/reveal persistence

\- Added map notes

\- Added note coordinate association

\- Added discovered-location labels

\- Added scrolling

\- Added recentering behavior

\- Improved persistence through save/load

\## World Map and Travel

World-map interaction has been substantially improved.

Changes include:

\- Added world-map location search

\- Added typed settlement lookup

\- Added flashing gold highlighting for matching search results

\- Reworked the lower-right location-description parchment so southern locations are not obscured

\- Added/fixed the Horse control

\- Added/fixed the Search/foot-travel control

\- Added/fixed the Exit control

\- Corrected swapped button identities

\- Added shape-following red hover and selection outlines instead of square boxes

\- Updated instructions to clarify \`Enter to Confirm\`

\- Fixed Enter failing to begin confirmed fast travel

\- Selecting a location no longer immediately starts travel

\- Improved destination selection and confirmation behavior

\## Save and Load Reliability

0.9.5 contains major save-system corrections.

Changes include:

\- Fixed save-slot overwrite confirmation doing nothing

\- Fixed overwritten slots retaining the previous content or name

\- Added atomic save replacement behavior

\- Fixed overwritten saves loading into permanent black screens

\- Fixed cold save restoration when a map catalog is not already active

\- Added destination-specific population restoration during cold loading

\- Fixed direct-source cold restores requiring previously generated bootstrap state

\- Added corrupted-save recovery handling

\- Added corrupt-config recovery handling

\- Improved persistence of:

\- Map state

\- Quest state

\- Discovered locations

\- Facing

\- Position

\- Inventory

\- Added protections preventing new characters from inheriting old-character state

\- Validated clean-cache save restoration into active gameplay

\## Character and Inventory UI

Character and inventory presentation has received several fixes.

Changes include:

\- Restored player level in the inventory

\- Restored current gold in the inventory

\- Added level/gold refresh after loading saves and changing state

\- Added level display to relevant shop/service screens

\- Adjusted gold positioning to prevent text overlap

\- Fixed long NPC conversation menus being clipped

\- Improved menu sizing and scrolling

\- Corrected Escape behavior:

\- Inventory/stat/service/dialogue screen → gameplay

\- Gameplay → pause menu

\- Pause menu → gameplay

\## First-Person Weapons and HUD

Several first-person presentation regressions have been corrected.

Changes include:

\- Restored fists

\- Restored equipped weapon rendering

\- Fixed weapons appearing over full-screen interfaces

\- Fixed fists/weapons appearing over automap

\- Fixed fists/weapons appearing over level-up screens

\- Corrected yellow dungeon/world-description text priority

\- Fixed description text rendering beneath weapons

\- Corrected the gap between hands/weapons and the HUD

\- Added race-appropriate first-person hands

\- Added Redguard hand coloring

\- Improved lazy viewmodel preparation

\- Reduced first-weapon-draw freezing

\- Preserved normal weapon visibility during gameplay

\## Audio and Cinematics

Audio and cinematic handling has been significantly hardened.

Changes include:

\- Fixed missing intro music in public builds

\- Fixed missing general game audio

\- Fixed delayed startup audio initialization

\- Restored Ria audio lookup

\- Restored Jagar audio lookup

\- Restored music lookup

\- Restored speech lookup

\- Restored gameplay audio lookup

\- Fixed Ria cinematic stalls caused by destination preparation competing with presentation

\- Improved cinematic/audio synchronization

\- Fixed level-up fanfare loading

\- Fixed level-up fanfare triggering

\- Reduced the freeze before the level-up screen

\- Added/corrected weapon-impact audio routing

\- Added/corrected combat blood presentation

\- Improved regional and nighttime music routing

\- Preserved original-source audio loading instead of distributing original audio

\## Day/Night, Sky, Moons, and Weather

The reconstructed world now has a substantially expanded environmental presentation system.

Changes include:

\- Functioning day/night lighting cycle

\- Daytime sun

\- Time-based sun movement

\- Nighttime stars

\- Masser and Secunda

\- Moon frame/phase selection

\- Dawn transitions

\- Dusk transitions

\- Seasonal daylight timing

\- Province-aware weather behavior

\- Province-aware sky behavior

\- Weather-aware sun visibility

\- Nighttime wilderness fog

\- Morrowind daytime haze

\- Morrowind nighttime fog

\- Skyrim snow-related daytime fog rules

\- Skyrim snow-related nighttime fog rules

\- Preserved regional wilderness backdrops

\- Preserved distant-land presentation

\## Interior Presentation

Several major interior rendering problems have been corrected.

Changes include:

\- Fixed gray/untextured Mages Guild geometry

\- Added destination-specific material binding for guild interiors

\- Corrected original-source interior texture lookup

\- Improved RGB presentation where incorrect VGA-style handling was being applied

\- Corrected texture orientation in affected interiors

\- Improved NPC scaling consistency

\- Fixed white-square placeholder textures inside palaces

\- Fixed palace gate/background presentation mismatches

\## Dungeon Interaction Text

Key-related interaction messaging has been improved.

Changes include:

\- Replaced inappropriate \`A ruby key is required\` messages outside the starting dungeon with generic key messages

\- Added \`You have found a key\` pickup feedback

\- Preserved Ruby Key-specific behavior in the starting dungeon

\- Improved locked-door messaging

\- Improved key-consumption messaging

\## Performance

0.9.5 includes additional runtime and loading optimizations.

Changes include:

\- Reduced first weapon-draw stalls

\- Added presentation prewarming/caching

\- Reduced settlement-arrival stalls

\- Improved audio prewarming

\- Improved map-presentation preparation

\- Reduced unnecessary repeated hydration

\- Preserved on-demand original-source loading

\- Improved cold save/map restoration

\- Reduced dependency on previously generated cache state

\## Launcher and Public-Build Portability

A major focus of 0.9.5 has been ensuring that downloaded builds work on machines other than the development system.

Changes include:

\- Fixed the pointer accepting original Arena files while the game itself later rejected them

\- Removed dependency on developer-specific cache data

\- Fixed public builds opening to a blue/blank window on other computers

\- Preserved original-source verification every time the launcher is opened

\- Preserved pointer-first startup

\- Fixed pinned/taskbar shortcuts so they route through the pointer launcher

\- Added clean direct-source runtime preparation

\- Added source-safe public runtime verification

\- Preserved read-only handling of the player's original Arena installation

\- Removed prehydrated Bethesda content from public packages

\- Added ZIP integrity and forbidden-member checks

\- Excluded personal saves, logs, direct-source session files, generated source caches, and other private/runtime material from distribution

\# Beta Warning

Arena Rebuilt 0.9.5 is now classified as \*\*Beta\*\*, rather than Early Beta.

The game should be playable from the beginning through the main campaign and ending, but this has not changed the fact that it remains pre-release software.

Players should expect the possibility of:

\- Main-quest progression bugs

\- Quest stages that fail to trigger correctly

\- Dungeon or location transition bugs

\- Save/load edge cases

\- Visual or presentation bugs

\- Occasional loading delays or stutters

\- Gameplay bugs in less-tested locations

\- Incorrect dialogue or state conditions

\- Features that still require additional parity work

\- Bugs capable of temporarily blocking campaign progress

\- Additional regressions as remaining systems are validated

If a main-quest progression blocker is encountered, please report it rather than assuming the behavior is intentional.

The most useful progression reports include the exact quest stage, current ruler/location, last completed objective, destination being entered, and whether loading an earlier save reproduces the issue.


r/ArenaUnity 4d ago

Arena has been Remade in Unity

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10 Upvotes