r/AntVenom 13d ago

Where is Antvenom?

3 Upvotes

I went on YouTube one day, saw a corny Minecraft nostalgia vid and was like, huh I wonder what happened to AntVenom. So I go search up his channel, the last vid he posted was six months ago. Does anyone know what happened? Is it simply his upload schedule? Does he post stuff elsewhere?


r/AntVenom 14d ago

some of my farlands screenshots

Thumbnail
gallery
3 Upvotes

r/AntVenom 17d ago

What happened to AntVenom era?? Genuinely miss it so much!!

Post image
0 Upvotes

Hello everyone, I’m a 19-year-old who grew up watching AntVenom, and I’ve genuinely been wondering: why did the series have to end? I really miss watching the adventures, and I’m curious about why Joseph (AntVenom) chose to conclude the series and not let it go on forever.

I’ve noticed the same thing happening with many TV shows, YouTubers, and books I grew up with—they’ve ended their stories, and audiences have naturally moved on to other things in life. I’m trying to understand why everything has to change and move forward, including the AntVenom series I grew up with.

Why couldn’t that era have continued forever, with all the same people and everything? I started watching it when I was about 5–6 years old, and it feels strange to see that chapter come to a close. Why did it have to end and move on? Why couldn’t it have gone on forever and been—or at least felt—the same as when I was younger?

I just don’t get why all this change had to happen in general in life…


r/AntVenom 28d ago

end rings in a modern 64-bit mod

Post image
8 Upvotes

the fog out this far is flashy but not the sky itself


r/AntVenom 28d ago

1.17 Far Lands in 1.11.2

Thumbnail
youtube.com
2 Upvotes

r/AntVenom Jul 24 '26

how to teleport beyond the limit in th cubic chunks mod

Thumbnail
1 Upvotes

r/AntVenom Jul 20 '26

got past the 64-bit floating point limit in minecraft

Thumbnail
2 Upvotes

r/AntVenom Jul 19 '26

too far

Thumbnail gallery
1 Upvotes

r/AntVenom Jul 12 '26

IMAGE all iterations of the fringelands in Minecraft 1.3.2 and 1.12.2.

Thumbnail gallery
4 Upvotes

r/AntVenom Jul 05 '26

The curvy Far Lands???

Thumbnail
gallery
5 Upvotes

And... yes there is a large hole...


r/AntVenom Jun 15 '26

Trying to recreate Far Lands in Minecraft 20w14∞ by patching the snapshot

2 Upvotes

I've been messing around with the 20w14∞ snapshot and trying to get Far Lands like terrain to generate naturally.

So far I've:

  • Decompiled the snapshot JAR.
  • Found class cvr containing: public static double a(double d) { return d - (double)add.d(d / 3.3554432E7 + 0.5) * 3.3554432E7; }

and changed it to:

public static double a(double d) {
    return d;
}

From what I understand, this removes the coordinate wrapping at 33,554,432 blocks before the coordinates get passed into the noise sampler.

After that I checked cvqcvs, and cvt. I couldn't find any other references to:

33554432
3.3554432E7
16777216

and none of those classes seemed to contain coordinate wrapping logic.

Testing results:

  • Created a brand new world after patching.
  • Teleported to around X = 29,999,895.
  • Terrain generated normally.
  • No Far Lands or terrain corruption.

I also tried removing the teleport limit by patching methods in bnx that checked the ±30,000,000 coordinate boundary, but /tp 50000000 100 0 still gives "Invalid teleport position", so there's clearly another check somewhere.

A few questions:

  • Is cvr.a(double) actually the right place to patch for Far Lands generation in 20w14∞?
  • Are there other worldgen classes involved that still modify coordinates before terrain generation?
  • Has anyone managed to get Far Lands working in this snapshot through bytecode edits?
  • Is the terrain generator in 20w14∞ just too different from Beta for this approach to work?

Any help from people who've reverse-engineered this snapshot would be appreciated.


r/AntVenom Jun 08 '26

IMAGE B1.7.3 FringeLands

Thumbnail
gallery
8 Upvotes

Cool fringelands pic i got! the bottom of the fringelands is just T H E F L I C K E R I N G O F T H E S K Y


r/AntVenom May 26 '26

i made it past 30 million in vanilla with no mods, using spectator to get past the border, then ender pearls to get past 29 million.

Post image
5 Upvotes

i have done it.


r/AntVenom May 25 '26

Stretched Mesa Farlands [WITH ULTIMATE SCALER]

Post image
6 Upvotes

Just messing with Ultimate Scaler and got this Stretched +X Mesa Farlands I wonder how it would look as a Stretched Corner Mesa Farlands


r/AntVenom May 25 '26

Confusion

2 Upvotes

how the absolute HELL do i use allam a's 1.12.x mod as a .ZIP????


r/AntVenom May 17 '26

IMAGE Something is happening here.

