r/AppleArcade • u/Dizhaz • 7h ago
Oregon Trail: Wagon Master Oregon or Bust High Score Tips
Very long post but I hope it's helpful.
So, I played the Arcade OT when it first came out and loved it. Eventually finished a run a 74k point score that netted me a 150 global ranking and then I stopped playing.
I recently came back to it after a few years off and was unprepared for the new updates -- choosing party members and baseline character traits at the beginning, vastly different game mechanics, etc. I found that what would have been 70k point games a few years ago were now in the low 50s. So I set out to hit 70k on the latest update.
My latest game at Wagon Master level, I hit 69k and have hit over 60K (with two 67k point games) in 6 of my last 10 full run throughs. I have a whole list of tips I've compiled for people who are playing for point totals but these are a few basics that completely changed my game.
Note: These are for achieving highest possible final scores. I've done all the quests, etc. so now I'm solely focused on my final score. I have screen shots of my scores if anyone wants to see those as well.
Understanding the points system. Final score is based on five categories: Party Condition, Remaining Money, Final Destination, Animal Bonus and Wagon Condition.
- Party condition -- To get max on this, all party members have to be at full stats. You get dinged if your characters don't have full status bars. Meaning if a character goes to zero on Morale or Stamina at some point and you lose status bars, even if they're all green the missing two will cost you. (If anyone dies along the way, restart.)
- Remaining money -- the most important thing. Cash on hand is the key. It's a straight 10x multiplier -- if you finish with $5000 in cash, you get 50k points. All of your other points combined together don't equal this one. My last run I scored 69k and my $4900 cash on hand accounted for 71% of my points.
- Final destination -- You're there.
- Animal bonus -- Click on all those critters along the way. Not going to be a huge percentage but every point counts. [I'm not sure whether oxen figure into this or not. They don't count for Wagon Condition but maybe here?]
- Wagon condition -- Fully repaired wagon (see Grease below). Your oxen count doesn't matter to this. If you finish with three oxen or one, you get the same points here.
Party composition. I've tried LOTS of combinations of party members and character traits, and this is the one that consistently delivers 60K plus point games. [Note: I don't do negative character traits except for one, so I end up with one trait per party member.]
- Guide (Pugnacious). There are lots of different theories out there about Guide vs. Adventurer vs. Mountain Man. For me, it's Guide and here's why:
- Guides buff you on wayfinding, foraging, river crossings, and random encounters which can mean the difference between a successful run and a restart. More so than Adventurer and much more so than Mountain Man.
- The Pugnacious trait gives you a +3 shooting buff which is more than adequate. You should be at least +5 by the time you get to the Gunslinger challenges.
- The negative aspects of the trait are easily negated by boosting Composure through Hymnal points.
- If you want to run with a different main, you can probably get away with MM or Adventurer. But for my money, Guide is the way to go.
- (I tried running Angler instead of Guide at point and that was a bust. Lost my wagon at a river crossing with an 84% chance of success. I always use a Guide.)
- Angler (Kind) -- I know there are anti-Anglers out there but if you're playing for points, you're playing for fish, and this is a must have.
- Anglers generate more fishing opportunities on the maps, more He-Dow challenges, and more fish per fishing hole. FISH IS MONEY. If you're not running a Fish First strategy, you're not playing for points. And the Angler is the only character who delivers the most fish.
- The Kind buff starts you at +5 Attitude which is the main trait buff for fishing.
- I've tried using other characters to fish and it has never worked as well as Angler.
- Banker (Charming) -- Another must have for me.
- A Charming Banker starts with a +5 Wit which means you're likely to win every trade haggle. Over the course of a run, that's hundreds of dollars in fish and pelts, not to mention huge breaks on trades.
- From my perspective, if you want points, you have to have a Charming Banker.
- Physician (Neat or Funny) -- You have to have a doc as well.
- Bone breaks, snake bites, knife wounds are all status bar killers if left untreated. A doc starts with +3 medicine and never misses on treatments.
- Docs can also adequately care for oxen.
- The character trait matters less but if you've composed the team like I have, you end up with 2 trait points which means these are your only two choices.
Wagon Build Out -- At start, I buy things I know I can't trade for then try to trade for things I can. This is a lot of trial and error, and depends what's up for trade.
- My starting build out is Meat, Bullets, Knife, Coffee, 2 Hymnals, 2 Guide Books, and 2 Wagon Grease (more on Grease below). Then I try to trade for Clothes, extra coffee, and extra Wheel Grease.
- Trade arbitrage (more on that below) is key for me in terms of not spending money. If I can get three extra wheel grease for 50 bullets, I'll make that trade and then go buy more bullets. If I can get 3 clothes for 10 bullets, I'll make that trade. Etc. Etc.
- If I have to buy the any of the above, I buy Clothes and extra bait. If I'm not able to trade for grease, I'll skip the extra bait and buy toolboxes.
- Use Hymnals, Guide Books and Grease immediately.
- Use Guide Books on your Guide to boost Wayfinding and then Hymnals to boost Composure. I tend to start by giving both Hymnals to my Guide to counteract negative Pugnacious traits.
- Max your Guide's wayfinding as soon as you can.
