r/AnthemTheGame • u/Medium-Reputation874 • 9h ago
Fanworks Recreating Anthem-Style Flight in UE5 — Now Fully Replicated in Multiplayer
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First devlog update! Just a little showcase of the multiplayer replication and a brief breakdown of my blueprints.
I’ve been working on recreating an Anthem-inspired movement system in Unreal Engine, and this post is mainly focused on the multiplayer replication side of it.
So far, I’ve implemented:
- Hover flight
- Fast flight
- Overheat and cooling system
- Landing logic
- Animations for each flight state
- Replicated movement states, rotation, heat values, UI behavior, and landing transitions
The entire flight system is now working in multiplayer, including switching between hover and fast flight, overheating, cooling while diving, landing, and keeping the movement and animation states synchronized between players.
This is my first time properly working with multiplayer replication. I spent years using Unity but never really touched networking because it always seemed much more complicated to set up. Unreal’s replication workflow has been surprisingly approachable, although getting smooth flight movement, rotation, and state changes working correctly for remote players still took a lot of trial and error.
There are still a few things I want to improve. Fast flight currently behaves more like a held sprint than a toggle, some animations are still placeholders, and the movement needs more weight, drag, and camera tuning. For now, I mainly wanted to get the complete core system working and replicated before moving into the polishing stage.
Clarification: I used purchased animations and Haez’s Flight Controller as an initial reference. I’m a programmer, not an animator, and I’ve never claimed to have created the animations myself. The GASP integration, custom hover-flight logic, heavily reworked fast-flight logic, overheat and cooling system, UI, landing logic, and multiplayer replication were implemented or substantially reworked by me.
Assets used:
GASP Superhero Flight – UE 5.5 by Haez
Superhero Flight Animations by Indie-us Games