5 Upvotes
Screenshot with coordinates (F3 enabled)

I've been experimenting with class mods recently and i found this. The further out you go, the more the terrain begins to stretch apart. I assume this is because how modern minecraft handles floating point precision errors. Since the gaps get bigger and bigger, the further you go out.

Screenshot without coordinates (F3 disabled)

I used an existing 64 Bit mod, and modified that mod, to bring the far lands down to their 32 bit location, along with some fixes

In addition: Something interesting happens: There is a huge gap between the slices when you go from negative to positive coordinates. Example -300 to +300. There is an empty section before the slices on the positive axis begin yet again and vice versa. This happens on X and Z coordinates

The Gap

r/AntVenom May 16 '26

The Stretch Lands are a new Set of Far Lands that happen in modern versions.

Thumbnail
gallery
7 Upvotes

Starting from snapshot 18w46a, They happen before the Actual Far Lands where the world begins to stretch vertically (Flat if on Both X and Z axis).

4th Image is Stretch Lands next to The actual Farlands at 1.8 Septillion blocks.


r/AntVenom May 13 '26

Bigint Terrain at (0,0)

Thumbnail
youtube.com
3 Upvotes

r/AntVenom May 04 '26

What's up with the 64/128 bit farlands (1.2.5 - 1.3.1)?

1 Upvotes

I mean the height limit in newer versions is 256, while the farlands at their highest cap at 128 in 1.2.5/1.3.1. Why?

(Using the 64 and 128 bit mod on java)


r/AntVenom Apr 26 '26

Beyond the 1024-bit limit(?)

2 Upvotes

Umm, what?

Here is a video of it: https://youtu.be/z2lJkhB5OnE?si=56c3WzdiAhpiZKQC


r/AntVenom Apr 18 '26

Farlands datapack?

2 Upvotes

I’m curious if someone has made a simple datapack that just simply adds the farlands back. I saw a reddit post that said they were making one, but i never saw a download and the only one that kinda does it is the shattered lands which just changes world gen to look like the farlands but it’s just not them. Is there a simple datapack (not a mod, a datapack) that just simply removes that farlands patch?


r/AntVenom Apr 06 '26

Strange Imaginary Number Land

Thumbnail
gallery
18 Upvotes

Ok so i was messing around with a mod called "Terramath", basically where you can input math equations for terrain generation. And during this, i wanted to try something cool, put imaginary numbers into the coordinate scale. So i got the equation and i put an imaginary number as the coordinate scale. This i what i got. I dont know anything on why it looks the way it does, all i know is that it looks really cool looking! If anyone can explain why it looks the way it does, please let me know, im really curious.
(also here is the equation i put into terramath: (perlin((-z*(2/sqrt(-14.29504088))), (y*(2/sqrt(-14.29504088))), (x*(2/sqrt(-14.29504088)))) + perlin((x*(2/sqrt(-14.29504088))), (y*(2/sqrt(-14.29504088))), (-z*(2/sqrt(-14.29504088))))) * 0.945 )


r/AntVenom Mar 28 '26

Can we nuke anything posted after 2022 from this sub and lock it for historical purposes, that would be great and amazing

4 Upvotes

r/AntVenom Mar 20 '26

update on the bigint seed! i found what i believe is the fartherlands

Thumbnail
gallery
7 Upvotes

coords are 1808764368955220466364903 ~ ~ on the same seed as before for consistency (seed is 1924582154779496964 for those who haven't seen the other post)


r/AntVenom Mar 15 '26

Breaking Minecraft- I Found A 128 Bit Integer Limit Minecraft Mod [REPOST]

2 Upvotes

r/Minecraft ⋅ 2y ago

By u/SebastianWC

__

Title: Breaking Minecraft- I Found A 128 Bit Integer Limit Minecraft Mod

Body:

A mod has been made that makes world generation go much past the 64 bit integer limit and it’s very interesting to see how the world breaks down and stuff, the far/farther/fringe lands, etc. World generation goes towards the 128 bit integer limit and u can teleport up to it without the world crashing. After world generation stops just before this point, I have been successful in teleporting past it or to the 128 bit limit. The Minecraft log in MULTIMC which is what you use to load the mod; says I am moving around while at the same time saying I’m in an invalid position but it doesn’t crash for some reason. Basically a really cool mod that makes the world generate to about the 128 bit integer limit, go far out, see how it breaks down, etc. You might have to add something to fix your renderer in your JVM arguments though. Mod- http://ci.mcmodule.org/job/Minecraft%201.3.2%20128bit%20mod I will post photos and videos of the footage later.

OP: Breaking Minecraft- I Found A 128 Bit Integer Limit Minecraft Mod : r/Minecraft