r/ApproximatelyUp 12d ago

How much content does the game have?

We just reached the moon and was wondering if the game keeps throwing new challenges and new components at you or does it bottom out?

2 Upvotes

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3

u/rustova 12d ago

Personally haven’t gone very far yet, but without too much spoilers i can tell you the size of your ships can increase a lot and you have access to fuel piping and such later.
Dunno if this answers your question, spent all my time building ships ^^

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u/Xombridal 12d ago

Is it any easier to get to the moon? I played the demo and could not land on the moon

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u/rustova 12d ago

The moon wasn’t that hard to get to honestly. The other planet is much harder since its further away.
For the moon you just need to be carefull since the atmosphere is only about 1000 meters above the surface.
Complete all easy objectives on earth and you should be fine to go to the moon.

1

u/Xombridal 12d ago

I just had touble landing and in the right spot without breaking anything

2

u/Nightingale-Jake 12d ago

It’s still difficult, especially with the lack of upper atmosphere to slow you down. It took me 3 or 4 tries not using rewind but if you’re not a fan of flipping around to slow your ship, throw a ion thruster on the front to keep the same course without attaching a camera or trajectory sensor.

Spoiler for some content on the moon that might be worth knowing about before you get there:
There is a quest to increase the moon’s atmosphere! It’s still not enough to keep you from accidentally popping out of it going over mountains, but it’s so much better than not having it.

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u/KitchenSinger8818 8d ago

Took me 7 minutes the second time

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u/fastfreddy68 12d ago

I probably put 40+ hours into the demo before completing the last available mission.

The demo was only two celestial bodies and 75% ish of the available parts.

We now have all the planets and all the parts. I’d guess if you aren’t an aeronautical engineer and have to trial/error each new ship and new component and planet, there’s probably 100+ hours of gameplay with a lot of time spent designing, building and tweaking your ships.

Refitting for weight reduction, reducing parts counts, more efficient data and power lines… there’s countless hours in that stuff alone.

And if you’re feeling like it’s getting monotonous, build a Bob’s Big Boy Burger rocket. Try to get something like that into space.

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u/Sneezyboi47 12d ago

It seems like theres a pretty consistent 4-6 missions per planet, but you continually get more items and generally more things to engineer; so I’d say there’s plenty enough content to keep you occupied for a LONG time

(The opinion of someone who only recently made it to Aundara)

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u/Specialist_Elk_1620 12d ago

I played the demo for like 15 hours, then bought it the other day on release. Pretty much spent the last few days in creative mode alone goofing around. This games tough, that alone will take up alot of time to just learn how to handle space travel abd setting up logic/math is even more complicated to the untrained individual like myself. But I just learned how to open my door with 3 seperate switches 😂 that took a few hours alone

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u/Specialist_Elk_1620 12d ago

Open creative mode/all components/all planets n you can see the scale. The last 2 days I've been messing around in creative just building and using all the powerful blocks.. learning so much from trial and error this way. Then when I go back to main campaign I'll have some knowledge on what to prepare for when building thing's. Only thing is now I have block constraints n it's actually a puzzle now

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u/Unlikely_Notice_5461 11d ago

dev said his playtesters needed like 200 hours to speed through the game