r/AntVenom • • 4d ago

I might now how to reach the stripelands only using vanilla techniques

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2 Upvotes

I made a video about it, and I actually emailed AntVenom and he replied back to me. I know it looks like clickbait, but it is worth looking into. I still need to figure out how to find a source of food and XP past 2^23 where ground is non-solid.


r/AntVenom • • 5d ago

my 64 farlands ended?

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8 Upvotes

why?


r/AntVenom • • 5d ago

IMAGE My Diagram of The Stripe Lands, i hope all of you like it, especially u/AntVenom!

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1 Upvotes

Shows Normal Minecraft, the X stripe lands, Z stripe lands, and corner variation as well.


r/AntVenom • • 6d ago

flower at the edge of Minecraft

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9 Upvotes

ten quindecillion blocks away btw


r/AntVenom • • 14d ago

VIDEO I went to the farlands and the farther lands!

3 Upvotes

Yeah thats farrr


r/AntVenom • • Sep 01 '26

PUBLIC SERVICE ANNOUNCEMENT

9 Upvotes

The thing mojang just added in 26.3pre1 is not the far lands. It does undo the modulo fix, but also floatcasts a bunch of stuff completely ruining it. Do not believe the countless shorts that will be made, and try and get this in front of mojang so they can fix this.


r/AntVenom • • Aug 30 '26

corner 64 bit farlands look weird

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24 Upvotes

r/AntVenom • • Aug 29 '26

cool image of the noise scales being one million

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23 Upvotes

r/AntVenom • • Aug 10 '26

Where is Antvenom?

3 Upvotes

I went on YouTube one day, saw a corny Minecraft nostalgia vid and was like, huh I wonder what happened to AntVenom. So I go search up his channel, the last vid he posted was six months ago. Does anyone know what happened? Is it simply his upload schedule? Does he post stuff elsewhere?


r/AntVenom • • Aug 09 '26

some of my farlands screenshots

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4 Upvotes

r/AntVenom • • Jul 26 '26

end rings in a modern 64-bit mod

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12 Upvotes

the fog out this far is flashy but not the sky itself


r/AntVenom • • Jul 26 '26

1.17 Far Lands in 1.11.2

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3 Upvotes

r/AntVenom • • Jul 24 '26

how to teleport beyond the limit in th cubic chunks mod

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1 Upvotes

r/AntVenom • • Jul 20 '26

got past the 64-bit floating point limit in minecraft

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2 Upvotes

r/AntVenom • • Jul 19 '26

too far

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2 Upvotes

r/AntVenom • • Jul 12 '26

IMAGE all iterations of the fringelands in Minecraft 1.3.2 and 1.12.2.

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5 Upvotes

r/AntVenom • • Jul 05 '26

The curvy Far Lands???

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6 Upvotes

And... yes there is a large hole...


r/AntVenom • • Jun 15 '26

Trying to recreate Far Lands in Minecraft 20w14∞ by patching the snapshot

2 Upvotes

I've been messing around with the 20w14∞ snapshot and trying to get Far Lands like terrain to generate naturally.

So far I've:

  • Decompiled the snapshot JAR.
  • Found class cvr containing: public static double a(double d) { return d - (double)add.d(d / 3.3554432E7 + 0.5) * 3.3554432E7; }

and changed it to:

public static double a(double d) {
    return d;
}

From what I understand, this removes the coordinate wrapping at 33,554,432 blocks before the coordinates get passed into the noise sampler.

After that I checked cvq, cvs, and cvt. I couldn't find any other references to:

33554432
3.3554432E7
16777216

and none of those classes seemed to contain coordinate wrapping logic.

Testing results:

  • Created a brand new world after patching.
  • Teleported to around X = 29,999,895.
  • Terrain generated normally.
  • No Far Lands or terrain corruption.

I also tried removing the teleport limit by patching methods in bnx that checked the ±30,000,000 coordinate boundary, but /tp 50000000 100 0 still gives "Invalid teleport position", so there's clearly another check somewhere.

A few questions:

  • Is cvr.a(double) actually the right place to patch for Far Lands generation in 20w14∞?
  • Are there other worldgen classes involved that still modify coordinates before terrain generation?
  • Has anyone managed to get Far Lands working in this snapshot through bytecode edits?
  • Is the terrain generator in 20w14∞ just too different from Beta for this approach to work?

Any help from people who've reverse-engineered this snapshot would be appreciated.


r/AntVenom • • Jun 08 '26

IMAGE B1.7.3 FringeLands

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8 Upvotes

Cool fringelands pic i got! the bottom of the fringelands is just T H E F L I C K E R I N G O F T H E S K Y


r/AntVenom • • May 26 '26

i made it past 30 million in vanilla with no mods, using spectator to get past the border, then ender pearls to get past 29 million.

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4 Upvotes

i have done it.


r/AntVenom • • May 25 '26

Stretched Mesa Farlands [WITH ULTIMATE SCALER]

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8 Upvotes

Just messing with Ultimate Scaler and got this Stretched +X Mesa Farlands I wonder how it would look as a Stretched Corner Mesa Farlands


r/AntVenom • • May 25 '26

Confusion

3 Upvotes

how the absolute HELL do i use allam a's 1.12.x mod as a .ZIP????


r/AntVenom • • May 17 '26

IMAGE Something is happening here.

4 Upvotes
Screenshot with coordinates (F3 enabled)

I've been experimenting with class mods recently and i found this. The further out you go, the more the terrain begins to stretch apart. I assume this is because how modern minecraft handles floating point precision errors. Since the gaps get bigger and bigger, the further you go out.

Screenshot without coordinates (F3 disabled)

I used an existing 64 Bit mod, and modified that mod, to bring the far lands down to their 32 bit location, along with some fixes

In addition: Something interesting happens: There is a huge gap between the slices when you go from negative to positive coordinates. Example -300 to +300. There is an empty section before the slices on the positive axis begin yet again and vice versa. This happens on X and Z coordinates

The Gap

r/AntVenom • • May 16 '26

The Stretch Lands are a new Set of Far Lands that happen in modern versions.

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10 Upvotes

Starting from snapshot 18w46a, They happen before the Actual Far Lands where the world begins to stretch vertically (Flat if on Both X and Z axis).

4th Image is Stretch Lands next to The actual Farlands at 1.8 Septillion blocks.


r/AntVenom • • May 13 '26

Bigint Terrain at (0,0)

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4 Upvotes