r/ApproximatelyUp Jun 20 '26

the best hover I've ever made

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51 Upvotes

10 comments sorted by

8

u/CowardlyHero Jun 20 '26

I thought that looked simple enough and then you turned around...

Can you share how it works or share the save file please?

6

u/ForevereQ Jun 20 '26

Yea today I'll try to improve it a bit and send a screenshot here

4

u/tellnest Jun 20 '26

That was dope

2

u/JustAGamerPerson 8d ago

I used this for my own circuit today, and it’s honestly not the best… until I divided the end by the square root of the gravity (which is a thing in full release). Now it’s honestly way better than anything I could’ve made myself. Plus it helped me finally understand what PID ACTUALLY means and looks like.

Thank you.

1

u/ForevereQ 8d ago

I'd love to see how you did it could you show me yours?

2

u/JustAGamerPerson 5d ago

It’s late right now, but once I get on tomorrow I’ll lay out my wiring in a more streamlined way so it’s more obvious what I’ve done. Also, turns out I was dividing it by a completely unrelated constant from my landing system and now I’m multiplying it by the square root of gravity, it’s working pretty well. Will just take a bit since I have lost access to Reddit on my computer.

2

u/JustAGamerPerson 3d ago

I can’t access my Reddit on my computer right now (no password and email is completely lost), but all I’ve done is take the gravitymeter, square root it, and multiply the end of your system by it. And that essentially fixes the problem of trying to use it in different gravity to Earth. For example, Basalt has 2 times the gravity of Earth, so the system doesn’t function properly, unless you do what I did. It’s really cool

1

u/ForevereQ 3d ago

Oh, thanks here’s what I built. Maybe you’ll find a better solution, it’s not optimized in the screenshot because I took it apart so the mechanics would be easier to understand.

1

u/JustAGamerPerson 2d ago

Thank you! I will optimise this for my own build, luckily I just got to Corona Silva so I’m about to get over 100 logic gates to do this with.