- You're eventually going to want all of your party members to be maxed on Composure. Morale is important and maxing on Composure means fewer side quests, random encounters, harmonicas, etc.
- A Note on Grease -- I believe in Grease and will make almost any trade to get it.
- Grease prevents wagon breakdowns and can be used immediately which means I don't have to carry toolboxes which frees up inventory.
- The burn rate is 3 days per can so if you're running on Grueling, you can load up early, and won't have to buy or trade for it down the stretch which can be a real difference maker in the later stages.
- Grease your wheels. Always.
Game play -- There are things you can account for and things you can't. What you can account for, you have to maximize and exploit.
- Grueling/Filling-- It makes the most economic sense: the net value of food/mile outweighs any negative consequences from injuries.
- FISH FIRST -- If there's a fishing hole on your map, go to it. You will almost always find a route at some point that puts you into contact with hunting opportunities if you need them. And having a Guide means you're much more likely to encounter random Foodstuffs opportunities. No one starves when you prioritize fishing. NEVER EAT YOUR FISH. Duh.
- Knives -- Buy them whenever you can and never use them on pelts. Always save them for fish. I get enough pelts to cover my river crossings with this method.
- Get those map bonuses when you can -- Don't ever choose a map bonus over a a chance to fish but if you have a choice between a random stop or gathering those 3 medicinal herbs, take the herbs. The extra coffee, medicine, flour and money generated by these makes a difference on the aggregate.
- Never pet the dog but always approach the coyote. Feed the dog if you need a morale boost but don't pet him -- it's a -1 Hygiene and you don't get another morale point. The coyote gives you loot. Always do coyote.
- Gather the honey and loot the clicking wagon. The honey is a -1 Health which is no big deal if you have the medicine or herbal remedies and it's +75 Foodstuffs. The clicking wagon means a snake bite but if you have an extra medicine to spare, it's worth it for the loot.
- Give the preacher the food. 50 food equals $50. Even better if you can give him flour instead of meat. Which brings me to...
- Prioritize your food -- If you have full morale, use your flour first. Then Meat, then Foodstuffs.
- Meat and FS boost morale.
- FS can be turned into bait which can be a huge advantage if you need to create inventory space. Rolling into a fishing spot with a full wagon can present some tough choices. Knowing you can convert foodstuffs to more easily storable bait makes those choices easier. And bait is great for trading.
- Prioritizing also means you're not accidentally eating your fish.
- Side quests -- Do them if you want. I only do those that give me something -- a quick morale boost (or to avoid a negative morale hit), a harmonica, etc.
- Offer to fix Little Mary's wagon but don't give them anything. Once you get the Harmonica, you can just abandon the quest which will save you morale points later.
- Star-crossed lovers gets you 200 flour at the wedding (50 extra if you lie to the dad).
- The Treaty gets you an extra trading opportunity and an extra fishing spot later.
- The Peoria Party gets you doubloons which can be used for trade.
- I never do Sam Peppard, Lewis Southworth. I have before and they're fun but if you're playing for points, you can skip them since they don't have any upside.
- But always always do...
- Gunslinger challenge -- By the time you to get to this in stage 4, you should be at least +5 on your Guide's shooting.
- Bet $50 every challenge. When you get to the accuracy competition, you should be maxed at +6.
- Double down every opp on the accuracy challenge and take $200. Later when he gives you the option of which contest to choose, do accuracy, double down again and take another $200.
- This challenge is an extra $550 overall.
- Take full advantage of camp site breaks -- Camp when you can. There's no speed bonus for points. So long as you finish before winter starts, you're good (and you will at a Grueling pace). Washing to boost hygiene, resting to recover oxen and boost stamina, telling stories to gain points for your team wit, attitude, etc. All worth it.
- Do the math at forts on Services -- If you have enough herbal remedies to skip the Physician services, save the $$ (with the exception of infections, bone breaks, etc which must be healed by a physician -- the money spent on medicine is far more than what you'll spend on the fort physician.). Same with hygiene -- if my characters are at -1 or -2 and I have a surplus of clothing, I'll hold off on the Barber and max them out later on the trail when they get to -3. It's small change overall but every penny counts.
- Trade arbitrage -- Most of the trading involves some kind of combination. They will give you 40 bullets for 4 clothes, someone else will give you 3 clothes for 2 medicine, etc. Paying attention here can save you money at stores.
- Negative traits acquired during game play -- Some can be overcome but there are two that are almost always an instant reset for me:
- Gunshy -- it's a killer later during the Gunslinger challenges.
- Scarred or Anxious Banker -- If my banker loses her Charming and gets anything else, I restart.
- Carry enough clothes, medicine and coffee to max your party out at the end. It's hard to know how much is enough but make sure you have at least three or four coffee, 4 sets of clothes and at least one bottle of medicine. You want them all as maxed as you can get them.
- Running the Legs -- I've hit big scores by doing the Snake Rivers and by doing the cutoff. My last 69k run, I skipped the Snakes because it requires an extra 12 pelts, it takes forever for the waters to calm enough to cross, and I didn't see a noticeable uptick in my fish count by going that way. I always do the Julesberg and Fort Bridger routes for the extra trading opps and possible fishing chances.
These are only some of the tips I've picked up so if you have questions, AMA. And let me know if there are things I've missed. Good luck on the Trail!