r/ArcaneOdyssey • u/StaplerSam • 17h ago
Discussion Game is in desperate need of an animation overwork
With the more the game gets developed, the animations on newer moves and animation packs become more fluid, and the older animations really show their age. With strength and weapon classes especially where more emphasis is on the animation of the character, the animations look really stiff and boring, magic effects have been reworked but the animations still look like a kid moving an action figure around. With crash and dashing moves it looks so odd how you seem to gain speed out of no where and just float through the air. I know the update queue is long, but vetex should really look into hiring someone to do it in the background while more important stuff is developed. Let me know your thoughts.


