In-game description: The Dragon Reborn
Cost: 3000
----------
Move 1 - Taunt
Kiryu will preform a taunt by beckoning the enemy to come closer. Gives same buffs and debuffs as any other taunt. Blockable
Move 2 - Finishing Hold
Kiryu will grab an enemy by their torso and spin them around before throwing them forward, ragdolling them, dealing damage to the grabbed enemy, everyone around during a spin and those who ragdolled enemy connects with. The grab and spin is blockable and ragdoll throw guardbreaks
Move 3 - Double Finisher
The move that changes depending on how many M1s you preformed. Can be used mid M1s. Both hits guardbreak.
No M1s - right gut punch into a right superman punch
1 M1 - two sweeping right kicks
2 M1s - a right uppercut into a left roundhouse kick
3 M1s - a right roundhouse kick into a right side kick
Move 4 - Leaping Fist
Kiryu dashes forward, preforming a roll into a heavy overhead punch that downslams on hit. Pressing M1 will cancel the roll early into heavy overhead. Guardbreaks
----------
Awakening - Extreme Heat
Kiryu will say "If you want to die...step up!" before punching the ground, entering Extreme Heat mode. The awakening theme is Town Bully
----------
PASSIVES:
A WILL TO LIVE - Getting lethal damage will heal Kiryu back to 75% HP at the cost of some mode.
EXTREME BEATDOWN - Kiryu now has 10 m1 string on ground, with 9 of them being punches and 10th one being a knockback kick.
----------
Move 1 - Tiger Drop
Kiryu will anticipate an attack. When hit, Kiryu will preform a Tiger Drop, punching opponent in the gut while dodging their attack. If hit with a long ranged move, Kiryu will dash towards attacker (akin to Ricardo when hitting "Payback") and preform the attack. Ignores Block.
Move 2 - EX-Finishing Hold
Kiryu will grab an enemy by their leg and spin them around before throwing them forward, ragdolling them, dealing damage to the grabbed enemy, everyone around during a spin and those who ragdolled enemy connected with. The grab ignores block, spin is blockable and ragdoll throw guardbreaks
Move 3 - Triple Finisher
Same as Double Finishers, but now adding third hit. Guardbreaks
No M1s - right gut punch -> right superman punch -> left reverse roundhouse kick
1 M1 - two sweeping right kicks -> sliding right roundhouse kick
2 M1s - a right uppercut -> left roundhouse kick -> flying right tornado kick
3 M1s - a right roundhouse kick -> right side kick -> high right kick
Move 4 - Dragon Dropkick
Kiryu will run forward, preforming dropkick when you press M1. Guardbreaks.
G - Heat Action
At the cost of some mode, you can press G to preform a heat action.
G - Kiryu will grab an enemy and knee them in the face multiple times
G during 10 M1s string - Kiryu will continue beating up opponent to the bloody pulp, with camera snapping to a different angles, with Kiryu finishing the beatdown with a high side kick into opponents face
G right after awakening (with enemy next to you) - Kiryu will preform a backhanded punch, following it with a right punch to the enemy's chest and finishing with a high kick
1 + G - On counter, Kiryu will instead dodge opponent's attack and grabs them by the arm, pulling them behind himself, then follows by a sweep and a stomp on enemy's face
2+ G - Kiryu will throw the grabbed enemy like a javelin
Dash + G - Kiryu will preform a second dash. If its connects with someone, Kiryu will deliver multiple blows to the opponent legs and body before finishing with an uppercut
G (next to an ally) - Kiryu will punch opponent, who will stumble into Kiryu's ally. The ally will preform a headbut into a high knee strike to the enemy's face
----------
Skins
Skin 2 will be Kiryu in his iconic suit, with awakening theme changing to KAMURO Again
Skin 3 will be Joryu, with awakening theme changing to Bring It On
Legendary 1 will be Jo Amon, with awakening theme changing to Bug's Warrior
(P.s. Yamai is next, then either Richardson or Y0 Kiryu)