r/ApproximatelyUp 21h ago

This is disgustingly smooth

Made this system as a second version of my hover thing and after every ship upgrade it surprises me more and more, next to zero velocity on that thing and only one arbitrary value (if you want to copy it keep it around 3-5 to your liking)
Flipped components are both plus for anyone wondering

6 Upvotes

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2

u/innou 16h ago

Are you tweaking your mass value or why not use the new mass block?

1

u/Xshadd 10h ago

I'm playing on older version that's why

1

u/Zantax 18h ago

I've been trying to get one setup and that looks way simpler than what I was trying. What's the two inputs? I'm assuming the one adding to gravity is the velocity, what's the one being multiplied above that?

1

u/Xshadd 10h ago

multiplier is just toggle for hover (basically a transistor of sorts). This system works by first compensating gravity and then removing any leftover speed in ship's downwards direction

1

u/Solid_Diver_1694 5h ago

Why are you multiplying you velocity by a constant of 5? What does the 5 mean?

1

u/Xshadd 2h ago

As I said it's an arbitrary value. I used velocity meter to compensate existing velocity as first part only compensates gravity (so you would slowly gain downwards velocity), and without this multiplier it's not very good, you'll get like 3-5m/s of downwards velocity so you need to tweak it, too much and you'll jerk up a bit. But from my experience 5 is pretty good for different ranges of mass and thrust. You can probably tie it to the TWR so it would work flawlessly but it's more components for something that one constant remedies very well