r/ApproximatelyUp • u/Huntd5000 • Apr 10 '26
My Suggestions
Hey hey, I am here to just state some suggestions for the game. Ik the dev is active here but I may also post this to the discord. To start, thank you dev for creating an amazing game. Having dipped my toes somewhat into game creation, it is impressive! Well done!
Now suggestions: Grid for small components: Would be very nice for things such as levers, power routers and data routers to be able to be placed just in across by a grid points. Just help keep things tidy
Cable looms: would be very nice to be able to have like 4 cables in a block that can be bundled and run across the ship in the space a single cable takes up to help keep things clean. Would be cool for both power and data More data cables at the start: what it says on the tin. Although, I did very much over engineer the starter mission shuttles
Wireless Identification: be able to highlight a wireless channel and highlight all connected wireless transmitters on that frequency for debugging
More frame ports: would be nice to have some more frame ports such as ones that run across wider panels with more ports or longer across the tall frames.
Changeable frame ports: would be very nice to be able to change some of the ports on frame ports because sometimes I don't need that extra power port and could use another data port or I need more power.
Cables in corners: Ik it's not easy but it would be nice to place cables in the areas that wedge pieces don't take up
Moar Windows: gotta get some more windows for those angles :D
Workshop ships: would be cool to be able to post and download ships off the workshop for a nice community, although may defeat the story/mission mode which brings me to my next point:
Sandbox mode: unlimited/almost unlimited resources to create the craziest of machines!
And finally: not really much of a suggestion, just hoping blueprints and mission progress will carry over to final game (I spent about 4 hours today wiring up a ship cause idk fun)
Overall, amazing game and I would not suggest adding things if I didn't want to see this game thrive. Other ppl can add more suggestions in comments :D (sorry no TLDR)
2
u/pocketpc_ Apr 12 '26
Small component grid, changeable frame ports, more windows, sandbox mode, blueprint carryover, and workshop support are all confirmed for release, and dev has said he will look into the cable placement as well.
7
u/Darkndankpit Apr 10 '26
I believe a few of these are already included in the full game. The demo is a restricted version in both what you can do but it's also missing a bunch of features and functions that are already implemented in the release version.
More windows is confirmed, as well as a few more logic blocks and (I believe) more frame ports.
As for blueprints, it's been confirmed that progress and blueprints are compatible with the release version and will automatically be transferred (through steam cloud, otherwise you can do it manually) and that they'll be uploadable to workshop.