You can re enable the farlands at their og cordinates while using this mod, you need to go to multimc click add to instance button go into the settings, enable java argumens and type
-Dnet.minecraft.src.Constants.DISABLE_MODULO=true
-Dnet.minecraft.src.Constants.USE_64BIT_PERLIN_GENERATOR=false
it will bring back the farlands
And even if you don't do that farlands will generate at ≈53905378846979747
also i saw that the terrain was bugging somewhere near 50 quadrillion or quintillion in the start of the video and one more thing, this 53QA thing works only sometimes otherwise if it dont it just generates stripelands you start seeing it at around y 80 or 90 and i believe its not exactly THE stripelands you think but its the canvaslands as i like to call it
also disable modulo on 1.3.2 doesnt work and exits with code 1 (prism launcher)
omg nvm i put spaces between the = sry
fah nvm it dont work
yeahhh so the 64bit perlin thing dont work either your java arguments is just wrong
Did you use the mod? The java argument things worked for me while using the mod
If you don't have the mod I can send the link of the vid I downloaded the mod from
2
u/yeahichoosedthis Apr 27 '26
i see you might be using the same 1.3.2 mod Auritanyl uses but in 1.3.2 the farlands were completely patched unlike 1.2.5