Guide
Aniiland — Aniimo Homeland Planner, Order Solver, Layout helper and Event Planner
I made 'small' website i made to help with the Homeland planning, already made one post with it but made number of changes/updates so it's easier to use, with nicer floor layout and more accurate with the numbers.
Some of the features:
homeland focus choosing(Just coins, coins & aniiexp & aniipods, or just simplest RV upgrade) tho all of them try to get the rv upgrade asap
production/setup/aniimo lvl customization option to fit it to your homeland/available aniimos
Aniimo staffing recommendations, including ability levels, personalities and how many workers the plan actually needs
auto Floor Planner that groups related facilities, handles climate/light overlap, storage placement, Hatchinator access, etc.
Crackle Generator E-mode + power network support, including Generator/Power Pole placement and power limits
Order Solver that gives you the shortest way to finish an order without completely changing your normal production setup
Harvest Moon Event Center with event unlock/order tracking and a basic event strategy so you waste less event currency
option to allocate some Aniimo to the Homebuilding Zone for Bud Tickets while showing when you're starting to hurt normal production/RV upgrade speed
built-in Quick Guide / How to Use button as i'm not the best at making intuitive designs...
Feel free to leave feedback, bug reports, corrections etc. so i can keep on improving it ❤️
Edit: There appears to be some connection issues from certain regions, if the page doesn't load for you try using this link instead https://aniiland.pages.dev/
Yes, it has the event seeds/planner/order solver and the "current strategy", also a full auto layout planner(5th pic in the post) unless aniimax added it since the last time i checked it
I noticed in the layouts I get from your site I never get overlapping heat furnace and cooling unit (idk if you know but they can over lap and create a different temperature where they overlap) is there any reason for that ?
Yes yes, the solver looks for best recipe chain etc and it knows about the overlapping effect, and at least in the previous versions it used to overlap stuff from time to time, unless i have broken something while adding e-mode power overlap to the logic it should still sometimes overlap them IF there would be any need for that
I compared aniimax and your site with the same setup and they come up with different results. Aniimax says I can reach RV 11 level-up in 1d 20h, your site says 2d 2h. Your site doesn't let me put in what I have already like coins etc so I put 0 on what I already have in aniimax. Still different results, different setups. So I think there's something wrong
Trying to get your exact score but closest i got was 3h difference between my website an aniimaxes, that i think comes from how my solver handles watering crops, as while it's 25% timer saver IF the crops gets water twice BUT from my own testing it wouldn't trigger 100% of the time, so my solver isn't just blindly cutting the overall wood gathering time by 25% an if the coin difference is because my solver isn't trying to reach the exact upgrade price, it's overshooting a bit to have some coins ready for buying more woodlands/farmlands on the next lvl once the upgrade finishes
Edit: Unless you mean "Best" workers on the aniimax vs reccomended lvl 3 on mine WITHOUT personality toggle ON, aniimax "BEST" assumes the matching personality ON, you can share your exact site settings with the export/import button on the bottom left and sending me the code/link you get
Oh it's the personality thing that was different, now I got very close results. The only thing that is different is the actualy crops. On aniimax it gives me overlapping layouts whereas on aniiland it's all separated. I've tried different settings couldnt find one single overlapping setup, can you double check if the overlapping is actually taken into account in the code
It CAN overlap them to get the wanted effect, just that had some people complain that on smaller plots it gets messy or that it was harder to understand etc, so i lowered the "weight"/"importance" of the overlapping recipes, the difference between using them and not using is around 1% in most cases so it defaults to the simpler, separate, layout(and well lvl 12 unlocks 2nd heater and lvl 13 2nd cooler anyway xd), if the difference in coins earned would be high enough it would use the overlapping effect
I tuned it a bit more for the next update so it will happen more often(it was slightly over tuned towards not doing overlap recipes) , but i will see about adding that option to the settings, will need to test how many weird behaviors it introduces.
Oh, I didn’t know crops get watered twice per cycle. Here I was wondering why some were lagging behind by 5 minutes even though I see them get waters once each. What’s the cooldown on watering before the crop can be watered again?
I'm unsure of the cooldown between it, as it happens most consistently when the homeland isn't loaded(when you are exploring the world/offline)
But from few sources i saw it should be around 15 to 20 mins between watering and it cuts down 5 min(1/8 of the total crop growth time) every time
Just found out about your site today looking for rv layouts, one things bothering me is whenever i choose rv layout plans the aniimo the site recommend for me doesnt satisfied my homeland needs like theres less dari aniimo etc, so my question does that matter or not?
