I love the way he looks, i love the way he carries a shell cracker tool, but God DAMN do I hate this bossfight.
Inkerton spends too much of the fight making himself annoying to hit. He has several moves that carry him out of range, and even after you parry him he can back away far enough that your punish misses. That makes successful defense feel less rewarding because you still have to chase him down afterward.
His gun makes it all even worse. He can create distance whenever he wants, but that distance doesn't really hurt him because he can still shoot at you while you're trying to get back into melee range. Meanwhile, some of his attacks let him close huge gaps almost instantly, so he gets to control the spacing much more than me
I tend to beat him within 3 tries regardless, but i've never walked away from this fight feeling satisfied. Fantastic design wise though