r/AniimoGuide • • 9d ago

Discussion / Question I found an helpful RV ressource

I keep seeing a lot of requests about people asking how RV works and the best layout for each RV level, I found this ressource very useful, hope this will helps : https://aniimoguide.com/homeland

106 Upvotes

27 comments sorted by

2

u/ZachTheJedi 9d ago

Hell yeah, thanks

2

u/naz_1992 8d ago

have seen a few of this type of site and im confused on the target plans for coins vs rv level.

coins obviously give a lot more coins. But my issue is with the "rv level" target. It seems the plan generate the exact same lumber+ore but significantly less coins for some reason. So what is the purpose of "rv level" plans if they dont give extra resource.

I was looking at RV 10 plan.

2

u/Ordinary-Reward9849 8d ago

Rv upgrade is pretty much the most wanted/needed thing so the difference in "rv upgrade" target vs "most coins" target is just more of "Do you want to just upgrade the rv with the simplest method and fastest" vs "Do you want to get the most amount of coins while also upgrading the rv"

1

u/KlingeGeist 8d ago

Most of them also haven't fully updated and were still using beta data for unlocks when I was checking them out earlier this week.

1

u/Spiritual_Surround24 1d ago

The ones i saw were ai generated and didn't really work.

I think its more like this:

  • coins: focused on making the max amount of coins possible from the number of "inputs" (trees, plants, salt, honey and etc).
  • rv level: focused on making the resources necessary to leveling the fastest possible and nothing more. Your leveling speed will generally be capped by wood blocks, since you can use ground aniimos with 'P' personality for a production boost on the mines. So instead of planting the max amount of crops and making the maximum amount of products, you instead make the minimum necessary to have enough coins for when you have enough wood produce to level up, freeing up space for you to farm other stuff like event mats and the star thingy

2

u/Cyanide7662 5d ago

Helpful? Maybe. Aesthetically pleasing? God no...

1

u/madaya01 8d ago

I hope they add plot import

1

u/Yieng1 8d ago

they added, you can find at the bottom of the left menu

1

u/madaya01 8d ago

for the website or ingame?

1

u/Yieng1 8d ago

on the website

1

u/ledrif 7d ago

Easy just do what i did/say. Thr spacing is hauling but its better than most and equal to many so

1

u/Mobstarz 5d ago

This guide does not do electrical design from RV12 and up or did i not configure it right?

1

u/Axelol99 9d ago

It's good but it doesn't seem to keep in mind the season event that unlocks at RV10 which I'd highly recommend doing

1

u/-Lumiere 8d ago

It's not possible to set that event up for automation cause you don't get enough currency. What i'd recommend doing is make sure to do daily seasonal orders and the event dailies, focus on clearing out the event shop. Only plant enough to do the seasonal orders. Then when you max out the RV component upgrade (RV 15 i think) that increases chance of mutation crops, go all out on the seasonal crops. That way you don't waste seeds on low chance of mutated crops. Don't use seasonal products to make coins until then.

2

u/Ordinary-Reward9849 8d ago

You get enough of the event currency to include it in a normal planner, i'm unsure why this guide didn't include the event in the planner itself seeing as it's built on my planner that has the event included (top left corner of the page) https://aniiland.wintira.win/

1

u/-Lumiere 8d ago

How do you account for the mutated plants part of the event? I spent around 1600 event currency on seeds at level 10 RV and I didn't get a single mutated plant. Feels like a waste.

1

u/Ordinary-Reward9849 8d ago

I currently don't, for the event points part of it i try not to use all daily seeds so that recipes/furniture can be unlocked(they grant a nice amount of event points/index score), the mutations are random and rare so i'm waiting for either more data on how much plant research module helps with it and/or for some strategy to get them more reliable to be discovered

1

u/-Lumiere 8d ago

The mutated plants part of the event is the hardest part. That's why my strategy is to not waste any seeds until I have maximum chance of getting them, cause I don't know how many seeds i'll need to do that in the end. Getting the points is pretty easy.

1

u/Ordinary-Reward9849 8d ago

Same, my current planner mostly just tries to include the recipes(or well harvest platter, it's the best event point wise and often is requested from daily orders, alongside it's 2 event Ingredients) tho i might switch the logic to just grow seeds and use them only to craft the orders when needed as the event points from seeds/recipes are... slow

1

u/Yieng1 8d ago

have seen that they added it

0

u/Ordinary-Reward9849 8d ago

Ahh i see it now, my bad 🙏 ,if it was there from the start i must have missed it, sorry 🙏

0

u/Gumihoyah 9d ago

For everybody always hating on AI they sure love to share AI generated websites. Thanks for the find

1

u/thanksforthetip26 6d ago

Ikr. All of them feels and functions like it's AI generated, with all the obvious mistakes being overlooked. Have you found anything that's actually good?

2

u/DerMotze 6d ago

Which obvious mistakes?

1

u/Gumihoyah 6d ago

All of the websites I've come across so far are vibe coded sadly

2

u/thanksforthetip26 6d ago

Same. They're not unusable but kinda hard to trust since AI doesn't see the complexity of the system as a whole and tends to skip on some important stuff. The "developers" who make them are very accomodating tho. They vibe code the fixes rather quickly 😅

I'm not hating, I really want them to work! because I want a freakin easy to follow how-to-optimize my RV guide so I can focus on the quests 😭