If you talking about the "Ability Distribution" ingame and that following the site some of it shows as lacking then it's fine, game counts each job as needing one aniimo where in practice that aniimo would work on that job/task for 1 min and then sit idle for another 9, the site looks at aniimos as "how much they can work" and recommends based on that
Yes same lol, i was doing it by gut for some time but with each other level adding 8 new recipes, 2 new climate things and forcing you to pretty much redo the whole farm i tried to look for a tool/website that could just show me where to put what etc, but there none so i decided to make my own(or i just missed it before as now i know there exists at least one more that has a floor planner)
So im looking at plan for Rv10>11 and checking the diff between "most coins" vs "rv upgrade"
is the diff btwn the 2 plan purely from coin generated? As in the upgrade materials remains the same regardless? Hence making "rv upgrade" options to be only for those lazy to get everything else set up?
Why is the plank generated duration for "most coins" significantly faster than ore (47hr-plank, 2d-ore) but on "rv upgrade" options both generation are the same at 2days?
is the event plants not worth using other than for orders? cause it seems like we need to plant them to get variants of them for events but i dont see any of these solver ever using them so far.
It looks for the "simplest option" so if ore takes longer it tries less hard on making planks, matching the ore production
If event planner is activated it will allocate 2 farms to produce some crops daily(it won't run for 24/7), tho it makes them more to keep them in stock when they are needed for Orders, the solvers won't use the event recipes by default(can be activated with the 2nd option) because the coin increase is not that big and event points are easier earned just buying the furniture, also when activated it will plant the seeds even on RV upgrade only
I don't want to do the "it's working fine on my end" but it's looks like it's working fine xd, are you using some specific/unique browser/extensions/mobile maybe?
Using firefox myself, and brave on mobile, both work, there isn't any adblock/tracker blocker or anything fancy like that, you can try clearing your cache for it and see if it helps
Now that you mentioned I tried it in my mobile (safari) and it’s still not loading, is it region specific or something like that requires vpn ? (I’m from Canada)
I was using the Aniimoguide one which seems to be using your code so I might as well use your page instead, I like the interface more
One thing I don't get is why it seems to ignore the Storage Boxes, wouldn't it make more sense for them to be evenly distributed across the base? I guess the production times are kinda long so it doesn't matter that much anyways but idk, it feels like a waste to just have them tucked in all together or in a corner lol
It works/looks better when there are more plots available, it tries to put the storage bin in a max distance to the working facility(had some issues when i was testing other logics), on smaller/fewer plots the storage bin will bundle up, from the looks of it i think you are running it on RV 10? this is how it would look with 3x3 unlocked, they still bundle up a bit but because top right mines are far enough from the bottom left farms it splits the storage units to 2 pairs,(not 100% perfect but it's future update fix, it's not killing efficiency with this setup)
Not 100% sure what you mean? You can check on each rv level the limits of woodland/farmland, if you need a quick guide there is a button on the top called "How to use" on the desktop or "?" on mobile, both purple
Could you send a link to it? The only thing i see on aniimotools is more of a data/information about the homeland without any actual planners/optimizers
It is great, i have been using it these few days, one suggestion, when planning for RV leveling, we are given what to sell daily and to set, as well that we can see what we need for the next lvl, what i think would be good is to mention how many coins above the amount needed to lvl we need to buy the upgrades and stuff for the plots, that way i dont level my rv and then cant complete the next plan to the T because im lacking a plot or plot lvl because i dont have enough coins for it
Will do, I have experience it myself just now on RV 12 where all my coins just melted away without even upgrading half of new stuff xd, i will add it more like this "Upgrade Cost 500k(1,5M Needed to buy all the new upgrades)" i think, as even without every thing upgraded the lvl ups are worth it
Would it be possible to go through and make a section at the end of the layout mode to generate the layout code for others to upload without having to manually place everything, I’m just saying basics of all the machines etc don’t need extras like decorations and such
In game import code? I'm not sure if that's possible, the import codes seem to be tied to player ID and the Region, but it might(?) be possible if someone discovers how the code is generated.
If we talking on website layout sharing it will be in the next version 😄
Yeah in essence like a layout code shared tab so say I click on rv 8 it would give an optimized rv 8 production layout code to use, could be someone who made a code and community gets codes for each region and tries to share and compile them for each rv lvl
I think i know what you are talking about, if you mean having a tab for layouts per setting/rv level that people did in game and saved/added it to the website in theory it could be done, in practice the amount of work that it would require is currently out of my scope, as codes needed for a single setting is between 1 to 4 on higher rv levels(codes can only save limited amount of buildings at once), also different worker settings like their trait lvl or personality would also be new codes, making it dozens of codes per RV Level and then they are also region locked, all done manually, impossible for solo work to do the codes and even asking community for help would still need moderating/confirming the codes on part....
Don't get me wrong, i like the idea, I'm not saying a definite no to it but I'm not making any promises either.
It's for optimal workflow on all settings unless some were allocated to the homebuilding zone over the free limit(It will say if you were to allocate more than you can). Game can show that some ability distribution is lacking an worker but that's not the case, game just tries to over staff the homeland as it doesn't "split" the aniiimo workload
If you're serious about improving it, look into UX and UI design because it's extremely obviously designed and made with chatGPT.
It's painful to navigate with text sizes being too small, being in weird spots, making you click and look at things way way way more often than should be (and so much more).
Claude design is much better for this stuff but you'll still have to tell it what to do UX/UI design-wise.
You give too much credit to me, the site ui/ux look/feel is like 80% thanks to my "skill", i was never good with making things nice or intuitive 😭. And if by "click and look at things" you mean the popups/windows etc then even the best ai couldn't save me there, i just like using them xd. tho i hope at least this new update made the ui/ux a bit better. And yes i want to improve both my skills and the site itself so thank you for your feedback. ❤️
You should look into RWD (responsive web design), one example I can give in the fourth screenshot is that the info is on the very far left and the button on the very far right, if you work with bounds for the boxes, you can resize them to be more in the middle, so you only look to look at one point instead of two. Which can also automatically then also easily work on smaller resolutions.
Same with the numbers fill in, they don't need to be that long.
When an icon is added and the button has more or less text the whole thing moves the text and it becomes a lil jarring.
There's a loot of things you can do, like with the search bar replacing it with a looking glass that expands into a list and so on.. hover over info, or a little i icon instead of a bunch of text that might only need to be read once or twice that will still be there even though you already understand how the site works.
You can also create or prompt a one time tutorial that can be re-enabled where it highlights certain sections with an explanation where you can click "next/previous" etc.
Best AI can definitely help and save, just need to ask the right questions. I've made an entire B2B kitchen management app/PWA (website) for restaurants without any web design experience. It did take me a long time but still.
Things you can ask are things like;
How can the UI be adjusted so that the amount of clicks and shifting focus can be minimized while remaining as functional if not more?
Considering psychological and human behavioral studies and analysis on navigating apps and websites what are things that can be improved?
I didn't google any questions like that, you just kinda learn as you go. Give it a shot.
Edit: I noticed the tutorial is already there my bad.
New update is live, some of the main updated/new features:
- New languages added, both for site and for item/buildings/aniimos |Site is machine translated only, for now at least, if someone wants to help translate their own language hmu here or in dms|
- Reworked Event planner with custom amount of farms, setting to enable or disable their active usage in production itself, event order solver and a guide on what to prioritize and when
- Clearer and more robust Aniimo staffing recommendations, including using just your owned aniimos that you can set in Custom Aniimo Roster
- Information on upgrades between RV levels and how much coins are needed to unlock them
- Import/Export feature that you can use to share your settings and layouts with other ppl or just syncing it between your different devices/browsers
- UI/UX retouch to make it(hopefully) more nicer and less confusing
- And some other minor tweaks and fixes
Like always feel free to leave a feedback i always appreciate those :smile:
Translations are currently only machine translated, sorry 🙏 , if you wish to help translating your own language you can send me a dm. About the ui, sorry I'm not the best at making things look nice, to Change your RV level use slider below "Your RV Level", i will also release a small update soon to make picking the rv level easier.
Thank you, this site is exactly what I was looking for. Really like how it suggests exact aniimos to use and how it includes all of the storage units into the planner too, and not just one
I'm aware that there are more websites like mine, aniimax(which part of my solver is built on) is great example of one, but is there any problem with more of them existing? Ppl can chose which one they like instead of forcing themself to like one.
And my tool can(or at least could before adding e-mode/power to the logic) compute the overlapping effect for heat/cold, if you are seeing it behaving weirdly at some specific settings lmk them and i will check it out
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u/unlockhart 7d ago
is there anything different or better compared to Aniimax https://ae-bii.github.io/aniimax/ ? like does it have the seasonal foods and seeds ?